
This is a simulated business game with the theme of hell. The player will play the zombie girl to open a grocery store in the underworld. You can expand the store and decorate freely, and even hire employees to improve their skills.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a Neutral Review. The theme is fun & I enjoy the music/simulation games like this. However I find it very slow to start up & a lack of English in the game. While there is English translation on the main menu to a degree & on basic controls upon startup there are none in the store pages to explain what things are aside from saying if something is a wall decoration. This makes things a bit confusing even with the pictures as you don't fully know what things are. That said. I did create an English achievement guide for anyone who still wants to try this game out. (as the achievements are only in Chinese). I may make another guide down the line as to what store items are/what they do to help more English speakers who want to try this game out. Despite all this I am still enjoying the game play.. I fully understand this game is made by a Chinese developer; however I think there needs to be more translation in the game to be able to claim this game has English interface/subtitles because I am still needing to use a translator/play around on the game to figure out parts that are left fully in Chinese.
遊戲介紹是經營遊戲 但這遊戲本質就只是一個掛機遊戲 而且要全成就 就要掛很久的遊戲 就算這是一個掛機遊戲 但遊戲內店鋪的裝扮太少了 不太有趣 就只有畫風可可愛愛而已
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
讲个笑话,这游戏一点都不好 “玩” 。雇佣几个小僵尸然后往柜台一站就可以了。但这就是我一直以来寻找的放置小游戏,轻松愉快,根本不需要脑子,脑子可以放货架上卖掉,没问题的。你只需要打开它,然后挂在后台做自己的事情,偶尔看看它们瞎忙活的样子,很可爱... 真心希望作者不要放弃,哪怕当成业余爱好慢慢更新呢。 啊~~ 好想给小僵尸们发工资啊~~ 顺便记录下游戏时长,看看我究竟能挂多久~~~
[h1]前言[/h1] 《地府货铺》作为一款休闲游戏,主要玩法就是开杂货铺,游戏采用了像素形式的画风,将人物形象以Q版的形式展现,僵尸娘,幽灵,小僵尸员工等等形象十分可爱。 [h1]初见[/h1] 本作以像素画风将地府杂货铺以十分可爱的方式呈现,顶着脑果小骷髅的员工小僵尸可可爱爱爱,进门的顾客您除了冰激凌也来个棒棒糖呗! 玩法十分简单,我们只需要上架杂货,比如将脑髓果,脑髓果?好家伙,感觉我脑子没了!然后进入柜台自动收钱就可以了,金钱足够之后可以雇佣员工,解放双手。 [h1]体验[/h1] 十分休闲的小游戏,完全可以后期雇佣员工之后挂机等钱,有钱之后添加其他货物,增加装饰,扩建店面,随着销售货物到达某数值,还会出现新的货物,比如棒棒糖,原料都一样。 目前感觉过于休闲了,真的就是挂机小游戏,希望能增加剧情之类其他的东西,不然真的不太值。 [h1]结语[/h1] 本作采用了像素形式的画面风格,Q版的人物形象十分可爱,游戏玩法十分简单,上架货物,自动收钱就可以了,累积金钱到一定数额之后,可以进行商品的解锁,雇佣员工解放双手,升级员工携带货物上限和移动速度,继而扩建店面,进行布局装修,玩法单一,这一点要注意,目前可以当挂机休闲小游戏来玩,感兴趣的可以试试。 [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
我知道已经很便宜了,但是真的依然不值这个价,游戏内容太少了,店员的AI逻辑根本就像大学生写了一小时写出来没写完,还根本没测过,游戏像个半成品,不,像个新建文件夹就拿出来卖了
[h1] 特意刷了全成就再来评价,结论就是完全不推荐 [/h1] 首先要明确一点,这[b] 完全不是一个模拟经营游戏 [/b],顶多勉强算一个[b] 挂机游戏 [/b],在我为数不多玩过的几个挂机游戏中,也是属于最差的那一档,内容极度简陋 ,数值存在严重问题,用成就强行耗玩家时间。与其玩这个,不如试试隔壁的PLANTERA一代 、二代,同样偏可爱风的种田挂机游戏,无论是内容深度、数值成长等都比这个好太多了,升级后还可以离线一段时间回来收菜,而不是像这个只能挂机。 问题一,内容严重匮乏 。美术资源以及玩法内容匮乏,加上玩家自己控制的npc,男女员工形象各一,顾客形象没记错的话也就五种,合计八种小人(鬼?)形象,商品合计七种,装饰品略多一些有二十种,但没有任何功能性。一般免费的挂机游戏内容都不会匮乏到这种程度。没具体计算和实验,但顶多玩两三个小时、三四个小时左右你就可以玩到这个游戏的所有内容,剩下全部都是挂机升级时间,而挂机到全成就至少一百小时以上接近两百个小时。 问题二,数值存在严重问题,这个挂机游戏不存在一般挂机向游戏里可以升级产品的设定,脑花初始是一块钱到游戏终局也还是一块钱,最贵的商品衣服因为顾客会兼顾购买其他产品不太好确定准确价格,但不会超过十块钱(为什么只能估算呢?因为游戏内没有任何说明图鉴显示啊,乐)。而这个游戏基础就两种产出物,一个是脑花一个是骷髅头,通过精加工脑花产出果汁/蚕茧,骷髅头精加工产出饰品,脑花骷髅头各一精加工产出棒棒糖,饰品和蚕茧各一精加工产出衣服,这就是这个游戏所有商品的合成路线。要不是脑花和骷髅头无限自动产出还有期望顾客会顺带兼顾买其他商品能多卖几块钱,以及中后期员工严重过剩供应产品,这个合成路线设计,基本纯亏。耗费大量金钱劳动力生产产品结果就多一两块钱,而后期升级店铺都是以两万计,一个员工升级到满级更是需要耗费十几万,这是在搞笑吗? 问题三,通过成就变相拉长无意义的游戏时间,这其实就是以上问题的一个汇总。为了不影响同时使用steam deck,这个游戏后来我都是在电脑上离线挂机的,系统统计游玩时间并不准确,游戏内统计疑似存在bug也不太好确定时长(统计列表上的一秒钟,经过掐表对比,大约是现实时间的十秒到三十秒不等波动),只能通过挂机天数来确定大致挂了170小时左右完成全成就,通关时赚取金钱或者说升级费用接近四百万。优化产品线也没有任何意义,因为顾客的数量在解锁所有产品(也就是差不多两三小时后)基本就会到达一个峰值,你设置再长的产品线、再多的柜台也没有用,销售额就那么一点,除了机械性地为了成就而进行的店面员工升级外,没有任何可玩性。从两三小时顶多三四小时的内容为了全成就硬拖到一百多两百小时,这内容实在够水的。 综上,完全不推荐抱有侥幸心理,看价格低廉、画风可爱、挂机简单入手,这就是个天坑,快跑!在挂机游戏里这也是最差的一档! PS:steam deck修改按键映射后可玩,操作还算舒适,但这并不妨碍是个天坑,快跑!
雇了一群没有脑子的可爱僵尸替我打工。。。他们是真的没脑子。。但凡可以设置一下僵尸员工负责的区域都不至于这么傻而且效率这么低。。。纯挂机游戏了属于。十五块多少有点贵了
内容不多,胜在可以挂机无需操作,对于疲惫社畜来说很友好了
It's a very cute game but it's incredibly rough around the edges! Cons: The English translation is very poor and will be even missing spaces at times. You can't rotate the furniture that is mildly infuriating Switches between background music which can get annoying Gets super repetitive really quick Pros: The pixel art is superb cute The background music is nice, just wish I could either keep only one or switch between them instead of having them change the whole time The upside to the repetitiveness is if you leave your characters at the cash register you can just keep upgrading your workers and play it instead like an idle game The price is low hence the expectations are also lower with it
遊戲可愛歸可愛,但家裡有養貓的請注意 這遊戲沒有雲端存檔!! 沒有雲端存檔!! 沒有!! 所以當我家貓咪按下關機鍵,一夕之間所有的殭屍全躺棺材了! 回到最初的起點,重零開始, 重新努力了一天,我家手賤貓又再度............................. 不說了,我只能再繼續看著可愛的殭屍安撫我想討罰我貓主子的心了
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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