
🚀 Become a Space Pioneer by building and managing a station of your own on the orbit of distant planets! Focus on design and management or fulfill objectives to progress. 🛰️ Explore, Build and Prosper!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 4 → 0/day in the week after.
About





Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 91reviews | 60% | — | $47.9K |
| $19.99 | 47ratings | 69% | — | not modelled | |
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Wenn man die meisten Forschungen erledigt hat, kippt die Balance des Spiels. Man bekommt nicht mehr genügend Aufträge und schiebt Aufträge mit noch laufender Forschung vor sich her. Module abbauen wäre zwar eine Lösung, da das Interface aber extrem nervig ist, keine echte Option. Ergebnis -> Pleite! Korrekt wäre in der richtigen Reihenfolge zu forschen, aber da fehlt schlicht der Überblick welche Module welche Forschungen benötigen. Spielansätze sind gut, Ausführung leider extrem frustrierend, schade!
[quote][url=https://store.steampowered.com/curator/6142328/][b] With 1,100+ reviews, make sure to follow The Cpt Froggy Club Curator Page for plenty more![/b][/url][/quote] Have you ever wanted to create your own space station? Well, here’s your chance. You’ll be able to select from six mission types, No Time For Caution, Second Home, Protective Shield and Trade Route, Endless and Creative. You can choose to customise your missions by choosing from three difficulty options in both Economy and Errors. Depending on the difficulty you choose in Economy, you will have less or more revenue for projects. In the Errors category, there will be fewer and less harmful errors in the lowest difficulty, increasing to additional and more severe errors for highest difficulty, all of which can help you to decide how easy or tough you want your game to be. Playing Endless and Creative mission types allows you to build and create your space station as you wish without the constraints of time and money from scratch. The final four mission types will have you complete various tasks in order to complete the mission. The tasks can be found in the Station Management Interface (SMI) under Procurement, also in the SMI is the Station Overview and Finance Overview. In Procurement you’ll find Cluster Projects, System Activity and Project Database. Cluster Projects will display any available projects (tasks) currently available to you. The projects available come under Open Positions (all projects currently available including the other topics) Contracts, Research and Mission. Mission is where you’ll have to complete the tasks if you want to fulfill your mission objective. To do this you will have to follow a task which will unlock another and so on. The tasks will have some background and you’ll have your AI to tell you all about what is happening, like you need to research and break some data encryption unlocking the hidden information. To find the information you’ll have to accept the mission, however you can only do this if you have the required resources. Mission projects usually require the resources produced by various modules on your space station. If these requirements aren’t fulfilled then you won’t be able to select that mission. If this happens then you’ll have to build the corresponding module or modules, although as you progress you will need to research some technology before being able to add them to your space station. Researching new tech for your station will need to have various requirements which can be similar to the mission requirements which is certain modules and time. It takes time and money to build a space station and to use it to its fullest, this is where Contracts comes in to play. Selecting a contract will have requirements just like both research and mission, however, upon completion you’ll be granted some much-needed pennies. You’re going to have to watch those pennies as they soon start going down fast once you start building and have the upkeep of the station. So, you’re going to keep wanting those contracts to keep flowing but this will have you at times thinking should I do this or that as resources from your station modules start being used more and more. Building more modules will help and you will require multiple modules of the same type for some of the projects as you progress but then you hit the same problem, money starts to dwindle so you’re going to have to find that sweet spot of upgrading your station, researching and completing contracts to pay for it all. Once a contract or mission is completed you must access the project from the completed pile in Cluster Projects, this will then close the project and give you any reward for completing. To build a module on your station you need to switch from the SMI to ESV (Exterior Station View). Here you can add modules such as Airlock, Laboratory, Environment Control and any others which you require in order to complete your mission. To expand your station, you have access to various connectors which can be used to expand your station outwards placing the modules along these connectors. Once you have your module built there’s still some work to do before you can start making use of your newest inclusion. The finalise your module you must wire it into the space station's systems, this is done by visiting the Abstract System Layout (ASL). Here you can add your shiny new module into the station’s system, once connected you’ll be able to start using the module’s resources to complete contracts, research and missions. Each module will have its own requirements and not all modules will connect to each other. As your station grows, you’ll put pressure on your station’s systems, not enough power or too many modules sharing the same resources while doing missions or contracts will slow down your station or even bring it to a halt. There are hazards you will have to put up with, errors in the system or fires can spread between modules causing untold damage. All of which are unwanted and will slow or corrupt your station. In the settings you’ll find options for Game - Display Language ESV and ASL Invert Vertical and Horizontal Camera Axis and Invert ASL Drag. Video - Monitor, Resolution, Screen Mode, Upscale Mode, Upscale Quality, V-Sync, FPS Limit, HDR, HDR UI Brightness, Overall Quality, Anti-Aliasing, Textures, Post Processing, Shadows, Effects, API, Raytracing Shadows and Reflections. Audio - Master, Music, Effects, UI, AI Volume Controls and AI Voice (Male or Female). Controller and Keyboard Binds and Controls. In space they can’t hear you scream; they could hear me screaming when I first started playing the game. I had a couple of issues with the game, I thought the UI in the Station Management Interface could be a little bit smaller and neater. I would have also liked to have been able to hover over an icon to find out some information on what it was or does. Yellow background icons are hard to see, being able to hover over an icon to get some information on it would help greatly. At times on missions, you must build something but it is nowhere to be found through the interface. Checking the research reveals nothing so you’re left scratching your head at how on earth you’re going to continue when all you have is a greyed-out icon along with a three-letter abbreviation to go on. If you don’t figure it out or do the right thing then it’s going to be game over. I fell fowl to not being able to figure out what the hell I was supposed to do, running out of money or not having enough work force even though I had plenty of habitats built. The AI screaming the same thing over and over at me and driving me up the wall as I couldn’t figure it out. Eventually I kind of figured it out although there are still some things, I still don’t understand but I’ll get there. One time I had a mission which wouldn’t finish, even though I had everything at 100% I wasn’t able to close the mission. Instead, all I could do was wait until I had run out of money and collect my Game Over. When on the ESV screen I liked to have the planet in view but trying to get the right angle with the camera can be very awkward. You move the camera angle by holding mouse button down and moving it around, if you were able to spin through the vertical and horizontal axis things might be a little bit easier. Positives + Nice looking graphics + Multiple game modes + Has achievements + Steam cloud Negatives - Frustrating at times - ESV awkward camera movement - Unable to find information on something - No cards currently Manage resources and your economy as you build your space station above the Earth or some other far-off planets in orbit.industries 6/10 [quote]Key provided by developer/publisher for review purposes via THE CPT FROGGY CLUB! Any opinions expressed are entirely my own! [/quote]
Media

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Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 20 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Simplified Chinese*, Russian*, Spanish - Latin America**languages with full audio support
| $19.99 |
| 38ratings |
| 60% |
| — |
| not modelled |
| $3.99−80% | 16ratings | 58% | — | not modelled |
| $3.99−80% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
You get to build a space station and that includes wiring it. I played this for 118 minutes. In that time I expanded the station, split my circuit into two circuits, tidied up my circuits, expanded the station, made a third circuit, tidied up my circuits again, expanded some more, made a 4th circuit, expanded AGAIN, made a 5th circuit, and won the scenario. 10/10 would play again
economy needs work major work contracts barley pay for themeselvs and all you end up doing is looking endlessly at a list of contracts to complete and then cash in apon completion...game needs alot of work ...cant see any worker animations cant see inside spacestation and upkeep costs on upgrades and buildings are bloody ridiculous........
Nice game, but after a while it becomes very repetetive. I recommend it though.
НУЖЕН ПАССИВНЫЙ ДОХОД Симулятор строительства колонии, который представляет собой очень сложный и замаскированный кликер. Проект весьма залипательный, но явно нуждающийся в полировке, ибо тут и шрифты не самые приятные и не все индикации интуитивные и цвета похожие и не всё последовательно. Я бы точно сделал автовыполение базовых поддерживающих контрактов, пассивный доход и небольшие вехи - задания. https://youtu.be/xulwkpy_jUk Лучшие игры про космос и милейший куратор - тут https://steamcommunity.com/groups/SpaceExperience
Интерфейс очень нагружен. Шрифт очень плохой. К сожалению, играть физически больно.
Wer einen langanhaltenden Spaßfaktor sucht, der ist hier richtig, wenn der Spieler auf meine Ratschläge hört. Nach 1,5 Jahren wieder dieses Spiel geladen. So bei 5000 Zeiteinheiten im Spiel hat das damals keine eine Freude mehr gemacht. Nun das Spiel auf einfach gestellt und es ist wunderbar. Bei dem Missionstyp „Handelsroute“ ist noch immer Freude vorhanden auch bei fast 6000 Zeiteinheiten. Man kann leicht gutes Geld im Spiel verdienen mit den Aufträgen und kein zäher Spielefortschritt mehr. Man kann da beispielsweise 10 verschieden Hauptmodule an der Raumstation besitzen in verschiedenen Anzahlen. Die braucht man als Voraussetzung zur Annahme von Aufträgen. Mittlere und kleine Module sind, je nach erledigter Forschung, variabel. Das geht los mit einer einfachen Wohnkapsel (45 Personen) bis zu einer Kabine (132 P). Und wer ehrgeizig ist, der baut einen großen Wohnraum (300 P; zu viel Aufwand jedenfalls für mich). Die Raumstation mit dem zugehörigen Schaltplan ist jetzt schon gewaltig und so langsam wird es schwieriger die Verknüpfungen aller Module zu gestalten und dabei noch durchzublicken. Bald wird es Zeit ein neues Hauptmodul zu bauen. Das Reparaturdock bauen für den nächsten Spielefortschritt. Der Input besteht eigentlich nur aus 4 großen Bausteinen. Diese sind aber so nach Unten dermaßen verschachtelt, dass man auf sehr viel Teile mit zig verschiedenen Anschlüssen achten muss. Fehlen trotzdem nach dem Bau Ressourcen, dann kein voller Wirkungsgrad mehr. Also beispielweise auch auf ausreichend Personal achten. Strategiebastler, was willst du mehr! Bitte einen Eintrag machen bei der Frage, ob diese Rezession hilfreich war. Mir ist das eigentlich egal. Aber – nach meinen Ausführungen zu dem Spiel – kann die Bewertung vielleicht höher ausfallen als „Ausgeglichen“ (Stand Okt 2025).
This game is pretty relaxing yet stressful at the same time. You can get into a groove when you know how the mechanics work but then things start exploding and you forget you were ever good at this while clicking wildly to shut down the burning or infected systems.
This game which only has 3 different screens to it, is in my opinion the worst game on steam. you do not get to see anything other than the outside of the crap you are putting together. I wish I would have listened to the bad reviews and left this game alone. I thought you would get to walk inside the station you build but No you do not. Don't waste your time or money on this game. there is no exploring nothing but 3 different screens to click on. click click click is all you get... you would get more fun playing with a typewriter.
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Players by region
Where this game's players are, estimated from review languages.
Related
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