
Space Sim Tycoon – A sandbox transportation tycoon game where you can explore forbidden planets, gather resources, craft goods, and establish routes to manage your space empire.
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About
Spaceship Tycoon game set in the wild west of space. A trading, crafting, and business simulation in space. Build up colonies and set up new mining ventures to extract foreign untapped resources from many celestial bodies. A sandbox game that is procedurally generated with a seed. The player sets up space stations, factories, mining operations, and is also responsible for the transportation of goods and commodities. Explore different planets, suns, and blackholes.

Build factories and set up mining outposts to transfer resources and products for profit.
Establish routes from mining operations to factories and from factories to cities all in 3D space.
Build ships to carry your resources from your mining operation, to the factories, and finally arriving at the cities for profit. All in classic transportation tycoon style.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Boot into game. First thing I am greeted with, for a FULL RELEASE. "Future things to be added, such as campaign missions... etc etc". Not a good sign. Load into Tutorial. Tutorial doesn't progress through camera movement. Reload tutorial 3 times, until it finally registers the first stage of tutorial passing. Oh boy..... This feels like someone trying to make Transport Tycoon, in a 3 dimensional space, with the most horrendous UI and item placement system ever. Things are placed from the camera outward. Camera moves in X Y Z directions only. You cannot move the camera where you are 'looking'. To place things, you have to "Scroll wheel" to the right 'height' then move along the X and Z axis until you are close enough to a planet to place something on it. You cannot just look towards the planet and effectively fly your camera there. Things in space are placed on the same principal, with the items lining up to the 'height' you are at, and starting out super close to the camera. Ok, getting very annoyed at basic building mechanics. Next, let's create a 'line', or rather, a path station to station. Once again, have to get REAL close to the planet, either above or below it, then look down or Up, to be able to see the 'depot' (loading station), and add it to the line. If you add something to the line, you cannot edit it. You have to remove the whole of order, in order to insert something you missed (like a navigational marker). You can't move it up or down on the list. Gotta delete all station listings, and start from where you messed up. At this stage the tutorial broke again, not registering that I assigned ships to the lines I created, no matter the type, and used up the money I had in the tutorial. This is an EARLY ACCESS game at BEST releasing as FULL RELEASE. DO NOT BUY. There was minimal testing done.
At this time I wouldn't recommend this game to anyone. there are no instructions on how to play the game except the tutorial, which only says to press the w,a,s,d,q and e keys and the tutorial ends after that.
Playing Space Sim Tycoon was a lot of fun for me. I think the resource management and economic system are very well done. Sending ships on missions and gradually expanding my own station really hooked me on the game. There are some minor bugs in the game right now, but I'm sure the developers will fix them as quickly as they can. Overall, it's a game with a lot of potential. If you like space-themed management games, I definitely recommend it.
Alright I tried the game for a couple of hours and although the controls took a bit to get used to , once you get used to it is great. The graphics are beautiful and gameplay is relaxing with awesome music. Setting up everything is a little time consuming but so nice to watch everything roll in!
I really liked the vast space settings and exploring the multiple systems. There are a lot of ships to choose from. I noticed an improvement in the menu from the demo and an improvement in the controls. The lines and production chains are easy enough to setup. There seems to be more content in the future. Overall, I think it has great potential and I am looking foward to what this might have in store.
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Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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