
Orbi's chronicles is an alternative RPG-looter where the battle system is based on word creation.Μodify your weapons with chips, progress as you level up and gain special skills which can be used on your created words. Disarm deadly traps or activate ancient alien shrines through mini games.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
The game is very fun and enjoyable. It reminded me of the times I played similar games on the web browser when I was a kid. It has RPG elements something I haven't seen in similar games which gives a new experience around the gerne. The art style of the game reminds me of 80s comics and the animations are kept simple that doesn't overwhelm you while also keeping the world feeling alive. The gameplay is as you would expect from such a game. Nothing to add here, it's just spot on. What I liked about this game is that the difficulty is determined solely by you. If you are an expert you will manage to steamroll the game pretty easily while if English is not your primary language or just aren't very knowledgeable, it can take you maybe even weeks to months always depending on you. No two players will experience it the same. The story is fun but could have some small improvements here and there but overall though it's very unique and I enjoyed the ride. The voices lines are a bit confusing matter. Sometimes is great but sometimes it sets me off. Though I would argue that it doesn't have a lot of voice lines so it wasn't an issue for me. Others may disagree. The music and the environmental sounds are very good and really make you emersed to the alien planet. Overall would I recommend the game? If you like the gerne, Yes. It looks like a lot of work has been done in this game and I appreciate it a lot when you consider that this market is filled with cheap copy-pastes.
To all BWA fans and the creators of this game. After playing hours and hours of Orbi's Chronicles, I now describe this game as being the missing link between Bookworm Adventures and Super Metroid! This game is super awesome because it reminds me of both Super Metroid and Bookworm Adventures 2, two of my most favorite games from Windows PC and the SNES. I also like the comic book layout of the game. It has a unique soundtrack as well as decent visuals. Hopefully, we will get an Orbi's Chronicles 2 as well! I don't regret my purchase of this game, being a BWA fan. This game gets a 100 from me.
as much as i love word games and trying to find the best alternative to bookworm adventures, i sadly have to give this game a thumbs down recommendation. here are the reasons to your questions: [list] [*]for steam deck players, you must adjust the screen size manually from the option menu and it does not save when you exit the game. so you have to keep doing it every time you launch the game but... [*]again for steam deck players, there is NO SAVE FILE when you exit the game so always keep it open in the background. i exited the game once during Chapter 1 then relaunched it but the Continue button stays greyed out. when i selected New Game, funnily enough it told me i had a save file but where was it if the Continue button could not be selected? [*]if you love to touch the screen on your steam deck... be aware of the hangman trap minigame. DO NOT TOUCH THE GUESSING WORD or else, the letters will disappear! [*]at the anagram shrine minigame, the answer could be two words and it has no spacing for the guessed word[s]. for example, bnegneeras was the anagram i got with the theme vegetables and the answer was greenbeans (without spacing). [*]the font for O and D looks almost similar which would be hard to be distinguished by people who have poor eyesight. [*]you must activate a skill before you select the letters to display your chosen word. when you activate the skill, it will randomly choose two letters so your chosen word might not include those letters which is bothersome as you might not always remember to activate the skill you want beforehand as it is hidden (you have to press the 'SKILL' button for the skill symbols to display). [*]the skills are very limited and once a skill has been activated, you may not activate the same skill for 3 rounds as it is being recharged. to add, there is also a skill bar which refills only when you level up and that is random as the skill points vary. so for every round, you have to ensure the skill itself is refilled 100% and the skill bar is enough to activate the skill you've selected (yes, they are both different things). both requirements must be refilled, this is not an 'or' situation. [*]health and skill bar does not refill when you finish or abandon a quest. the two bars will only be refilled when you level up which is at random times or if you manually refill it with a vial you bought. to add, you can only carry 2 vials each for every quest (that means 2 health and 2 skill vials) even if you have bought the best belt. [*]for achievement hunters, DO NOT WASTE YOUR TIME ON THE SIDE QUEST ACHIEVEMENT DURING THE MAIN GAME. only do them once you've completed the game (the Continue button will be available for you immediately after the game ends) as those are the only ones that count except for when you are forced to do a side quest during the main game. i wasted so many hours doing this mistake plus you might run into a softlock. [*]referring to the side quest softlock, it has to be the most infuriating bug. imagine getting the last fifth frog leg after traversing 99% of the map just for you to defeat the enemy and not advance. how does this happen? by using the fire skill when the enemy is almost dying. if the damage dealt by the word does not eliminate the enemy completely but the fire does after the enemy attacks you then there is nothing for you to click on except the exit map button which will RESTART THE WHOLE QUEST. this situation happened to me many times to the point where i decided to grind for better loot instead of depending on the skills. [*]oh and be careful of the skillsets you unlock for orbi. once you reach the maximum level of 35, you are no longer rewarded with skillset points so choose which skillsets you want to upgrade. my mistake was simply pressing the skillsets to unlock each of them thinking that i could maximize everything but yes, i reached level 35 before even reaching the last chapter because of all the side quests i was grinding on. [/list] for what it's worth, the base price is cheap but i would recommend getting it at 50% and above off if you really want to play it as it is fairly short with only 3 chapters and the reasons i mentioned above.
I loved this game from the beginning. Its a different RPG game with much depth and some clever mini games. I like the loot hunting, the skills and the word battle system. The graphics are BEAUTIFUL Dialogues have clever humor and i noticed some Easter eggs too(i wont spoil) I also like the chip system which gives much more depth to the game. I recommend this game for sure. Also i find the price very ok.
A very addictive game, which offers both a challenging mode and a relaxed laid-back mode if you just want to relax. Definitely recommended!!
"Orbi's chronicles" is an unusual, almost unique premise for a game. Although, just because something is unusual doesn't mean it's good. This is a word game puzzle with some lightweight RPG elements. Scrabble meets the worst aspects of static screen JRPG "combat". The idea is that you are on a visual novel esque space adventure and you "fight" enemies by making words from a selection of letters, dealing and taking damage as you fight. RPG elements let you heal, stun your enemy and shuffle your available letters. It's supposed to be family friendly, I guess it could be used as an educational aid or something, but the somewhat wooden voice acting, bad writing and mediocre graphics put this far out of consideration for any serious PC gamer. Besides, you can play word puzzle games on mobile or on the web for free, so why should anyone pay money for one on Steam? From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. The game is comprised of somewhat mediocre hand drawn 2D illustrations instead of professional looking 3D game assets. It's unclear if this is due to lack of budget to arrange someone who can create graphical assets properly, or lack of talent. Regardless, the overall visual quality of the game is very low, beneath what PC gamers have come to expect in this era of cutting edge photorealistic 3D graphics. At least it's not pixel "art", but if you're looking for contemporary, immersive visuals, this game is a fail. While there are options to change the resolution for the game, all this does is scale up the simplistic 2D art assets used to make the game, which makes little or no difference to the graphics quality. Without any other substantial graphics tweaks, it's not possible for gamers to improve the lacklustre 2D visuals. The controls can't be customised because the game has such a dumbed down, simplified interface that it's just point and click stuff like a browser/Flash game. The fact that the interface is this dumbed down might be seen as a problem in itself, however... this is a fairly shallow experience if you're the kind of gamer that likes to play games with deep, rich control schemes and interaction. You'll get none of that here. For gameplay purposes, because the user interface for this game is mostly just 2D static text/images... it might as well be a web page. It's functionally no different from a browser game. And we all know, Steam isn't here to compete with Chrome and Firefox. If the game can be done in a web browser, it's just not rich or compelling enough to appeal to serious gamers on PC. This looks a lot like it was designed for consoles, but released on Steam instead by mistake. While this is on PC, it has all the hallmarks and deficiencies of a console game, from the clunkier than needed control scheme to the less than cutting edge graphics. There's 10's of thousands of PC games on Steam, and PC gamers deserve only the best. This might not appeal to many gamers due to the lack of PC-centric design. It's unclear why this never made it to the video game console appliances it seems to have been designed for. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 4 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 100,000 games for gamers to choose from, the overwhelming lack of interest in this low quality game is to be expected. So, should you buy this game? Is this one of the best of the 100,000+ games on Steam? "Orbi's chronicles" has the total ripoff price of around $4 USD, it's not worth it given the defects and shortcomings with the product, especially considering the sheer number of completely free, much higher quality games on Steam. This is also competing with over 11,000 free games available on Steam, many of them far better than this paid product. [quote][b][url=https://partner.steamgames.com/doc/marketing/profile]Profile Features Limited![/url][/b] Valve have marked this game as "Profile Features Limited" at the time of this review. This is usually caused by poor sales figures and low community acceptance for the game (to date). Until this status changes, this game will not give you +1 to your Game Collector badge count, appear in profile achievements or any other Steam meta-accomplishments, nor can it be displayed in some profile showcases. If these factors are important to you, it may be worth holding off before buying this game.[/quote]
Orbi’s Chronicles, developed and published by IMPERIAL DYNAMICS, is an indie RPG that sets itself apart with a concept that feels both unusual and ambitious: combat driven by word creation. Instead of relying on conventional attacks or skill rotations, the game challenges players to form words as a means of dealing damage, blending vocabulary, quick thinking, and traditional RPG mechanics into a hybrid system that is immediately distinctive. It’s the kind of idea that draws curiosity right away, and much of the game’s identity hinges on how well this central mechanic holds up over time. The core gameplay loop revolves around dungeon exploration, enemy encounters, and loot collection, but every combat situation is filtered through this word-based system. Players construct words from available letters, with longer or more complex combinations typically resulting in stronger attacks or additional effects. This introduces a layer of strategy that goes beyond standard turn-based combat, as success depends not only on character progression but also on the player’s ability to think quickly and creatively. Early on, this mechanic feels fresh and engaging, encouraging experimentation and rewarding clever word choices. As the game progresses, additional skills and modifiers expand the system, allowing for more varied approaches and giving players a reason to refine their strategies. Outside of combat, the structure follows a more familiar RPG pattern. Players explore a mix of designed and procedurally generated dungeons, gather equipment, and improve their character through leveling and upgrades. The inclusion of a chip-based enhancement system adds a layer of customization, letting players tweak their gear and abilities to better suit their playstyle. There are also occasional mini-games tied to environmental interactions, such as disarming traps or interfacing with alien technology, which provide brief diversions from the main loop. While these elements are not particularly groundbreaking, they help support the overall experience and prevent it from feeling entirely one-dimensional. The narrative takes a light science fiction approach, following Orbi, a stranded explorer navigating an unfamiliar planet while trying to repair his ship and uncover the secrets of his surroundings. The story is delivered through dialogue and stylized cutscenes, maintaining a tone that leans more toward playful and adventurous than deeply dramatic. While it does not delve into complex storytelling, it provides enough context to give the player a sense of direction and purpose. The characters and events serve their role adequately, even if they rarely leave a strong lasting impression. Visually, the game features a hand-drawn 2D style that gives it a distinct charm. The environments and character designs are colorful and expressive, fitting well with the game’s tone and helping to create a cohesive aesthetic. However, the interface can occasionally feel crowded, especially during combat, where multiple elements compete for attention. This can make it harder to quickly process information in a system that already demands rapid thinking, slightly undermining the otherwise creative gameplay. Despite its originality, Orbi’s Chronicles does encounter issues in execution. The word-based combat system, while inventive, can become repetitive once players discover effective patterns or preferred strategies. The balance between vocabulary skill and RPG mechanics is not always consistent, which may make the experience feel uneven depending on the player’s familiarity with word-based gameplay. Additionally, while the procedural elements add variety, they do not always introduce enough meaningful differences to keep the experience consistently engaging over longer play sessions. The pacing can fluctuate, with moments of innovation followed by stretches that feel more routine. The game’s overall scope reflects its indie nature. It offers a unique idea and a solid framework, but it lacks the level of polish and refinement that might elevate it further. Its niche appeal is both a strength and a limitation, as it caters to players interested in experimental mechanics while potentially alienating those looking for a more traditional RPG experience. It is a title that feels more like an inventive experiment than a fully realized evolution of its genre. In the end, Orbi’s Chronicles succeeds in standing out through its creativity, even if it does not fully capitalize on its potential. The combination of word-based combat and dungeon-crawling progression creates an experience that is undeniably different, offering moments of genuine engagement alongside some repetition and imbalance. For players willing to embrace its unconventional design, it provides an interesting and occasionally rewarding journey, even if it falls short of becoming something truly exceptional. Rating: 7/10
有成就 没中文 奥比编年史 《奥比编年史》是一款别具一格的角色扮演掠夺游戏,其战斗系统基于文字拼写构建。你可以利用芯片改装武器,搭配出独特组合来摧毁敌人。随着等级提升,你将逐步解锁特殊技能,这些技能能与你拼出的词语联动使用。你还可以通过小游戏解除致命陷阱,或激活古老的外星神殿。 奥比是一名太空探险家。他与人工智能伙伴艾莎一同,展开各种无厘头的冒险。在一次日常探索中,奥比被海盗追击。经过漫长的追逐,他被迫降落在一颗未知星球。在那里,他将在艾莎的帮助下,寻找修复飞船所需的零件,设法离开。然而在冒险途中,奥比将揭开一个可怕的秘密…… 一个足以颠覆他所有认知的秘密。不!我们现在还不会告诉你。 海量敌人类型 以及各类机器人 拼出词语对敌人造成伤害 学习全新技能 掠夺史诗级武器 使用芯片为武器附魔 神话宝箱 小游戏 陷阱 爆笑对话与角色 10 个可供探索的地下城 数十个随机生成的支线任务地下城 随机生成战利品 动态漫画过场 手绘画面 原创音乐 彩蛋 全面支持超宽屏 支持键盘操作 一款真正考验技巧的角色扮演游戏
肯定不是粗制滥造,可以鼓励性好评。这游戏估计没法翻译,主打英文单词拼写玩法,需要英文基础。 202309,fanatical,steam,steam掉卡抵扣,indie gala,daily indie game,t a o宝,支付宝红包,humble,杉果,它处自定义包入的本体约9元。爱人如己,目前就这,看以后追评。有中文的游戏请耐心自研体验乐趣,攻略指南尽量不用。不建议使用外挂,插件,作弊之类的,游戏都要这样搞,那现实里那更是如此了。兄弟萌,强烈建议不要第三方平台的小店买y u额,通过饰品等挂steam市场转的,高概率red信乃至封号,且行且珍惜。
Very fun to play game! would highly recommend
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