
Opus Magnum is the latest open-ended puzzle game from Zachtronics, the creators of SpaceChem, Infinifactory, and SHENZHEN I/O. Design and build machines that assemble potions, poisons, and more using the alchemical engineer’s most advanced tool: the transmutation engine!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Sep 10 → 5/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 918 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Muy bueno. Juego de estrategia y resolver puzzle. Muchas formas de resolver un mismo puzzle por lo que lo hace muy creativo.
Instant classic. I can't believe it took me this long to play it
Очень хорошая головоломка
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Russian, Simplified Chinese, Spanish - Latin America, Korean, Turkish, Ukrainian, Portuguese - Portugal, Czech +1 more
| $19.99 |
| 196ratings |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 922 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Unique game super satisfying
Classic Zachtronics puzzle solving fun.
ДА!
i love it
I'm one of the GoodbyeGalaxy cohort of players. So, compared to how he described it I'd say the game lives up to expectations
本作是一部以[b]炼金术[/b]为核心设计的流水线搭建游戏,玩家需要使用机械臂、滑轨等控制装置,和键合、拆除、纯化等功能装置,通过对控制装置编辑指令,用给定的输入元素生产出最终产品。 本作由Zachtronics开发,众所周知制作组非常喜欢制作[b]编程类游戏[/b],本作也是非常著名的编程类游戏,在游玩之前我还好奇,为什么一个具象的搭建生产线的游戏,会被归类为编程类游戏?通关本作之后也是明白了,因为游戏的游玩流程大概是这样:研究最终产物—将最终产物分解成几个子单元—设计每个子单元的流水线—把子单元产物组装起来,这确实很[b]编程类游戏[/b]:研究实现功能—把功能拆成几个函数—设计好每一个函数—将函数组装以实现最终功能,简单来说就是设计各种子单元对输入进行加工,实现最后的输出,游戏进行到后期非常多的子单元都是通用的,仅仅凭借前面的积累就能很快地通过后续关卡。 与此同时,本作和其他编程类游戏一样,还有着优化的乐趣,每一关通过后都会显示三个直方图,展示金额、周期、面积三个维度中玩家的分布,这三个维度可以简单理解为“代码量、效率、运行内存”,其中周期算是相对最难优化的,因为本作的机械臂与机械臂、元素和元素会互相碰撞产生bug,要想周期短,就需要非常多的机械臂,需要及其巧妙的位置设计才能避免产生bug。 本作还将创意工坊中游戏的谜题设计整理成了游戏内置的期刊,数量非常多,在游戏本体通关后任然有大量的题目可解,体量这一块也是拉满了,我玩了40个小时也只是每个期刊做了一题(一期期刊有4-5题,也就是说我在期刊上的时间还能翻4-5倍)。 总而言之,本作非常精准地提炼了编程类游戏的乐趣,并把它具象化为一个搭建炼金流水线的游戏,非常巧妙且高超,本作不需要你有任何编程知识储备,就能获得编程类游戏的乐趣,算是最好入门的编程类游戏,没有之一。
I get paid to do engineering at work, I pay to play engineering games at home.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $2M | 5.1K | 92% | $9.99 | |
| $537.7K | 721 | 92% | $19.99 | |
| $69.9K | 111 | 80% | $19.99 |
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| $4.3M | 25.5K | 97% | $7.99 | |
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