
Opus Magnum is the latest open-ended puzzle game from Zachtronics, the creators of SpaceChem, Infinifactory, and SHENZHEN I/O. Design and build machines that assemble potions, poisons, and more using the alchemical engineer’s most advanced tool: the transmutation engine!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Sep 10 → 5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 910 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
swing it, push it, pull it, twist it, merge it, rip it, boost it, sap it just one more time ...
To jest super. Gra logiczna z olbrzymim potencjałem. Zadania wydają się proste z początku, ale jak zaczynasz próbować to okazuje się podchwytliwe. Już nie wspomnę o próbach ich optymalizacji. A nawet jak nie masz pomysłu, łopatologiczne podejście też pozwoli przejść grę. Gra jest świetnie zaprojektowana. Jedyną wadą jest dla mnie fabuła. bywa momentami nie jasna. Rozumiem, że nie jest to główny element gry, ale jak już go robić to lepsze objaśnienia kto jest kim albo jakieś pokazanie osi wydarzeń pomogłoby. Nie mniej jest to bardziej moje czepialstwo niż prawdziwa wada. Tak, więc z całego serca polecam tą produkcję.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Russian, Simplified Chinese, Spanish - Latin America, Korean, Turkish, Ukrainian, Portuguese - Portugal, Czech +1 more
| $19.99 |
| 196ratings |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 914 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
We all love Zachtronics games!!
perfect game that makes you feel like an idiot and a genius at the same time
不玩白活
烧时间利器。琢磨自动化产线真的很有吸引力有没有懂的
肥肠有趣
很好的解密游戏,玩的很开心,运行起来很解压。感觉操作指引上可以再稍稍优化一些。
[h3]無駄を省くと言う無駄に価値を感じる全てのプレイヤーに1度は遊んで欲しい作品[/h3] まず最初に、このゲームはパズルゲームと言うよりステージ制パズルゲームの形式で進む工業ゲーである そのため工業ゲーが好きな人に強くオススメしたい そして工業ゲーの楽しみと言えば自分で作った製造ラインの改良だ ただ物を作れれば良い訳では無く、どれだけ早く作れるか、どれだけラインを小型化できるかなどを突き詰めて設備を組み替えて行くのは本当に楽しい それを踏まえた上で何とこのゲームは、最終的に自分が作った製造ラインを「設備にかかったコスト」「製造ラインの大きさ」「指定個数製造までのスピード」と言う3種類の芸術点で採点して来る 更にクリア後にはその芸術点を他プレイヤーの統計と比較される このシステムがとんでもなく面白く、同時に沼になっている 自分はできるだけコストを抑えてシンプルに作るのが趣味なのだが、最小コストのつもりで作った製造ラインがクリア後に更に低いコストで作れることが判明し、その結果クリア後も次ステージに行かず延々と同じステージで試行錯誤し続ける羽目になってしまった だが苦難の末に完成した最低コストの製造ラインは眺めているだけでとてもいい気分になれる
我是垃圾,我连教程的最后一关都过不了!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 5.7K | 96% | $19.99 | |
| $2.3M | 4.7K | 94% | $14.99 | |
| $2.3M | 4.5K | 95% | $14.99 | |
| $2M | 5.1K | 92% | $9.99 | |
| $535.6K | 721 | 92% | $19.99 | |
| $69K | 111 | 80% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.3M | 20.4K | 98% | $9.99 | |
| $4.3M | 7.9K | 65% | $19.99 | |
| $4.3M | 25.5K | 97% | $7.99 | |
| $4.3M | 6.4K | 88% | $29.99 | |
| $4.3M | 17.1K | 97% | $14.99 | |
| $4.3M | 18.2K | 80% | $14.39 |