
Enjoy Oppidum, a story-driven survival experience for 1-4 players full of adventure, action, crafting, exploration… Everything a squad of scouts would love for a good story to tell. Do you accept the challenge?
Modeled estimate, not a reported figure. How we estimate →
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About

Build your camp, collect resources, craft equipment, face the dangers that this island driven mad by the corruption hides and uncover its mystery in this story-driven survival adventure for 1 to 4 players.
Corruption has taken over the island of Insule and the creatures that live in it, a place that was once full of beauty and magic, and that only you can save from its ill fate.

Turn this story into a cooperative adventure for up to 4 players. Venture into the woods, swamps and caves, collaborate to build your camp and face all the dangers together.

Keep yourself safe and get ready to continue with your adventure. Craft tools, upgrade your weapons, construct buildings, tend to your crops and animals or even cook energizing meals. Persuade its inhabitants to show you the blueprints to improve the structures and turn it into your home.

Help and learn from the customs of the creatures on the island, but be careful. Arm yourself, hunt for resources, defend yourself and seek the guidance of the Protectors to save this magical world.

You are their last hope. Every battle you fight, every item you craft and every inhabitant you help will take you one step closer to your goal: solve each of their mysteries to save this magical world from its corruption.
A story-driven game, with crafting and survival
Enjoy all the narrative plotlines that Oppidum offers in its more than 40 hours of content, and let yourself be guided directly to the action thanks to the mission markers.
From 1 to 4 players with unique cross-play
Become the host of the game or join an existing one that evolves with every action of its participants, regardless of them playing at the same time or not. The game allows the inclusion of new members at any point, and they can start playing from the current moment of the story and with the presets of that game.
Your character, your taste
Select their hairstyle, color, cosmetics, body shape, voice, favorite color or different face customizations, among others.
Adaptive difficulty
It allows you to experience the adventure in your own way, offering not just predetermined levels, but the possibility of adjusting different parameters to customize the experience. Relaxed (without death), Smooth (enemy damage reduced), As Designed (the original balance thought by the developers) and Hardcore (bigger challenges).
Accessibility options
Possibility of no button-holding, adjustable quest tracker visibility, customizable resource and enemy damage multipliers, adjustable durability settings for tools, weapons and armor or an option for a simplified fishing mode, among others.
Highly replayable
Experience the adventure in new ways by trying the wide range of game settings, and discover the different experiences of playing solo and co-op.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Jeux crossplay. Très sympa.
Juegazo, es precioso, engancha y se nota el amor que han puesto los desarrolladores. Por mi parte ¡RECOMENDADÍSIMO!
A fun little adventure! My wife started playing with her friend who lives further away as a way to stay in touch and have a chill thing to do. I thought it looked cool but didn't think of trying it myself at that moment. My wife liked it so far and it went on sale on steam so I picked it up and gave it a shot and it's been awesome! The progression feels good, decent pacing without feeling overwhelmed with what you need to do or find next. There's NPC interaction that matters with certain side quests, trading, and rewards which makes it feel more immersive and that there is real progress. Visually it looks good too if you're into that graphic style, runs well too but I did have to turn camera shake off and tweak a few things. You end up needing a little bit of everything materials wise which makes it fun for me. The one thing that could improve materials/progression, imo, would be some kind of journal of what mobs drop what as I sometimes have to remember on the fly where to find stuff. The other feature that would be nice to have is a way to share your map pins in crossplay/multiplayer. You can use pings on the map but they aren't permanent. The combat is probably going to turn people off at first but it gets better. The shield block can be a little underwhelming as it has to be fairly precise timing to block attacks. I found myself rolling more often than trying to block but I could also be bad at it (entirely possible lol). I'd love to see a ranged weapon added as some mobs hit really hard until, or even with, the right armor. Once you have weapons/armor that correlates to the stage of the game you're in, it feels okay but avoiding damage can be tricky for some. There is a fast sword option and a slower axe option so having those options are a great start. The other thing with combat that is important is having food to restore health, especially if you are more casually in your approach like my wife who didn't do much combat w/o me backing her up. Overall, it's a good, cozy game with combat that isn't too overwhelming. It's got story, progression that you can feel, fun camp building, farming, animal tending, and is fun with friends. I have about 50-55 hours in our world at this point and have basically "beat the game" in that amount of time. I am missing a few achievements and am on the last main questline. It likely can be done faster than that, half the battle is me forgetting things and not try-harding too much :P. Overall, I'd give it a 4/5. Good for what the devs put into it, enough to do for awhile, and room for growth or QoL changes if they are able to do so.
Ganz gutes Spiel an sich allerdings sehr grindy und mit einem katastrophal schlechtem Endboss Kampf (noch nie hab ich in einem Spiel so eine schlechte Mechanik für ein Bossfight gesehen)
・タイミングのせいか、レシピを取ってもクラフト解放されず、結局最高の装備を作れない。 ・最後のボスはビーチポンの超最高難度。こういうテニス的なゲームは好きでは無いのでクリアは諦め。
Not for me.
Mauvaise gestion de l'inventaire. Passer son temps à jeter ce que l'on a loot n'est pas drôle du tout ! Mauvaise gestion des parcours qui sont beaucoup trop long, ce qui ramène au premier problème de devoir jeter son inventaire faute de distance. Bref, j'ai peu joué, mais ça ne me donne pas envie de poursuivre ! Dommage, le jeu était plutôt joli dans sa DA et j'adore ce genre de jeu habituellement
Not the survival i like. The world looks kinda boring to me. Feels empty. Iam just still follow the game and see if they add something that catch me more and then try it out again. Right now i just made a refund.
On termine sur Oppidum, le petit nouveau qui a voulu jouer dans la cour de Zelda: Breath of the Wild mais qui n'a pas eu assez de souffle (ou de budget) pour tenir la distance. C’est le syndrome du "Joli Petit Plat" : c’est bien présenté, ça a bon goût, mais tu finis ton assiette en trois bouchées et tu as encore faim. Oppidum : Une balade de santé un peu trop courte Note : 11/20 — Une démo de luxe vendue pour un jeu complet. Pourquoi on reste sur sa faim (Le "Trop vite") Une durée de vie dérisoire : Pour un jeu qui mise sur l'exploration et la survie/crafting, se retrouver devant le générique de fin en à peine quelques heures, c'est une douche froide. On a l'impression d'avoir fait le tour du propriétaire au moment même où on commençait à s'installer. L'absence totale de challenge : Tu as raison, la difficulté est inexistante. Les ennemis ne sont pas des menaces, mais des obstacles qu'on écarte d'un revers de main. Les ressources sont trop abondantes et le système de survie ne met jamais vraiment de pression. C'est plus une "promenade" qu'une "épopée". Un monde qui manque de profondeur : C'est joli, mais c'est "creux". Les interactions sont limitées et on finit par se dire que le jeu a été simplifié à l'extrême pour plaire au plus grand nombre, quitte à en devenir ennuyeux pour un joueur un peu aguerri. Ce qui est "Oui" (Malgré tout) La DA (Direction Artistique) : C'est coloré, c'est doux, c'est très agréable à l'œil. Visuellement, le contrat est rempli, ça donne envie de s'y perdre. C'est le jeu parfait pour quelqu'un qui n'a jamais touché à un jeu de survie de sa vie. Mais pour les joueurs moyens c'est clairement trop léger alors ne parlons de ceux qui on SCUM comme dieu de jeu de survie L'avis final : Oppidum est un jeu "apéritif". C'est sympa pour une après-midi pluvieuse, mais ça manque cruellement de consistance, de boss mémorables et de mécaniques qui demandent un peu de réflexion. On ressort de là avec l'impression d'avoir joué à un tutoriel géant pour un jeu qui n'arrive jamais. En gros : C’est beau, c’est gentil, mais c’est fini avant même d'avoir commencé. Je vais laisser sur recommander pour le moment mais je repasserais plus tard
Découverte v1.2.1 : https://youtu.be/mwOVzjuMPYk Dev's : EP Games® Editeur : EP Games® 📆FEV2026 ˜”*°•.˜”*°• --- •°*”˜.•°*” v1.2.1 🕹️Avis après un temps de jeu : moyen et un jeu plutôt dur en progression. 🕹️Un style Zelda, un univers Héroic Fantasy pour une exploration avec des quêtes et captures de camps, le jeu est agréable. 🕹️Un freeze pendant le craft mais rien de plus. 🕹️solo avec sa partie, posez votre camps pratiquement où vous le souhaitez, des rats , de crabes et d'autres ennemis sont présents dans cet open world. 📺Part 2 : ˜”*°•.˜”*°• --- •°*”˜.•°* 🟢Rejoignez #STGenGames et suivre @Klfighter. #STGenGames et Curation : https://store.steampowered.com/curator/33871902/ ˜”*°•.˜”*°• --- •°*”˜.•°* 🟢List - Zoom sur des jeux - d'autres arrivent.. https://store.steampowered.com/curator/33871902-STGenGames/lists/ ˜”*°•.˜”*°• --- •°*”˜.•°* Lien Steam : https://store.steampowered.com/app/2115760/Oppidum/ ˜”*°•.˜”*°• --- •°*”˜.•°*”˜ Start and Ending created in 2015 - 2021 AD3 ©STGenGames
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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