
In OPERATOR, you will play as an elite Tier 1 operator undergoing dangerous clandestine operations all over the globe. With a strategic, measured, and unforgiving style of gameplay. You are the tactical advantage, Good luck.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About

Be sure to join the OPERATOR Discord server to keep up with the latest news, squad up with fellow operators, and have fun!
In OPERATOR, you will play as an elite Tier 1 operator undergoing dangerous clandestine operations all across the globe. With a strategic, measured, and unforgiving style of gameplay. OPERATOR aims to be the ultimate tactical shooter with total realism in mind. Featuring realistic weapon handling, ballistics, injury, gore, and active ragdolls.
In OPERATOR, what you see is what you get... literally. We’ve redefined first-person gameplay by ensuring the first-person perspective is seamlessly connected to your character in the world. Unlike traditional FPS games, where floating viewmodels represent your hands and weapons, OPERATOR renders your character’s full body in the first-person view. Every movement, every action, and every detail you see is exactly as it would appear to any other player in the environment. Leaning around a corner or aiming your weapon feels natural because it’s not an isolated animation—it’s procedural, simulating your character moving in the world. Physically Interacting with doors, your weapons occupying realistic space, you need to take every small detail into consideration when operating downrange.
OPERATOR also has a fully in-depth and unique adjustable crouch, lean and stance system. Using your mouse to finely control the exact angle you need. No more over lean or over crouching, the perfect angle is in your grasp. In addition to this we have implemented a high and low ready system for your firearms to rest your arm stamina and to avoid flagging fellow operators in the field. With in depth weapon collision systems, variable movement speed, manual operation of firearms, shoulder tapping, physical door interactions and plently more fine details OPERATOR has many unique and innovative mechanics not seen in any other tactical shooter.
When operating downrange, you’re just one cog in a machine. Work with your fellow operators to achieve mission success all over the globe. Your success hinges on seamless coordination and communication, from urban close-quarters combat to wide-open terrain in hostile environments, teamwork is the key to survival and victory.
Your weapon isn’t just a tool—it’s a reflection of the way you operate.
Use a wide range of weapon attachments to personalize your firearm and tune it to whatever your mission might require. Strip the gun down to the receiver and build it from the ground up. No limitations. You define what's tactical.
The battlefield is in your hands. Use the environment to your advantage, along with a diverse range of special purpose tools and assets, such as tactical grenades, battering rams, hammers, and an ISR feed with thermal imagery continuously informing you on the atmospherics inside your Area of Operations.
The laptop located in the armory is where you plan out and execute your missions, offering full control over your missions and tactical planning. From here, you can select active operations or dive into simulation mode to refine your skills.
Choose from a variety of high-stakes, real-world missions around the globe. Use pre-gathered intelligence to influence your planning, and get a full picture of the area of operation. Decide on your ingress specifics, including the time of day and infiltration point, ensuring you have the perfect setup for your team’s strategy.
After completing every operation you can choose to replay them using the simulation mode in the tactical operations hub. This mode also allows you to change the parameters of the mission including enemy count, enemy difficulty and more.
Also under the simulations category are the PVP “Force on Force” game modes, where you can fight your friends in multiple different settings. Being both casual and competitive it can deliver a whole other perspective of being an operator.
Dive into the PvP modes, where every match is fast, intense, and tactical. Team Deathmatch rewards cooperation and strategy, while Free-for-All puts your individual skills to the test. With fluid mechanics and dynamic maps, OPERATOR offers both casual fun and competitive thrills, ensuring every match is a high-stakes challenge.
Refine your skills at the shooting range including a fully randomised shoot house. Randomising the layout and targets active including non targets. With a built in timer and history of previous runs you can see yourself improve in real time.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1702 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
After the ♥♥♥♥♥♥♥♥ that was Ground Branch, I was looking for my milsim/tactical fix. Ready or Not kind of provided that but I was looking for something more military instead of police. Enter Operator. I heard about it from a guy in a discord for a game I was waiting to get access to, and decided to get it on the summer sale and my first impressions were great. The first thing that caught my eye was the animations and gunplay. The shootouts are quite brutal and fast and while the bots are kinda aimbot-ey most of the time they're fine. Also, despite the reallly early state of the game, it FEELS more complete than Ground Branch already. Probably get it on sale. One downside though, playing with randoms can be kinda iffy and as most of my friends play games like CS, R6S, War Thunder, etc I had to play with randoms and sometimes got kicked from lobbies because "hurr durr why aren't you talking" despite being no mention of "must mic". Graphics could be better. I think sounds are going to be improved in the future as I couldn't hear or notice differences between different suppressor models on the same gun. also devs, PLS add FAL, M21/14, AS VAL. Also pls add a different 1911 or allow grip furniture to be changed (I want to LARP with the MGS3 1911) 8/10, would glow in the dark again.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
more stamina would be nice but overall fun game
Right now I can't recommend this game unless you play it only in single player. Multiplayer is a crazy laggy mess with very low FPS. It needs A LOT of polish but can become something great with more love. I'll wait for more updates and revisit this review.
I've been trying to enjoy this game but I just don't gel with it. The movement is clunky and not in a good way at all, in a way that impedes the game feeling intuitive and enjoyable. Gunplay is okay, but then there's this added layer of "aren't we SO realistic guys" that makes it really needlessly complicated. I may be missing something, but there is no UI element to help you understand how much ammo is in your mag, other similar games at least give you a rough idea at least. I never know if my weapon is on single, burst or automatic and I don't know what I can do to check besides inspecting the weapon which takes a couple seconds...for what? The enemy AI will basically just come to you the moment you start shooting, you can absolutely sit in a corner and just kill one guy and wait as most of the map's enemies will slowly make their way to you so you can shoot them as the turn the corner. The customization of weapons and your inventory management is really bad, there doesn't seem to be any way to just see at a glance what weapons you have equipped. I constantly find myself accidentally waying myself down by having my previous weapon still equipped somehow? You have to manually swap magazines out when you swap guns which I just find annoying. There are graphical problems, mainly what I've run into is the overlay for NVG is sometimes cut off on the bottom, so you just see a big black NVG vignette and then no NVG on the bottom of your screen. Last thing I'll say is a lot of the missions literally drop you into the mission already being shot at by enemies, forcing you to either restart or get your bearings instantly before the enemy is able to kill you. Just not a very fun game unfortunately. Hopefully updates will improve it.
Trust me when I say this... buy this instead of Ground Branch!! Operator runs decnet sometimes, it feels smooth, and is much better optimized with its recent 0.95 update. The gameplay is responsive, the gunplay is satisfying and the customization is top tier fun to play around with!!
I really want to like this game but theres too much jank. The movement feels floaty and heavy. Ill come back to it in the future to see if it feels better. The customization is great though.
way better than GB and way less rules than RoN
There´s a steep learning curve, as the game simply does not explain anything, aside from the youtube tutorial, which is very shallow. Watch a video from Task Force Gaming, which is 23 minutes long, and then you´ll see what this game is about. Its basically the BeamNG Drive of guns and Mil-Sim. All the weaponry are vastly customizable, with all the real names and brand and etc. Once you have your weapon built, shooting bad guys is deeply satisfying. 10/10
лучший тактический шутер, Ready or not хуец сосёт
Movement is way too slow, like the character I'm playing on is lethargic. I don't know if that's just an issue because the game is in Alpha or if it's supposed to be like that. For me it's unplayable. I'm going to get a refund.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.8M | 19.8K | 93% | $19.99 | |
| $5.8M | 23K | 97% | $14.99 | |
| $5.8M | 4.7K | 94% | $29.99 | |
| $5.8M | 35.4K | 90% | $5.99 | |
| $5.8M | 7.8K | 89% | $19.99 | |
| $5.8M | 12.6K | 93% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $433 | 7 | 29% | $2.99 | |
| $565.6K | 871 | 50% | $19.99 | |
| $195.3K |
| 686 |
| 46% |
| $8.99 |
| — | 0 | — | — |
| — | 0 | — | — |
| — | 0 | — | — |