
In OPERATOR, you will play as an elite Tier 1 operator undergoing dangerous clandestine operations all over the globe. With a strategic, measured, and unforgiving style of gameplay. You are the tactical advantage, Good luck.
Modeled estimate, not a reported figure. How we estimate →
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Be sure to join the OPERATOR Discord server to keep up with the latest news, squad up with fellow operators, and have fun!
In OPERATOR, you will play as an elite Tier 1 operator undergoing dangerous clandestine operations all across the globe. With a strategic, measured, and unforgiving style of gameplay. OPERATOR aims to be the ultimate tactical shooter with total realism in mind. Featuring realistic weapon handling, ballistics, injury, gore, and active ragdolls.
In OPERATOR, what you see is what you get... literally. We’ve redefined first-person gameplay by ensuring the first-person perspective is seamlessly connected to your character in the world. Unlike traditional FPS games, where floating viewmodels represent your hands and weapons, OPERATOR renders your character’s full body in the first-person view. Every movement, every action, and every detail you see is exactly as it would appear to any other player in the environment. Leaning around a corner or aiming your weapon feels natural because it’s not an isolated animation—it’s procedural, simulating your character moving in the world. Physically Interacting with doors, your weapons occupying realistic space, you need to take every small detail into consideration when operating downrange.
OPERATOR also has a fully in-depth and unique adjustable crouch, lean and stance system. Using your mouse to finely control the exact angle you need. No more over lean or over crouching, the perfect angle is in your grasp. In addition to this we have implemented a high and low ready system for your firearms to rest your arm stamina and to avoid flagging fellow operators in the field. With in depth weapon collision systems, variable movement speed, manual operation of firearms, shoulder tapping, physical door interactions and plently more fine details OPERATOR has many unique and innovative mechanics not seen in any other tactical shooter.
When operating downrange, you’re just one cog in a machine. Work with your fellow operators to achieve mission success all over the globe. Your success hinges on seamless coordination and communication, from urban close-quarters combat to wide-open terrain in hostile environments, teamwork is the key to survival and victory.
Your weapon isn’t just a tool—it’s a reflection of the way you operate.
Use a wide range of weapon attachments to personalize your firearm and tune it to whatever your mission might require. Strip the gun down to the receiver and build it from the ground up. No limitations. You define what's tactical.
The battlefield is in your hands. Use the environment to your advantage, along with a diverse range of special purpose tools and assets, such as tactical grenades, battering rams, hammers, and an ISR feed with thermal imagery continuously informing you on the atmospherics inside your Area of Operations.
The laptop located in the armory is where you plan out and execute your missions, offering full control over your missions and tactical planning. From here, you can select active operations or dive into simulation mode to refine your skills.
Choose from a variety of high-stakes, real-world missions around the globe. Use pre-gathered intelligence to influence your planning, and get a full picture of the area of operation. Decide on your ingress specifics, including the time of day and infiltration point, ensuring you have the perfect setup for your team’s strategy.
After completing every operation you can choose to replay them using the simulation mode in the tactical operations hub. This mode also allows you to change the parameters of the mission including enemy count, enemy difficulty and more.
Also under the simulations category are the PVP “Force on Force” game modes, where you can fight your friends in multiple different settings. Being both casual and competitive it can deliver a whole other perspective of being an operator.
Dive into the PvP modes, where every match is fast, intense, and tactical. Team Deathmatch rewards cooperation and strategy, while Free-for-All puts your individual skills to the test. With fluid mechanics and dynamic maps, OPERATOR offers both casual fun and competitive thrills, ensuring every match is a high-stakes challenge.
Refine your skills at the shooting range including a fully randomised shoot house. Randomising the layout and targets active including non targets. With a built in timer and history of previous runs you can see yourself improve in real time.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 314 reviews with recorded playtime.
Reviews
Themes across 314 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
One of, if not the best gun builder in any game I've played. Combat is grounded and realistic and the game offers you a ton of control over your player. My hat is off to the solo dev that's made this fantastic game!
ода~~ еще~~
slow is smooth and smooth is fast
Game is solid, good mix of Arma and Ready or Not. Hands down the best sound design of any shooter ever, the gun shots and explosions, ricochet , to radio noise are the absolute best. definitely recommend this game to everyone that is into tac shooters or sims.
valla güzel oyun ama optimizasyon lazım şimdilik bile oynanabilir seviyede bence
This game is good. It looks great, sounds amazing, and feels awesome to play. As a reviewer, I honestly don’t have many problems with it. But as a gamer, I did run into a few issues. I played a couple of rounds while trying out pistols, different kits, and snipers. Almost every time, after killing the first or second enemy, the entire camp would somehow start rushing my exact location. I could be hidden behind a rock, and an enemy would run around the corner and head-tap me before I could even line up a shot. The AI didn’t check or clear the area—it felt like it already knew exactly where I was and simply pre-fired in my direction. The doors that get knocked down can also cause you to get stuck. This happened multiple times while I was trying to backpedal and ended up getting me killed. These may seem like “easy” fixes to us gamers, but from a developer’s perspective, they could mean rewriting hours of hard code. Even with these issues, I really enjoyed what I played, and I’m excited to revisit the game once it fully launches.
This game is so immersive and so good, runs pretty well and feels good. Community has been AMAZING. i hosted multiple awesome lobbies so far. I love going Tier 1 difficulty at night with a 6-8 man squad that splits into 2 groups, and you're clearing the buildings with speed and clean comms, as you leave you see your other squad's IR lasers across the way as you move to regroup and take the main building, then end it off by dipping in a mini chopper. Its amazing. The only two things i can complain about is that there's a couple levels you have to run super far from some of the spawns/exfil, also theres only like 12 missions, just make like 75+ missions, and don't make them where i have to run 10 miles and its perfect.
The best thing smoking right now! I will play any fps once regardless of reviews, Operator grabbed my attention and kept it. Best in a crowded class.
Be me. First time playing game. Clear first mission easy. Ego high. Try second mission. Get absolutely ♥♥♥♥ on by a random guy behind me. Try playing with buddy. Goes better. Still get ♥♥♥♥ on by guy out of sight. 10/10, would die next to him from a random guy wearing a turban and sandals again.
i really enjoy the game butttttt please please im begging you i think you need fix your bot ai, their aim was not negotioble, man im play lone wolf its really hard i almost finsih and win but the bot aghhhhhh
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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