
Capstone Software’s classic first-person shooter built on an upgraded Wolfenstein 3D engine brings the heat with 40 levels of intense action. Struggle to the top against hordes of bad guys – it’s time to put that training to the test, soldier!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 14 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.99 | 31reviews | 55% | — | $5.2K |
| $2.45−65% | 48ratings | 48% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Gra jak gra, ale porypany soundtrack z wersji CD mi się podoba :D
Operation Body Count? More like "Operation Pest Control"... 5 stages in and it's been nothing but sewers... where your'e fighting nothing but giant rats, swamp monsters and fat homeless guys with uzis...
The most boring level design in any game, it feels like the devs remade the same map over 30 times. Exceptions being those early levels with rats and slime monsters and a couple of late game ones. But they added some quirks to Wolf3d engine like being able to destroy walls with a bazooka. The walls can get pockmarked by bullets and glass shatters. Yet you can't properly shoot through doorways even if the door is open. The game's too old to talk about AI. The enemies rush you and some of them lie in ambush. Then you go room to room popping them in one identical room after another. Once the game thinks you've shot enough it lets you enter an elevator or stairs to the next copypaste floor.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 31 reviews with recorded playtime.
Operation Body Count ist ein alter Shooter der scheinbar auf einer modifizierten Wolfenstein Engine beruht und deren große Stärke die Bekämpfung von Terroristen mit eine KI Team sein soll. [u] [b] Grafik: [/b] [/u] Die Optik ist furchtbar, alles braun in brauch auch das Gegnerdesign ist grausig, gebe aber zu ich bin nicht über die Ratten und äh "Schlammonster" hinausgekommen (aber die Terroristen sehen nicht besser aus...) [u] [b] Steuerung: [/b] [/u] Die Steuerung ist Hard Coded, man kann leider kaum etwas konfigurieren, ASWD zum beispiel werden für bestimmte Befehle genutzt die eigentlich für die Begleiter sein sollen (hatte ich zu dem Zeitpunkt aber nicht, die kommen entweder nach den Katakomben oder man muss diese aktivieren ich wüsste aber nicht wo) Das macht es Schwierig das vernüftig zu Konfigurieren, bei Wolfenstein Clonen fahre ich eigentlich mit nem Controller am Besten, dabei simuliert Steam Tastaturbefehle im Menü als Controller Tasten (also man drückt ein Taste am Controller und das Spiel denkt z.B. es wäre "Enter") aber durch die Hard Coded Tasten was es nur schwierig spielbar [u] [b] Leveldesign: [/b] [/u] Das war für mich leider das KO Kriterium, das Leveldesign ist grausig alles sieht gleich aus. Im Gegensatz zu Corridor 7 wo man auf nem leichteren Schwierigkeitgrad wenigstens Hilfe mit der Map bekommt ist es Schwer sich zu recht zu finden, dabei sind die Level so verwirrend das es selbst mit Hilfen und Videos Schwer ist weil alles gleich aussieht. [u] [b] Fazit: [/b] [/u] Operation Body Count ist Definitiv einer der schlechtesten Classic Shooter die ich bisher gespielt habe. Würde es niemandem Empfehlen es hat einfach keine Stärken. Man sollte dann eher Doom, Shadow Warrior, Wolfenstein 3D oder Duke Nukem ins Auge fassen.
VERY SO SO BOOMER SHOOTER BUT ENJOYED A WEE BIT NGL
❝ — Ты нам что-нибудь оставил? — Только трупы. ❞
Operation Body Count is a first-person shooter originally developed by Capstone Software in the mid-1990s and later re-released on modern platforms by Ziggurat. As a product of the early FPS boom, it sits squarely in the era when developers were racing to replicate and expand upon the success of Wolfenstein 3D and Doom. The game casts players as part of an elite counterterrorism unit tasked with ascending a hostile, heavily fortified high-rise building to rescue captured ambassadors. What follows is a straightforward climb through dozens of floors filled with enemies, hazards, and occasional environmental interactions, all presented through the lens of early sprite-based 3D technology. The structure of Operation Body Count is firmly rooted in the design philosophy of early 1990s shooters. Levels are grid-based, corridors are angular and labyrinthine, and enemies are represented by flat, digitized sprites that move within limited animation cycles. Movement and combat are simple and direct, emphasizing reflex-based shooting over complex tactics. Players navigate through each floor by eliminating hostile forces and searching for exits that lead upward. Hidden areas and destructible elements occasionally add variety, but the overall loop remains consistent: clear rooms, conserve ammunition, and advance. One of the more distinctive features for its time was the inclusion of squad members who could accompany the player. While the AI is rudimentary by modern standards, the ability to issue basic commands or switch between teammates added a layer of experimentation not commonly seen in shooters of that period. In theory, this mechanic offered a sense of tactical coordination. In practice, however, the limitations of the engine and AI behavior often reduced it to a novelty rather than a deep strategic system. Nevertheless, it reflects an ambition to expand beyond purely solitary run-and-gun gameplay. The arsenal available to players includes familiar weapon types such as submachine guns, shotguns, grenade launchers, and flamethrowers. Each weapon provides a slightly different rhythm of engagement, though the overall feel of combat remains relatively uniform. Enemy variety includes armed terrorists as well as more unusual threats like mutated creatures in sewer sections, creating tonal shifts between military realism and arcade-style absurdity. Despite these attempts at diversity, encounters often lack the unpredictability or intensity that defined genre leaders of the same era. Visually, Operation Body Count is unmistakably a product of its time. Textures are dark and repetitive, lighting is minimal, and environmental detail is sparse. The digitized sprite aesthetic may evoke nostalgia for players familiar with early PC shooters, but it also highlights the technical limitations of the engine. Sound design follows a similar pattern, with straightforward weapon effects and background music that complement the action without standing out as particularly memorable. The Steam release preserves this original presentation faithfully, relying on emulation to maintain compatibility rather than modernizing its visuals or mechanics. Historically, the game faced criticism for arriving at a transitional moment in FPS history. By the time of its release, the genre had already begun to evolve rapidly, and its technology felt dated compared to more advanced titles. Even upon launch, it struggled to compete with the fluid movement, dynamic lighting, and level complexity that players were beginning to expect. As a result, its reputation has long been that of a serviceable but unremarkable entry in the crowded early shooter market. Today, Operation Body Count functions more as a historical artifact than a competitive experience by contemporary standards. Its appeal lies largely in its authenticity as a snapshot of mid-1990s FPS experimentation. For retro gaming enthusiasts and collectors of obscure shooters, it offers an opportunity to experience a lesser-known example of the genre’s formative years. For players seeking polished mechanics, varied enemy behavior, or narrative sophistication, its age is difficult to overlook. Ultimately, Operation Body Count stands as a reminder of how quickly the first-person shooter genre evolved. It captures a moment when developers were experimenting within technological constraints, striving to add new features while working with limited tools. While it may not rank among the defining classics of its era, it contributes to the broader history of FPS development. Approached with tempered expectations and an appreciation for retro design, it can still offer brief moments of nostalgic, straightforward action rooted in the foundations of the genre. Rating: 5/10
Refunded it's terrible and nothing like what I played all those years ago :(
Finally they put this gem on steam stil have my Pentium 200 with this game (floppy) i can now play it with better music ( CD Music) still love this game since the 90s absolute Wolfenstein 3D Clone/Boomer Shooter <3 and finally a game about terrorist
Operates like Wolf3D, DOS Box. Really cool concept for a game; moving up through a tower that's infested with terrorists, something like Die Hard. I've been playing it since I was a PC kid. PRO: it's a bit more serious; unique mechanics for the era; cool soundtrack; you have a team of basic NPCs to help you eventually, if you can keep them alive. There's also a MAP, which is VITAL because it's a long mazey game, just like Wolf. But lots of cool unique mechanics like fire, wall destruction, etc. Just human enemies here, no monsters.... right? CON: Primitive graphics, clunky controls (customizable tho), and it has a long intro fighting rats in the sewers. The rest of the game is very long, which might be a con for some (not me).
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $44.7K | 512 | 82% | $4.99 | |
| $8.5M | 18.3K | 89% | $21.99 | |
| $2M | 8K | 97% | $9.99 | |
| $287.3K | 2.3K | 96% | $6.99 | |
| $2.7K | 141 | 84% | $0.90 | |
| $11.8K | 103 | 82% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.2K | 69 | 96% | $4.99 | |
| $5.2K | 105 | 80% | $3.49 | |
| $5.2K | 152 | 54% | $1.24 | |
| $5.2K | 92 | 87% | $1.99 | |
| $5.2K | 55 | 58% | $5.99 | |
| $5.2K | 68 | 82% | $4.99 |