
Capstone Software’s classic first-person shooter built on an upgraded Wolfenstein 3D engine brings the heat with 40 levels of intense action. Struggle to the top against hordes of bad guys – it’s time to put that training to the test, soldier!
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 30 reviews with recorded playtime.
Reviews
You know what you get here: it’s a Wolfenstein 3D clone where you run around indistinguishable hallways through repeating mazes, opening doors, and killing stuff. It’s horribly drab and boring. Once ranged enemies make their appearance, it gets unfair and even harder to maneuver around. Also, the game has this annoying habit of sending you through tiles and doorways covered up with overgrowth, blocking your view, making everything just a little bit more annoying. That, and peppering decals of blood and goop all over your visor. I was about to conclude that the whole package feels a little too archaic for my blood. But then I found out that Doom was released one year prior to this. So… I guess Body Count is just plain bad?
Terrorists have invaded the U.N. Tower! Are you bad enough dudes to save the Ambassadors? 'Operation: Body Count' offers the most advanced iteration of the Wolf3D engine (further customized from 'Corridor 7'), with AI teammates, destructible/burnable terrain, a deeper color pallet for its 'photoreal' texturing, and much more. The DOSBox port itself is really clean, delivering an appropriate field of view and responsive settings, but it's still saddled with antiquated mouseglide controls. The game offers both original & CD audio options, providing an alternate soundtrack that would have colored the experiences of original players or shareware soldiers -- but sometimes cinematics are completely muted. Unfortunately, the offered digital manual is extremely anemic, and doesn't explain a lot of things that the user should definitely know about. The level design is also a bit grinding, pushing you through several rat-infested tunnels before you ever infiltrate the building where the game's plot begins. All I wanted was to smoke out some dirty terrorists, but I was forced to endure countless encounters with Devil Rats and Swamp Men (no, really), instead. I'm really happy that this game is finally on Steam, and hope to see more obscure FPS in the future! (Especially the cyberpunk taxi epic: "Quarantine") Eventually, this game will receive a port and offer appropriate WASD, and other options for custom/modernization with ECwolf3D's v2 release (currently v1.3.3) -- and I can't wait!
Floors are almost all identical and really brutal in the health department. Tip: turn your mouse sensitivity to high so you can turn fast enough to kill enemies. I will say the music is cool and some of the enemy designs are pretty fun, but you don't see them often.
a really sweet gem from capstone like corridor 7 alien invation this is a game you really want =) if you love cool retro fps games
作るFPSがほぼ全部低品質のクソゲーなことで知られるCapstone Softwareが1994年に出した、Wolfenstein 3Dのゲームエンジンを用いた現代戦FPS。1994年なので『DOOM II』とか『Marathon』とか『System Shock』とか、各社が複雑で楽しいゲームを作るべく試行錯誤している真っ最中だ。 国連ビルの最上階を占拠したテロリストを倒すため、なぜか下水道から最上階までの40ステージを順番に掃討していく。ヘリコプターで降下しろよ! 同社は『Witchaven』、『Witchaven 2』、『Tekwar』、『Corridor 7』と本作の5つのFPSを作っているのだが、それらと同様に本作もかなりめちゃくちゃで低品質な元ゲームの劣化クローン。 序盤である国連ビル直下の地下道ステージの時点で攻撃時以外は無敵のスライムみたいなやつや巨大なドブネズミをひたすら狩っていくはめになり(当然のようにこれらの原因は説明されない)、しかもこれが無駄につまらない上に長く、おまけに難しい。 苦労して一階に辿り着いても、そこからはひたすら代わり映えしないビルをテロリストを延々倒しながら登っていくだけで、水増しされた平面的なマップも相まって3階ぐらい続いたあたりで嫌になってくる。 元々のWolfenstein 3DのエンジンにUIや武器・敵性能以外ほぼ全く手を加えていないので、テロリストと撃つ以外にやれることが何もない。現代戦風にしてありつつもタクティカル要素は「アホなAIで動く邪魔くさい味方」ぐらいしかなく、ステージ開始時に仲間全員ブッ殺して進んだ方がまだ快適に遊べるレベル。 マップ構造も序盤からWolfenstein 3Dの終盤あたりぐらいの密度で敷き詰められた迷路構造なので迷いやすく、歩いていて何も面白くない。そんなんが40ステージも続くわけだから大抵みんな途中でギブアップし、天下のYoutubeにすら通しプレイのウォークスルー動画が存在しない珍しいFPSとなっている。 こんなゲーム遊ぶぐらいならDOOM買ってチートなしでFINAL DOOM遊んでる方が遥かに健康で文化的な生活が営めるだろう。Capstone社のクソゲーを遊んで当時を再確認したい反歴史修正主義者などにぜひおすすめしたい一作。 ZigguratのFPS復刻ラインナップマジで酷いな!
🎮 Operation Body Count — Quando anche la nostalgia chiede il rimborso Da appassionato retrogamer vai lì tutto emozionato. Poi premi Start… e capisci che hai appena adottato un Tamagotchi morto. Il gioco si presenta come uno sparatutto tattico… ma tattico nel senso che devi tatticamente trovare la voglia di continuare. I nemici sembrano disegnati da un impiegato al suo ultimo giorno, i livelli sono così uguali che inizi a credere di vivere in un loop temporale, e i comandi? i comandi! Un’esperienza spirituale: non li capisci, loro non capiscono te, ma insieme condividete la sofferenza. Il mouse fa quello che vuole, la tastiera risponde quando si sente in vena, e muoversi sembra pilotare un frigorifero unto sui pattini. Doom, uscito LO STESSO ANNO, nel frattempo ride e gli manda cartoline. E il collezionista dentro di te? Prima speranza, poi rassegnazione, poi monaco zen: “non posso pretendere nulla dalla vita”. ✅ Verdetto finale Operation Body Count non è un gioco: è un esperimento psicologico per misurare quanto la nostalgia possa essere tossica. Da amare… da lontano… con i guanti. Voto da retrogamer innamorato, tradito e ironicamente rassegnato: 2 pixel su 10. As a passionate retrogamer you go there all excited. Then press Start… and you understand that you just adopted a dead Tamagotchi. The game presents itself as a tactical shooter… but tactical in the sense that you have to tactically find the will to continue. The enemies look like they were drawn by an employee on his last day, the levels are so the same that you start to believe you live in a time loop, and the controls? the commands! A spiritual experience: you don't understand them, they don't understand you, but together you share the suffering. The mouse does what it wants, the keyboard responds when it feels in the mood, and moving seems to pilot a greasy refrigerator on skates. Doom, released THE SAME YEAR, in the meantime laughs and sends him postcards. And the collector inside you? First hope, then resignation, then Zen monk: “I can't expect anything from life”. ✅ Final verdict Operation Body Count isn't a game: it's a psychological experiment to measure how toxic nostalgia can be. To love… from afar… with gloves. Retrogamer rating in love, betrayed, and ironically resigned: 2 out of 10 pixels.
I have been playing this game for a little bit longer, and I eventually finished it. The game is good, but I have some complaints. The game is a little laggy, which makes it a little difficult to look and move around. Also, the enemies will shoot you as soon as they see you. No warnings. The levels are also very repetitive, which makes the game boring. Besides all that, the game is pretty decent.
Задумка игры относительно неплохая, интересный дизайн, неплохая атмосферная музыка, вроде и неплохо то, что чувствуешь, что штурмуешь здание ООН, но враги слабые, даже при их относительно неплохом расположении, оружие при неплохом его количестве видов - бесполезно. Можно всю игру пройти используя лишь один Узи. В остальном необходимости нет. Оружия на уровнях навалено довольно много, разработчики не старались его более интересно распределить. Пожалуй только последнего босса убивал с огнемёта на уровне 40 и то он очень быстро умер. Больше боссов в игре нет. Зато имеются досадные баги. На уровне 15 встречался маджахед, которого невозможно убить, от него можно только убежать и это не задумка игры, а именно ошибка. Стоя в проходе в помещение или не переступая за порог - ты не можешь стреляя через него никого убить - нужно пройти за него. Бывали особенности, что в той или иной позиции ты не можешь стреляя нанести врагу урон. В общем слабая игра, хоть и подавала надежды некоторыми элементами дизайна и атмосферы, а потому оценка её 4 из 10
The most boring level design in any game, it feels like the devs remade the same map over 30 times. Exceptions being those early levels with rats and slime monsters and a couple of late game ones. But they added some quirks to Wolf3d engine like being able to destroy walls with a bazooka. The walls can get pockmarked by bullets and glass shatters. Yet you can't properly shoot through doorways even if the door is open. The game's too old to talk about AI. The enemies rush you and some of them lie in ambush. Then you go room to room popping them in one identical room after another. Once the game thinks you've shot enough it lets you enter an elevator or stairs to the next copypaste floor.
Gra jak gra, ale porypany soundtrack z wersji CD mi się podoba :D
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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