
When reports of kidnappings and strange incidents begin to break out across Tokyo, Hinowa Academy's very own Xth Squad is dispatched to investigate and neutralize the imminent danger. Loyalties will be questioned and secrets will be exposed as they desperately search for the truth!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Solid gridder. Not as polished as some of expinc's later games like stranger of sword city, but overall a very enjoyable experience. Dungeon crawling with quality of life features, reasonable story, and even competent english voice acting which is uncommon for this niche type of game.
Amazing old school RPG with Wizardry like dungeon crawls. Might not like it if you are less than 30 years old. Devs are likely my age. OMFG so good. Japanese VA are amazing.
Not worth your time, ruined by RNG loots/equipment, random oneshots later on if you're unlucky and lacks of explanation of the differents mechanics the game offers (the UI doesn't help aswell). Gameplay-wise it's very bland, you'll spam the same skill again and again. There are better Dungeon Crawler RPGs out there.
和很多其他游戏不一样,如果你是已经玩过爱丽丝奏鸣曲的玩家,这两作更多像是买设定集送游戏本体,游戏本体如果用高情商的说法,就好像在分割商法的基础上加入了封面欺诈,把一个drpg减除了大多数的游戏选择后重新拌入了萌豚要素放到搅拌机里的混合物,金毛败犬双马尾亚李子队长是很可爱,黑长直学生会长也很好看,类人生物而不是人形怪物的诺诺作为对手也不再那么掉san了,但是王骑士和武术士也没了相应的神术和魔术,召术士本就摆烂的咒文更弱了,誓约的野怪也留不住成天野逃,学术士倒是一如既往的工具人男主人公(这是设定集里的官方设定了,笑死),不过总算把诊断陷阱拆陷阱的失败率消灭了,但迷宫里也要珍贵道具才能存档了,笑死,真是三瓜俩枣都给得不痛快啊 总的来说算是个轻量化重置吧,我肯定不会说这成功,但倒也不是简单的炒冷饭 推荐是建立在平抑这本就落后时代的玩法遭到不公的褒贬不一评价的基础上(其实我这就很有私心了),再结合两部作品合集打完折加起来不到50元的低廉价格才给出的,旧作玩家买来补票也不错,看看画还是挺开心
It was better than they say.
Solid Wizardry-style gameplay, good dungeon design, encounter design, unit and class design. Dungeons are a good length and the difficulty raises steadily as you go so you need to engage with the game systems to beat it. The story is awful and weirdly nationalistic, but doesn't get in the way too much, and the equipment system is clunky and makes it difficult to upgrade gear if you've boosted lower level gear, but it's fine. Overall, a good dungeon crawler.
trash
I don't write reviews often but i figure i would for this game. unless you really like bad rpgs I wouldn't touch this one. at the time of writing this I haven't finished the game nor its sequel but i think i bought the game a while ago on sale so im going to play through them anyway to get the full experience. I can't say anything about the story yet but it gives me vibes that it wants to be a horror style story which for this type of game ends up having a bit of a unique feeling. This game really feels like a bad rpg maker style game when it comes to the gameplay and animations. At it's current price of $20 I don't feel it would be worth it and would wait until its on sale for at least 75% off. I'm not sure about many of the other titles from this publisher so maybe they've already set expectations with most of their fans but in the case for this game I really don't think its worth the current price. a lot of the issue is that many of the mechanics of the game are horribly explained or don't make sense and the games version of a guide book doesn't do a very good job of explaining everything either. not only that but more basic concepts seen in many other rpg games are presented in a very convoluted way making it quite confusing and requiring you to have to look up guides which this game sorely lacks probably because not many people willing to make guides feel it's worth their time. One such example is with traits, it's not really explained very well nor given much detail on what traits do specifically. by looking up guides I've come to the understanding that all traits really do is effect some of your starting stats when creating a new character and have been considered synonymous with races of other similar games, however all they do is adjust your stats slightly, no appearance change or special skills unique to the race as far as im aware. You can add a description for your traits as well but this is explained rather poorly and seems to not have much effect on the overall gameplay, personally i feel its a pointless feature. Then you have your classes, apparently referred to as blood-codes, still a bit convoluted and doesn't make sense and for some reason im under the impression you can only select blood codes that match your alignment which is another somewhat confusing aspect of the game not explained very well but in some cases also locks you out of certain blood-codes. These blood codes are also gender specific too from what I can tell and they don't all share the same gender. For example i think the ninja/assassin type blood-code as a male and female version but the male version seems to only be usable by evil characters iirc while the female one can be used my neutral characters and i believe evil. I would need to double check this though but the knights have a similar issue but with good characters. Theres a lot more I can say on whats wrong with this game but this post is already getting a bit long, if it werent for my current craving for etrian style rpg games and my lack of funds for outright buying etrian on steam i likely wouldn't be continuing to play this but the one good thing it has right now is its scratching an itch I have, may not be the best back scratcher but at least it seems to be getting the job done much like rubbing your back on the corner of a door to get rid of an itch you can't reach.
Good dungeon crawler. Big varianty of items customization, different dungeons, good storyline. What else needed?
セールで安かったので購入。元の作品は迷宮の何たら以外はプレイ済み…クリアしたかは忘れました。 声優は問題ない…ハチとゴールドマンの声どっかで聞いたことあるな…ゴールドマンの人はよくわからんけど、ハチの人はあぁ、ウマ娘とかにもでてるのかー、てか二人とも今28か、わかいなー、これ出たのって10年くらい前だから…なんだ二人ともエリートか?選ばれし者か…妬ましい!! …そんなことはどうでもいいか、グラフィックは…嫌いではないけれど…この人、可愛いに特化していて、おじさんとかおばさんとかその他諸々苦手なんだろうなぁ。画力がないわけじゃないけれど…なんというか声あてでいったらイケメンとかはイケボはいいけれど、それ以外は微妙みたいな。絵柄の幅が狭いというか…。 イベント絵も若干おかしいのがあったけど、まぁいいか。 キャラクターグラはこの人が描いたもの?と従来のパーツを組み合わせて作るクラシックと選べるのだけれど、クラシックの方が装備により服とか武器が反映されるのと好きなキャラをなんとなくで作れるのでクラシックにしたけど…あんまり自由度が高いわけではないけどね…19歳までのキャラしか作れないので、わしの好きなおじさんとかは作れないんだ。残念だね。 敵のグラフィックとか職業とかのブラッド絵はそのまんまかな。 ネットをかえしてヒント的なものでダークソウルみたいに別のプレイヤーが残したメモとかがみれる。 かなり便利である。嘘も書いてあるけど。自分でもメモ残せる。 ダンジョン内でのセーブできるアイテム…まぁ便利よね。あまり使わなかったけど。 バランスは…この手のゲームにしては簡単ではあるのだけれど…イラっとくるくらい面倒な部分もある しかし、隊列を乱されたら自動で元に戻してはくれるんだけど、戻らない場合もある…。死んで生き返らせた場合とか…このダンジョン系のゲームってシステムほぼ流用だからなのか、どのメーカーも総崩れはしないけれど悪い部分もみんな同じなのよね。 あと他の人も書いてるけど、一学期の15LVのキャップはいらんね。 少しの間ならいいけれど、結構長い間経験値もらえないままなんだ… クリアまでのプレイ時間は2学期とあわせて、60時間くらいだったけど…つけっぱなしでなんかしてたりもしたので…40~50ってところかな? 資料とか付きでセールで約500円なので、文句はいいつつも楽しめる グラもなんだかんだでまぁ、慣れれば可愛いし、だけど…御舟アリスのデザインは変わりすぎかな…前の方が好みではあったしフィギュア化もしたからあそこまで変わるとビックリ。元の方はブラックラグーンの人がデザインとかしてるから好みだったのよね。 初めてのプレイだったら別に気にならないだろうしハーフと言う設定なのでこちらの方が自然かもだけど…しっかりしてそうで子供っぽいなどのギャップは生まれにくいデザインではある、まぁ総じて無難なデザイン。 続編であるバベルも一緒に買ったので、そちらもこれからやろうと思うのだけど…元のゲームではキャラの引継ぎ(アリスと一緒に閉じ込められているので使えるのは後半も後半なんだけど)ができたんだけど…。 こちらの方ではできないみたいで、少し萎えた…。 更に賢術士もなくなっているみたいで萎えた…が、まぁやってみよう。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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