
Return to the roots of co-op survival horror as you face monstrous hordes, scrounge for supplies and attempt to survive the nightmare. You have one life. Make it count!
Modeled estimate, not a reported figure. How we estimate →
About

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
[h1] Очень кривой клон резидента, который мог бы быть лучше [/h1] Притом проблемы по сути ерундовые и касаются игровых механик. Даже довольно слабое оформление не было бы так критично при более удобных механиках. Опять же клон резика решили сделать под кнопки игрового пульта, потому что с клавомыши играть ещё больнее. Нет альтернативного вида от третьего лица со свободной камерой и зачем-то прикрутили фиксированный вид, хотя уже РЕ4 имел худо бедную, но свободную камеру обзора. Здесь фиксированные виды реально боль. Тупо бежишь иногда себе в лицо и светишь в физиономию фонариком. Самое тупейшее игровое решение и до сих пор эту ерунду тащат в клоны резидента с сайлент хиллом. Также отвратный и скудный инвентарь. Вроде карманов есть на 4 оружия, но патроны почему-то не могут подобраться и зарядиться в свободную обойму. Нужно обязательно освободить ячейку и потом перезарядиться. Оформление тоже как будто на коленке наикривейшее. Кнопок распихали по всему экрану, что глаза разбегаются. Если эта игра для ПК, то и делать нужно как для ПК делают нормальные игры от третьего лица, а не гнуть тупо фишку клона резидента. Нет вот они упёрлись рогом в этот скудный инвентарь и фиксированные виды, от чего и получили скудные смешанные отзывы аж с 2018-го года. Играть должно быть кайфово, а не ковыряться в хитросрубленных задумках "особенных" авторов. Им самим то приятно в такую кривизну зависать?
Tbh I think this game targets a very small niche of players and if you're not in that niche you probably won't like it. If you: - Love the older Resident Evil games despite how janky they can be (because trust me this game has all that jank) - Simultaneously accept that this isn't RE:Outbreak 3, and doesn't have a lot of the features from those games like shouldering injured allies, infection, holding doors open, or barricading - Don't care about a game's visual integrity or graphics, meaning you're fine with clipping, graphical glitches, and meh animations - Own a controller (because this would feel like a mess on keyboard) - Have a friend or two who also meets the above requirements Then yes, this game can be a blast, but I can see why the reviews are mixed and a lot of people haven't felt the same. It's a diamond in the rough, but at the end of the day I think it's at least fun and that's all a game really needs to be. Plus, bonus points for having multiple unique playable characters with different attributes, abilities, and upgrades. One of my favorite parts of RE games is how they differentiate the characters (all the unique abilities of the Outbreak cast, and the various different strengths/weaknesses usually found between the two protagonists of any mainline title) so it's nice to see that expressed in a simple but effective way.
Really enjoyed this game! Bit goofy with the animations, but it doesn't really detract from the core game. Pretty solid for a small indie developer.
This game is a good demonstration of what a passionate lone indie developper can achieve by putting assets to good use and with a good dose of hard work. It's not without its flaws: animations aren't great, especially for the playable characters; the lighting, including the flashlight, leaves A LOT to be desired; and the enemies lack in both variety and depth (they bum rush you and try to slash you, most times unsuccessfully). The old-school RE camera system isn't for everyone, but it's more of an artistic choice than a flaw (although some camera angles aren't too great). This is a coop game, which is a rather ambitious undertaking for a lone developper (note: I only played it solo), however, it lacks ambition in most other aspects. All the weapons feel the same, there is no real story, no environmental storytelling (you just read notes and diaries), and nothing ever happens, at least in the first two maps. It's barebone resident evil, and while it works overall pretty well, it feels more like a series of demo levels than an actual game. In the end, I do recommend this game to people curious to see what a solo indie dev can achieve, to get a quick fix of resident Evil Outbreak with a friend, and perhaps as a source of inspiration, but not to people looking for a fully fleshed out experience. For the 13€ it costs, you get your money's worth, but no more. It might be wise to wait for a sale to grab it.
нет
Неплохая попытка перенсести концепцию Resident Evil: Outbreak на PC. В своем данном состоянии рекомендуется только ярым поклонникам зомби-хорроров.
It was fun after level 1 and before the last level. The last level seemed like the dev stopped caring. Fun for a while with friends, but the modes besides campaign were a bit weak. It's not bad if you get it with a discount. I do look forward to what this developer creates for his future games.
Ну Нормальная Тема типа Старых Резидентов, а Чё ВаЧё ?! Жду более годных скидонов для других проектов от этого же разраба, 1 игру уже прошел с удовольствием, а это 2 уже приобретенная мной. А Здесь будет Кошка, Люди, которые будут пролистывать страницу, могут погладить ее. /> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \二つ
I've finished this game on PS4. Really fun if you're into the old Resident Evil games. The developer really nailed that feeling. All environments feels different and fresh to keep on playing without getting bored. There are additional levels that can be done that is re-ashing the initial levels. I finished 2 of them, but didn't didn't keep my interest. Very much worth the price for a nice trip to RE nostalgia lane!
ИГРА так себе и моя оценка 5 из 10 .
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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