
A reimagining of the classic Rock-Paper-Scissors to make it more competitive and engaging. Collect the cards and boost your score by facing increasingly stronger opponents.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| approximately $0 | 498 | 64% | Free | |
| approximately $0 | 203 | 68% | Free | |
| approximately $0 | 343 | 73% | Free | |
| approximately $0 | 27 | 67% | Free | |
| approximately $0 | 101 | 81% | Free |