
A collectible card RPG set in a fantasy world. Turn-based PVP battles on the arena against real opponents and vast locations for battling monsters. Collect a squad, level up your hero, and uncover all the secrets of Sefirot!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English, Russian, Spanish - Spain, Simplified Chinese, German, Korean, French, Japanese, Portuguese - Brazil
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pay to Win boring garbage. SINGLE booster pack 99USD. It is not possible to max out your units when free to play. If you want to unlock all characters + skills + items - you can do this anytime. You just need to spend 15 000USD. Trash pathetic devs behavior.
Sefirot Shards - Коллекционная карточная RPG в фэнтезийном мире. Пошаговые PvP-бои на арене с реальными противниками и просторные локации для сражений с монстрами. Соберите отряд, прокачайте героя и раскройте все тайны Сефирот! ОБ ЭТОЙ ИГРЕ Карточный бой Формируйте колоду, набирая новых юнитов и магические карты героя. Добейтесь синергии юнитов, добавьте к ним щепотку магии героя и используйте свой талант стратега для победы! Герои из легенд Прокачивайте таланты героя, экипируйте его в легендарные доспехи, изучайте и усиливайте магические способности! Развивайте и доводите до совершенства навыки юнитов. Собирайте руны и усиливайте экипировку. PVP Арена Бейтесь с другими игроками за место на Олимпе. Докажите, что вы лучший в этом мире! Сюжетная кампания Захватывающая история, которая погрузит вас в мир Сефирот. Множество персонажей и квестов, ежедневные задания и вот это вот всё. Изучайте локации, сражайтесь с противниками, ищите сокровища! (ps. мне кажется если мозгов не хватает что то гениальное написать то можно воспользоваться тем ЧТО ЕСТЬ)
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Modeled estimate over time.
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Review of 70 Hours as a Free-to-Play User A. What kind of game is it? 1) It's a game that focuses on PvP battles, where players engage in deck strategy fights against each other. In PvE, players can progress through the story to obtain resources, but there are also opportunities to acquire a lot of resources by spending coins. When facing difficult PvE stages, playing PvP to some extent allows for smoother PvE gameplay without significant delays. 2) Cards and equipment come in different grades such as white, green, blue, and purple, with higher grades providing better damage or effects. 3) Each unit has damage based on its attribute, so using a combination of unit cards and magic cards that match well with the attributes can make attacks more efficient. Crafting a well-structured card deck is crucial. B. Pros and cons 1) There's a sense of enjoyment in collecting cards one by one, and there's definitely a thrill in developing characters. However, there are occasionally some points where growth gets stuck in the early stages, but this aspect is gradually being improved. 2) The developers communicate well with the players. They listen to suggestions and feedback in Discord channels and continue to develop the game in a better direction. 3) PvP offers strategic elements. In the beginning, it may seem like a pay-to-win game, and some beginners might feel frustrated when encountering strong players or whales. However, as you progress, there are cases where free-to-play users can defeat paying players based on their card deck composition and how they use units effectively. (Of course, whales will likely remain unbeatable in the long run.) 4) The player base is not very large yet, so occasionally, PvP matchmaking can be challenging. However, as the game progresses, it appears that victory or defeat will be decided based on deck strategies. C. Overall Impressions: The game still has some minor bugs, and there are areas where smooth progression is lacking, such as the PvP entry barrier. However, the developers are actively communicating and making improvements. If you enjoy strategy and card games, this is a free-to-play game worth trying, and it seems to have some potential.
If you want to progress past a certain point, it's damn near impossible without dropping cash. Mobs don't respawn so you can't grind it out to progress so you are just stuck running around looking for anything you can kill to keep the obviously intended linear quest lines going. Good potential but the cash grab is too much for me.
A game that thinks its being funny for breaking the 4th wall and making the player character sound like an utter ♥♥♥♥♥♥♥. Can't really care about the games lore if the game itself seems like it doesn't care. The art is great and battling feels nice but man. Asking for real money immidietly after you exit the first "tutorial" area tells me all I need to know about this game. Lots of promise but doesn't differ almost at all from those mobile games where you have to throw money at the game constantly to progress.
Не мой жанр, но игра отличная ! Даже я там провел время, а это дорого стоит) Атмосфера, прорисовка всей игры очень приятно выглядит, геймплей, много обучения... Игра просто прелесть ! 5\5
Game: try pvp, try pvp, try pvp Me: Tries PvP. gets matchmade with a player with 3 times my damage and 4 times my HP also game Railroads you into using a full 36 card singleton Deck for PvP where for a new player is going to be a mess of random unleveled bull crap
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Yeah, seems fun but unfortunately You will be easily outplayed by people with the bigger wallet in pvp as real money converts to better cards.
Dead game , P2W Not so mutch people in PVP When you find a pvp match is alway unfair fight , You are to strong for the opponent , or you fight re**** have pay all pack
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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