
Causa, Voices of the Dusk is an intriguing turn-based strategy card game with innovative game mechanics. Sacrifice cards to raise your Cause, and bring them back later for unexpected powerful plays. Prove your abilities in battle and draft your way to Victory in extremely challenging campaigns.
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Causa, Voices of the Dusk is an intriguing collectible card game in which your decisions will change the course of the game. Sacrifice cards to raise your Cause, and bring them back later to achieve the most strategic plays. Prove your abilities in battle and draft your way to Victory in extremely challenging campaigns.
The game presents an unprecedented resource system: sacrifice cards from your hand or your board to raise your Cause, and bring back these cards back later in the game to take the most out of your strategy.
At the beginning of your turn you’ll draw cards until fully replenishing your 4-card hand, and you’ll be able to play up to two cards per turn, as long as you meet the Cause requirement. When playing cards, your Cause isn’t consumed. This allows for a dynamic yet highly strategic gameplay with countless possibilities.
As you raise your Cause, you’ll unlock each Leader’s unique set of powerful abilities. Tough decisions made wisely will likely change the course of the game.
Combine your Leaders with different decks for unique gameplay experiences.
Explore a vast and exotic fantasy world in extremely challenging draft Campaigns. Face the unexpected and obtain special rewards.
Unique tactical gameplay with complex strategic options:
- Sacrifice cards from your hand or your board to build up your resources
- Play up to two cards per turn
- Bring sacrificed cards back to the game for the most unexpected critical plays
- Full replenishment of your 4-card hand at the beginning of your turn
- Take advantage of special effects that allow you to draw, sacrifice, play and bring additional cards back to the game
- ‘Leader’s Decisions’: use each Leader’s unique set of powerful skill to change the course of the game
- And more
Multiple paths to victory.
Choose between multiple powers, factions and Leaders.
Prove your abilities and win rewards in extremely challenging single-player draft campaigns.
Original and exotic fantasy world with rich narrative experience.
Financia: 
Fondo de Fomento Audiovisual, Convocatoria 2018
Región de Valparaíso
Genres
Stats
Languages: English*, Spanish - Latin America, Simplified Chinese, Spanish - Spain*languages with full audio support
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Best new digital card game I’ve tried in the last three years. The game mechanics are refreshingly new and require you to make meaningful decisions all the time. The game is very well polished visually for an EA release, the UI is slick and clean, I like the art style, the lore is intriguing, and the developers are super friendly and responsive. I guess, I’ll be in this for the long haul. Edit: I did have the chance to play this shortly before EA, so I have a few more hours in it than being shown here.
[url=https://store.steampowered.com/curator/38888018-United-Critics/] Please follow [b]United Critics[/b] for quality reviews[/url] [h2]Causa, Voices of the Dusk Review[/h2] [h1]Good things[/h1] This is a good card game. The tutorial is made into 5 episodes but I would like it to be even bigger to explain a few things I didn’t know at start. Don’t get me wrong tutorial teach you how to play and it shows you that this game is easy to play but hard to master. While there exists campaigns you can buy for a resources in game and play them I think the meat of the game is in player vs player and creating your own custom made deck. And oh boy there are so many cards to pick from and so many ways to build your deck. I had been playing using mostly Glory deck and while I was playing against other players I have seen many people and many decks and each deck was unique so I think you are only limited by your imagination and tactic. I myself tried out 5 different decks build with Glory deck and I know there are more combinations than that. You build a deck using 30 cards but there are 250 cards in the game right now and if I’m correct you can only have 2 identical cards so most of the time you will pick 15-20 cards you like to create a deck of 30 cards. Only once I have waited for 2 minutes for a pvp match but most times it is 2-15 seconds to find someone, also in right top corner you see “Player searching game” and that means that there are people that want to pvp so it is easy to just jump in. What is different that other cards games is that you don’t have to attack enemy cards you can attack enemy hp from the start and that gives you more tactical options because you must choose if you want to deal dmg to enemy hp or maybe destroy some of his strong cards. Also you can’t just spam cards as max you can have 4 characters cards and 4 support cards on the table so you have to pick what to play and when to use what support. There are also a ton of things to unlock like leaders, cards, card backs, backgrounds, banners, avatars and titles. Casual pvp is fun but there is also a grayed out “ranked” and that means some hardcore ranked pvp games will be added in the future and it shows that developers want to improve game in the future. [h1]Bad things[/h1] To play you need to create an account and there is no option to just log in with your Steam account and I know that can be a deal breaker for some people. Also as the game is mostly focused on player vs player it can also be a deal breaker for some people. [h1]Important things about the game[/h1] Tutorial teach you how to play but I think it should also explain many things that I had to learn by trial and error and these are the things I will point out here as they are important to get better in the game.There are resources like gold, organite and soul ember. You can use gold or organite to unlock campaigns and soul ember to craft cards. You also get card packs for doing campaigns. There are also daily and season quests that give you resources for doing them. There are 4 leaders to start with so 4 card decks – glory, wealth, influence, spirit but there are also neutral cards that can be used with any deck. It is important for you to learn what color means what deck so when you open packs of card you will know for what deck you got cards. While there are neutral cards and 4 main decks if you click on “collection” you will see that there are also 6 other decks that are a mix of 2 other colors/decks. So that mean there are many many ways to build your decks but you need the right leader for each deck. By playing you get xp for the deck type you are using and your total power level is all your levels in 4 deck types together. [h1]Conclusion[/h1] Easy to play and hard to master. Get this game if you like card games and you can invest enough time to build a good deck and to learn how to be good. Rate: 7.5/10
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Hours played at review time, across 47 reviews with recorded playtime.
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So I want to recommand this game, because having followed the development it's clear that the devs really want this project to succeed, and they are really trying to create all parts for the game to work and be fun. Problem is, it's just not good enough. Looking at the cards, there is nothing that I have not seen before. This game has to compete with Magic arena, Legend of Runeterra, Hearthstone. Each of those games has something that really cool and makes me want to play them. This game simply has not. I want to compare this to the game Hex. Regardless on whether you liked it or not, even the first set of Hex has cool cards that were really strong and interesting, cool new mechanics that took advantage on the PC platform. Maybe Causa should try to innovate more, create strong archetypes that offer new ways to play that no one has done before.
I have played a large variety of card games over the last 20+ years, and not very many keep my attention or interest for very long. Causa, however, immediately captured my attention, and I fell in love with the game the first day playing it. The unique system of putting your own cards into a "reserve pile" for later use AS a mana/cost system is amazing and creates so many different levels of strategy, not just with how each game itself is played, but also in how you build your deck! The graphics, animations, and music are all BEAUTIFUL and really well done, creating a distinct world. Also, the amount of passion, energy, and focus that the development team puts not only into the game itself, but also fostering and growing the community that is playing the game, is going to help keep Causa going for a long, long time to come.
Beautiful game. Lovely art and a truly excellent soundtrack. Game mechanics are perhaps not quite as unique or unprecedented as the description would make it out but they're certainly functional. I haven't played enough of the game to be able to properly comment on balance yet although one thing that immediately stands out with these mechanics is that aggressive decks are likely going to dominate everything else. Any CCG which fully replenishes your hand at the start of the turn tends to suffer from this problem and the few matches I've played so far certainly suggest this game is no exception. Another issue with the game right now is that you can't immediately jump into a campaign after completing the tutorial. Even the Apprentice campaign requires a good amount of resources to unlock which is for sure going to rub people the wrong way. Granted, all of these resources can be accumulated in game from playing but it's still a bad business decision that is going to give the game the appearance of being greedy. I would recommend at least the initial campaign to simply be free. Aside from that, the game seems well worth a try.
[h1] СКАЗ О МЕРТВЫХ ККИ: И ВСЕ-ТАКИ ОНО МЕРТВО [/h1] [code] [b] Causa, Voices of the Dusk [/b] - коллекционная карточная игра, разработанная Niebla Games и изданная им же. Игра вышла в Steam в мае 2021 года и на данный момент имеет чуть более 300 отзывов, 76% положительных что в сумме дает игре "в основном положительный" рейтинг. Чем может быть интересен данный проект и есть ли смысл в него влезать - рассказываю ниже. [/code] [u] [b] ๑۩۩๑ ПРЕДИСЛОВИЕ ๑۩۩๑ [/b] [/u] Если кто-то помнит, то именно с этой игры началась моя мини-рубрика про мертвые ККИ. "Зачем публиковать обзор на игру во второй раз?" - спросите Вы. Свои впечатления на момент написания предыдущего обзора я складывал исключительно из старого опыта игры еще на заре выхода (и опыт этот был, надо признать, незначительный) + просмотр последних летсплеев от "маститых" обзорщиков. В общем, да, так себе основа для качественного обзора. Посему - каюсь, и исправлясь, представляя Вам во внимание полноценную версию с полным погружением. [u] [b] ๑۩۩๑ О СЮЖЕТЕ ЗАМОЛВИТЕ СЛОВО ๑۩۩๑ [/b] [/u] Собственно, на мысль переписать обзор меня натолкнуло сообщение разработчиков, что не работавшие "по неизвестной причине" сервера были восстановлены, и теперь любой желающий может снова окунуться в игру. Сказано - сделано, Ваш покорный слуга тут же ринулся проверять, и игра, действительно, заработала. Ну да вернемся к нашему обзору. Первое, о чем хотелось бы поговорить - это сюжет и эстетика игры. Да, Causa выполнена очень стиль и вкусно, над дизайном поработали явно не вчерашние школьники - карты, пользовательский интерфейс, главное меню, портреты персонажей - все здесь выполнено с большой любовью к тому, что делаешь. Не меньше любви в этом отношении досталась и сюжетной канве. Перед нами мир условного темного фэнтези, бурлящий в соке интриг, распрей и войн. Пока могущественная и процветающая Империя покоряет все больше новых земель, присоединяя своих соседей кнутом и пряником, при этом стараясь держать имеющиеся магические знания в кулаке под строгим запретом, племена варваров пытаются объединить усилия в борьбе с надвигающимся грозным врагом - Пепельными Ордами, местным аналогом набивших оскомину демонов. Маги-отступники, бежавшие из Империи, уже принялись активно изучать новых врагов, и даже частично научились использовать их секреты себе на пользу, вот только не будет ли от этого больше вреда, чем пользы? Думается, время еще покажет. Вообще, ККИ без какой-то серьезной базовой основы, как это было у того же Hearthstone или TESL редко заморачиваются над тем, чтобы создать свою полноценную вселенную. Не скажу что Niebla в полной мере это получилось, но те крохи, которые получилось вытащить из сюжетного режима, действительно заинтересовали. За это игра определенно получает плюс. [u] [b] ๑۩۩๑ ИГРОВЫЕ РЕЖИМЫ ๑۩۩๑ [/b] [/u] Благополучно преодолев несколько обучающих сражений и оказавшись в главном меню, мы сражу же пытаемся сфокусироваться на том, куда же нам податься. На выбор представлены два стандартных режима PvP-сражений (Custom для тренировок и Ranked для продвижения по местной рейтинговой лестнице), сюжетный режим и возможность сразиться с ИИ. Новичку, естественно, сам бог велел идти в сюжетку. Она здесь выполнена весьма нестандартно - никто не будет возиться с Вами, разжевывая каждую деталь: выбрав интересующее Вас приключение, Вы сразу же переноситесь в режим драфта, и собираете колоду из предложенных карт. Не знаете, что и какая карта делает, и стоит ли её брать? Ваши проблемы, учитесь на своих ошибках. И такой вариант "стрессового обучения" лично я считаю просто отличным. К концу всех приключений Вы будете идеально готовы ко всему, ибо ИИ здесь не глуп и ошибок не прощает. К тому же, бонусом - за каждую победу в сюжетке (а это 21 сражение) вам дадут по бесплатному бустеру. Таким образом, и составить колоду худо-бедно будет из чего. И это - тоже однозначный плюс. Освоившись с азами и собрав свою первую нехитрую коллекцию, самое время заняться созданием собственной колоды. Здесь, как и в драфте сюжетки, Вас ждет мучительный процесс проб и ошибок, но будучи подкованными, думаю, Вы справитесь и освоитесь куда быстрее. Можно, конечно, воспользоваться одной из стартовых колод, но... но где же Ваш дух приключений, салаги??? Тем более, чтобы не опозориться с совсем уж "нубской" колодой - всегда можно протестировать её в боях с ИИ. А затем уже и на живого игрока отправиться... [u] [b] ๑۩۩๑ ОСНОВЫ БОЯ: КАРТЫ, ГЕРОИ И МАНА ๑۩۩๑ [/b] [/u] В лучших традициях инди-разработчиков Niebla Games решили сильно не отбиваться от бортов, взяв за основу титанов MtG и HS, при этом не забыв добавить щепотку оригинальных идей. От Мотыги Causa получила не так уж много - имеется знакомое разделение карт по цветам, а также возможность комбинировать цвета, создавая многоцветные колоды. От папочки-HS игры взяла куда больше - сходства прослеживаются и в дизайнерских решениях, и в процессе ведения боя. Однако, мне куда интереснее отметить именно оригинальные моменты, чего не было у обоих условных родителей. 1. МАНА. Система накопления магической энергии здесь чем-то похожа на то, что мы уже видели в Astral Masters - там мы жертвовали карту, и за это навсегда увеличивали прирост маны на одно очко. В Causa нас ждет нечто подобное, однако реализовано здесь это куда интереснее - мы не жертвуем, а как бы откладываем карту про запас. Эту карту можно достать в любой момент, при условии что у нас достаточно маны на её розыгрыш. Правда, за такую роскошь придется заплатить - опять же, тем же самым приростом маны. На самом деле, схема интересная и дает простор для тактических маневров с одной стороны, а с другой - банально позволяет освободить руку на старте от ненужных дорогих карт. 2. ХОДЫ. Приток маны в Causa определяет, не сколько, а какие именно карты Вы можете разыграть. Иными словами, имея, скажем, приток маны 2, вы можете разыграть две карты стоимостью 2, а вовсе не одну, как это было бы в обычной ККИ. Однако, здесь действует весьма жесткое ограничение - сыграть за ход можно не более двух карт. [u] [b] ๑۩۩๑ А ЧТО НА ПРАКТИКЕ? ๑۩۩๑ [/b] [/u] Я тут перечислил столько хорошего, можно сказать - нахвалил игру, как мог, а отзыв все равно красный. На логичный вопрос почему, могу ответить однозначно - тому есть три причины. 1) ИГРА ЗАБРОШЕНА. Последние новости от разработчиков датируются прошлым годом, на Discord-канале полная тишина, да и тот факт, что сервера не все работают разработчики обнаружили далеко не с первой жалобы. Едва ли Causa ждет какое-то развитие в будущем. 2) НЕТ ЖИВЫХ ИГРОКОВ. Логично вытекающее из первого. Во всех PvP режимах вы будете до бесконечности смотреть на таймер, который ищет вам соперника. Я, к слову, так и не дождался. По данным SteamDB в настоящий момент онлайн в игре на нуле, так что соперников можно было и не ждать. 3) НЕ РАБОТАЮЩИЕ DLC. По сообщениями некоторых игроков, DLC к игре лучше не покупать, ибо заявленный контент в игру не добавляется. Разработчики это никак не комментируют. И если на третье еще как-то можно закрыть глаза, то первые два пункта для меня как обзорщика являются ключевыми и не позволяют оставить игру в синей зоне при всем желании. [u] [b] ๑۩۩๑ ПЛЮСЫ И МИНУСЫ ๑۩۩๑ [/b] [/u] + Авторская ККИ с оригинальными правилами + Интересная сюжетная основа + Эстетичный дизайн и стильная графика + Приятное звуковое сопровождение - Нет живых игроков - Игра заброшена разработчиками - Нет русского языка - Нет достижений/карточек Steam [u] [b] ๑۩۩๑ СТОИТ ЛИ ИГРАТЬ? ๑۩۩๑ [/b] [/u] Causa, Voices of the Dusk - еще одна игра с немалым количеством интересных и нестандартных идей, брошенная как игроками, так и своими создателями на произвол судьбы. [code] Ищете интересные игры, но боитесь выбрать то, что не понравится? Вступайте в [url=https://steamcommunity.com/groups/bythefireplace] Таверну "У камина" [/url] и подписывайтесь на [url=https://store.steampowered.com/curator/39473538/] страничку куратора. [/url] Выберем правильные игры вместе! [/code]
Unfortunately, Causa is a very interesting mechanic-based CCG hidden behind some god-awful grindy progression and poor monitisation. Earning in-game currency is incredibly slow, even with the free battle pass (I earned 3K god in 10 hours) which makes building your collection and absolute slog. The main reason for this is 70% of the leaders are locked behind a paywall, and the currency you use is the same currency you use for packs. This means it took me 10 hours to unlock a single leader (12 are locked) without being able to earn a single pack out through currency, and that's as a new account. To make things worse, the progression in game to earn in-game currency drastically slows as you play more, so to earn a second heroes we're looking at 20 hours +, and that's without buying a single pack. Honestly, this is the worst implementation I've ever seen for 'progression meets monitisation in a CCG', in on the grind level of MTGA! This is all a huge shame as mechanically the game is very interesting. The use of 'dedicating cards' to generate mana and offering the option to play those cards later in the game brings a nice sense of player agency. The different combos in the pre-con decks felt fun and I genuinely enjoyed actually playing against other players, as long as I wasn't focusing on the game board. The game board UI is shockingly bad. The play area for your cards is 25% of the screen, the rest is taken up with invasive HUD which is completely not-needed. To make the board even worse, some of the animated background are so in-your-face they literally take attention away from attack and interaction animations. How this board was not changed during Early Access is beyond me?! As a big card game fan I really wanted to enjoy Causa as a jump-in-jump-out CCG. However, due to the aggressive monitisation, lack of deck customisation due to poor progression and a board UI that makes me want to play blindfolded I just could bring myself to play anymore. There's a fun CCG in here and with some tweaks to the progression, some chilling out on the monitisation and some fixes tot he board UI then I think Causa could be a fun indie CCG, until then is just a rather painful grind.
Any game that requires a 3rd part account before a test run is most likely trying to back door your email or they are just crappy developers. With that being said be careful trying this one out because it does require a third party account before even playing. OVERALL: 0/10
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Beautiful aesthetics, very unique mechanics, there's nothing else like it. Unfortunately the devs have been quiet for almost a whole year, they don't communicate on the discord server, and the servers bug out constantly mid game and cause an app crash, assuming it didn't crash while loading into a match. I feel like this game is abandoned but I'll probably still keep it installed to try and play against someone every now and again, or at least listen to the music. It's a shame this didn't get better support, because I have a feeling it could have been very special.
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