
Onirike is an original 3D adventure, puzzle and platformer video game which takes place in an intricate open world, designed with a non-linear narrative and presented with a peculiar audio-visual aesthetic.
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About

Dreams are fed by our own desires. They dwell within us since we are born and this is what we call them until they become real. But… have you ever wondered what happens to dreams that never come true?
Onirike is an original 3D adventure, puzzle and platformer video game which takes place in an intricate open world, designed with a non-linear narrative and presented with a peculiar audio-visual aesthetic.

Throughout the game, the player will take the role of Prieto, a strange being unaware of his own nature, but who has the rare ability to become invisible. Exploration, stealth and cultivating gypsophila flowers will be key to unveiling the story of Prieto and the orb in which he lives.
Main features:
Explore Onirike’s intricate open world.
Discover its captivating non-linear story.
Be amazed by its peculiar audio-visual style.
Help Prieto gain new abilities.
Strategically grow gypsophila flowers.
Avoid the devourers of souls by becoming invisible.

Onirike is a project funded by Red.es and the European Regional Development Fund (ERDF) through the Red.es Program to promote the videogame industry. These grants are co-funded by the Spanish ERDF Pluri-Regional Operative Program (POPE) 2014-2020.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*, Japanese, Portuguese - Portugal, Russian, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
80/100. - Characters and landscape artstyle it's childish while spooky and surreal, it's awesome. - Cute, whimsical and peculiar soundtrack. - Story, wholesome and mysterious, but some characters needed more engagement. - The mechanic of preserve life through checkpoints that you plant all around the map it's exciting if you only collect the checkpoints one time a day in game time, if you grind checkpoints more than one time a day in game time you won't get the survival fee. There's no combat so you have to outrun enemies or trick them with invisibility, It's fun to switch between the two in areas like the labyrinth. This game deserves more support and attention.
Una historia original, entretenida y emotiva. Conoce a Prieto y acompáñalo a descubrir su naturaleza. Narrativa de sobresaliente, gráficos que enamoran y personajes entrañables que hacen que sea una aventura y experiencia únicas. Totalmente recomendado.
Un buen juego, tiene una historia muy bonita , en la que debes interactuar con varios personajes que te encargan misiones en las cuáles recibíras como recompensas fragmentos de una llave que te sirve para alcanzar tus sueños. Tiene muchos puzzles a resolver, algunos con más complejidad que otros. Lo recomendaría sin duda. Me encantan los juegos indie, y este es uno bueno. (Dato random : Habían moais en una zona del juego , similares a los de Chile hahahah)
Onirike, developed and published by DevilishGames, is a surreal 3D platformer that blends dreamlike exploration with light stealth and survival mechanics, all wrapped in an aesthetic that feels equal parts eerie, whimsical, and otherworldly. It follows the strange and fragile figure of Prieto, a being who has no memory of his origin and lives in an endless loop within a distorted dream world. The game frames his journey as a search for truth—one that requires gathering key fragments scattered across an ever-shifting landscape of nightmares and fantasies. From the outset, Onirike embraces the logic of dreams, presenting environments and characters that defy structure, expectation, or explanation. It aims to pull you into a place where curiosity is always tinged with unease. The world itself, known as the Orb, is a standout element. It is built from bizarre architecture, crooked pathways, carnival-like nightmares, and characters who seem stitched together from subconscious fears. DevilishGames leans heavily into a handcrafted, almost stop-motion-inspired art direction: models have a claylike texture, lighting is stark and theatrical, and animations carry a slightly uncanny stiffness that deliberately enhances the discomfort. Walking through the world feels like wandering into a forgotten corner of a Tim Burton sketchbook—dark, grotesque, but undeniably imaginative. Each region introduces new motifs, from rotting circus tents to fog-drenched hills, and the visual tonality works hand-in-hand with the story’s themes of identity, memory, and existential loneliness. Gameplay centers on platforming, exploration, and a unique invisibility system tied to gypsophila plants. Prieto cannot fight; instead, his primary tool is his ability to turn invisible, which allows him to evade threats. This invisibility, however, doubles as a survival hazard. Stay invisible too long, or let the gypsophila gauge deplete, and Prieto risks disappearing entirely—a full reset that sends you back to the nearest planted checkpoint. This mechanic adds tension to even simple traversal. The world constantly pushes you to manage time, search for new gypsophila, and decide when to advance or when to retreat and secure progress by planting new flowers. The result is a platformer where every movement feels tied to a resource, amplifying both caution and urgency in otherwise open environments. Puzzle design contributes variety as you progress. Collecting key fragments often involves completing small challenges: navigating quirky mazes, resolving environmental puzzles, or interacting with strange NPCs whose requests are as unpredictable as the world itself. Some of these puzzles are clever and thematic, while others feel more like interruptions to the flow of exploration. Prieto gradually gains abilities, such as a dash that improves mobility, but the mechanical depth remains modest. Platforming itself can feel imprecise—jumps may have floaty momentum, and the camera occasionally becomes unruly during tight spaces or steep vertical climbs. These technical quirks can be frustrating, especially when paired with the pressure of the visibility mechanic. Narratively, Onirike operates through suggestion and symbolism rather than clarity. The story unfolds through narration and environmental hints, emphasizing Prieto’s search for meaning and escape from repetition. The game rarely provides direct answers, instead encouraging players to interpret its metaphors about dreams, identity, and the fragility of memory. This approach can be profoundly resonant for those who enjoy introspective or experimental storytelling, but it may feel too abstract for players looking for a cohesive or straightforward plot. The emotional tone is melancholic yet hopeful, presenting Prieto as both lost and striving, fragile yet determined. Onirike is not a long game; most players can complete it in a handful of hours. Its world encourages exploration, but the mechanical loop—managing invisibility, planting gypsophila, platforming through surreal spaces—remains consistent throughout, with little mechanical escalation beyond new ability introductions. The game’s replay value largely depends on one’s fondness for its mood, atmosphere, and visual identity rather than deep gameplay systems. Despite its shortcomings, Onirike succeeds in carving out a distinct place among indie platformers. It is visually striking, thematically unusual, and bold in its willingness to embrace surrealism over convention. While its controls and systems may frustrate at times, its imaginative world and dreamlike presentation linger long after the experience ends. For players interested in atmospheric, metaphor-driven adventures—experience-first platformers that prioritize tone over precision—Onirike offers a uniquely haunting journey into the subconscious. For those seeking polished mechanics or traditional narrative structure, it may feel too uneven. But in its strangeness, it finds its strength, offering a world that feels unsettling, creative, and unmistakably its own. Rating: 7/10
I definitely recommend! A great indie platform adventure. I love the dash and invisible mechanic, it gave a unique gameplay to an oversaturated genre. The world/level layout is fantastic. The music is epic! It is errie but whimsical. And art style is awesome.
The game is too slow and difficult to handle, with player movement being particularly challenging. The game is weird, dark-themed, which is too odd for kids to play and too slow for adults who might be interested in dark themes but can not enjoy it due to its extremely slow pace.
muito bom, muito criativo e divertido
Lindo juego, entretenido, con dificultad accesible para cualquiera. Tiene un pequeño mundo abierto dividido en zonas muy bien pensadas y su narración está hecha en forma de cuento. Las mecánicas, la estética y el diseño de personajes son muy originales. Si nos ponemos exquisitos, la única crítica que le puedo hacer es que en ocasiones el movimiento es un poco tosco. Dale una oportunidad, boludito.
Me esta encantado, solo me faltan 2 partes, de la llave, y lo finalizo. Espero tener todo el juego, en mi canal
la piacevole voce narrante scandisce il viaggio del triste circense, che durante l'alba coglie planando le speranze dei sogni siffossero fiori di Gypsophila
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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