
An Oni Gauntlet-wielding samurai makes a stand in Kyoto against the encroaching Genma menace. Through gritty, blood-soaked brawls, he searches for his reason to fight. What fate awaits at the end of his path?
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 21.2Kreviews | 90% | #33 | $60.3M |
| $69.99 | 6.5Kratings | 93% | #13 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2237 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
boss战顶中顶,可以说就是历史第一。 但是通马桶负反馈还是太强了,看到二周目还要通马桶只能给差评了。 如果给我一个纯爽版二周目就改成好评
진짜 잘만들었다. 스킵충인데도 불구하고 스킵하지않고 보게만드는 스토리 개연성 등을 짜임있게 만들어서 엔딩크레딧이 올라갈때까지 재미있었다. 어릴적 오락실에서 보던 캡콤이 이렇게 아직도 창창하다는게 진짜 엄청 나다 생각된다. 전투도 너무 재미있다. 따라가는게 아니라 우선해서 패링 회피 일섬 일섬 등등 엄청 많은 전투의 재미를 느끼게 해놨는데도 조작이 어렵지않다. 그래서 더더더욱 재미있다. 미쳤다 솔직히 9.8 정도 되는거같다 지난년도 프랑스작인 33원정대와 견준다면 진짜 고민될정도로 잘만들었다.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best JP #3, worst FR #84 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Spanish - Latin America, Portuguese - Brazil*, Polish, Russian*, Simplified Chinese*, Traditional Chinese +2 more
| $69.99 |
| 370ratings |
| 92% |
| Top 100 |
| not modelled |
| $69.99 | — | — | #57 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you live by the way of the sword, fighting is everything.
It's too early to really know, but the start has been amazing ... some issues with stutters but they haven't been frequent enough to be game-breaking.
Onimusha: Way of the Sword — A verdadeira evolução do caminho do samurai Como fã de longa data da franquia, admito que a expectativa para este retorno era alta — e o jogo entrega exatamente o que a série precisava para se reinventar sem perder a sua identidade. Pontos Fortes: Combate Técnico e Preciso: As mecânicas de parry e esquiva são extremamente gratificantes. O jogo exige leitura de movimentos e precisão, transformando cada confronto em uma dança de espadas letal. As primeiras horas cobram uma curva de aprendizado justa, mas a progressão se torna absurdamente recompensadora. Protagonista Marcante: O novo protagonista carrega o peso e o carisma necessários para honrar o legado da franquia. A comparação com Samanosuke é inevitável, mas ele se estabelece com personalidade própria e presença marcante. Respeito às Raízes com Ação Moderna: Para quem acompanhou a era de ouro do PS2, ver a essência de Onimusha adaptada para os padrões modernos de ação é incrível. Na minha opinião, consegue até mesmo superar a experiência e o ritmo de Onimusha 3. Otimização Exemplar no PC: Veio excelente. O jogo roda com alta estabilidade de quadros, bom tempo de resposta nos comandos (essencial para um jogo focado em parry) e sem travamentos chatos, mesmo em cenas mais movimentadas. Veredito: Um reboot de respeito que não apenas honra o passado da franquia, mas estabelece um novo padrão para jogos de ação no Japão Feudal. Recomendado de olhos fechados tanto para veteranos da Capcom quanto para quem busca um combate de espada afiado, desafiador e bem otimizado. Nota: 9.5 / 10
Я эту ♥♥♥♥♥ купил за 70 баксов. Я лучше такую сумму отдам на новую, пахнущую говном call of duty, чем куплю еще раз что-то подобное. Вместо того, что просто вести меня по сюжету, мне пихают обязательные сайд-квесты в стиле принеси-подай, или сходи и убей, которые ♥♥♥♥♥♥ скучные, + вместо мейн сюжета меня заставляют помогать какой-то тянке отвоевать ее театр, ♥♥♥♥♥. Вы чо ♥♥♥♥♥, там апокалипсис, надо мир спасать, но нет, надо помочь спасти театр. Я в ♥♥♥♥, такого затянутого сюжета я не видел давно. Я хочу понять, что там дальше по сюжету, но сначала мне нужно закрыть два портала, а потом пиздилка с мини боссом, которого я ♥♥♥♥ в рот уже раза 3-4 до этого, и так каждый раз, я эти порталы скоро ирл видеть буду, ♥♥♥♥♥. Боже, я никогда в жизни больше не возьму ни одной игры в таком стиле от кэпком, пусть ебешат дальше резики и сидят ровно. Это не игра, а кусок дерьма
CAPCOM está um ABSURDO! Jogo foda demais!
Un juegazo, capcom demostrando una vez mas que puede innovar con franquicias antiguas sin necesidad de caer en la monotonía. Gameplay muy bueno y una dirección de arte espectacular, en un mundo de mundos abiertos se aprecian juegos como este algo más lineales. Recomendado
这不就是《刺客信条:武藏》吗
I'd put out for Capcom.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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