
An Oni Gauntlet-wielding samurai makes a stand in Kyoto against the encroaching Genma menace. Through gritty, blood-soaked brawls, he searches for his reason to fight. What fate awaits at the end of his path?
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 24Kreviews | 91% | #50 | $68.3M |
| $69.99 | 6.5Kratings | 93% | #21 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2486 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
19小通關一周目 目前在打鬼殺二周目 前期BOSS有點過於簡單 但最終boss難度設計還不錯有達到魂系尾王難度 跟目前還沒打或是還沒買的玩家建議 如果想輕鬆點通關把資源裝備都升滿再挑戰 優點 : 動作演出 精準格檔的回饋很棒 彈刀的感覺也做得很好 一閃演出也很爽 缺點 : boss數量太少 後期重複用
目前整体6/10: 地图设计:4:箱庭基本是一条路走到黑的一本道,缺乏明显的分支(有些看起来是分支,一靠近发现是空气墙),地图奖励大多是时尚小垃圾,重要的宝箱却已经标注出来,让人提不起探索欲望,探索地图像在上班。 成长设计:5:本作大部分成长系统基本是公式化的,在整个游戏圈随处可见的系统,卡表没有任何自己的整合和打磨,比如能力是技能树;武器、防具、笼手就是依靠舔图材料的纯数值成长;御手也是数值饰品,没有任何改变打法的帮助;训练和重战没有特别值得关注的奖励,至于隐藏奖励?无法得知 动作设计:7:本作动作系统算是最亮眼的部分,动画流畅自然,设计较丰富;和boss抢魂的设计有点意思;但是很明显的问题,整个动作系统整体性不足,打到现在刚打完五条大桥的boss,基本都是弹刀一招鲜吃遍天,没有需要其他动作系统处理的内容,鬼武具也只是免伤和对策性的大招,不是贯穿整场战斗的; boss设计:7:本作的boss算是有点自己的特点,而且很多都是巨物,演出效果不错;整体问题在于boss的ai设计太过于简化;首先,缺乏变招,连招基本上相同,属于撅起屁股就知道要放什么屁,打多一两次感觉毫无意思;其次,缺乏真正意义上的大招,强制玩家对策解决的也不多,导致玩家按住防御,都能抵御大多数技能,打的时候庆幸,过后就是无聊。ps:有人可能说卡表藏了最高难度,但要我说,如果我重新跑那么多图,通那么多马桶就是为了重新享受更高难度的boss战,那我只能说没时间。 剧情:6:本作的剧情就是挺常规的播片剧情,然后带点幽默,没什么好说的;支线看起来有点情节,实质上没有展现什么配角的弧光,本质通马桶;冲这几点很难给到高分 优化:--:这种级别的特效和画面以及不大的地图,没什么好谈优化的,流畅应该是基本要求;如果有人画面卡了,直接喷就行,我没有明显卡顿,不予置评
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Latest in each market: best KR #13, worst UK #100 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Spanish - Latin America, Portuguese - Brazil*, Polish, Russian*, Simplified Chinese*, Traditional Chinese +2 more
| $69.99 |
| 411ratings |
| 92% |
| Top 100 |
| not modelled |
| $69.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Only 3 hours in, but I’m already really enjoying it. The combat feels fantastic, especially the parry and Issen mechanics. Boss fights are a highlight, and I love being able to replay them. The game also runs really well — smooth performance and great optimization so far. Definitely looking forward to playing more!
Onimusha is eindelijk terug .Goede combat en upgrade mogelijkheden. Actie ten top. degelijke grapicks en prachtige gezicht animaties .Spel draait vlot en is goed aanpasbaar. Verhaal lijk een actie film .uitdagende combat.
The game is great thus far. Pacing, character models/design, the combat, great story. I haven't enjoyed a couple of Capcom's entries lately -- SF6 and MH Wilds, but they did well with this game. Highly recommend.
9/10, hopeful for a sequel. Amazing story, dark but comical at times. I think this is the best character expression animations for a game ive ever seen with the way characters act and talk you can really feel the emotion, feels as if ur watching a movie sometimes combined with the top notch voice acting, the villains REALLY sell the story well. Very engaging gameplay, pulling off a chain Issen is giga satisfying, bosses were not fromsoftware level difficult but they were challenging enough to have fun, Im guessing the carnage difficulty will change my mind though. Only gripe with the game is the repeating bosses, wouldve liked more variety. and I believe the side quests could've been handled better instead of "go here and kill a bunch of enemies".
Another Capcom banger released in 2026. Combat is satisfying. Game is optimized.
近期玩过最好的游戏,9月开始的前菜
pretty good so far
最终BOSS真给我打爽了,可以说一场BOSS战就代表了这个游戏的所有优点,画面特效,战斗交互,过场演出全都拉满,单冲这最终BOSS我愿意给鬼武者9分 但是大量的通马桶和数值成长的正反馈稀缺 实在有些影响体验
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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