
An Oni Gauntlet-wielding samurai makes a stand in Kyoto against the encroaching Genma menace. Through gritty, blood-soaked brawls, he searches for his reason to fight. What fate awaits at the end of his path?
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 23.6Kreviews | 90% | #50 | $66M |
| $69.99 | 6.5Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2447 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
25小时全收集通关,后面再耍训练场,优缺点十分明显,有2个比较大的问题,小问题更是一堆,应该可以做的更好的,感觉是态度问题,为防止卡表再试探底线,我决定给个差评。首先是战斗系统,给了几乎所有反击类招式,但是主动进攻只有平A,过于头重脚轻,好处是反击选择非常丰富,坏处是想用只能被动等,偏向被动没问题,但是敌人得匹配你的动作系统吧,boss攻击频率高还好,小怪是完全没有配合的傻等,极其无聊,根本没有设计这块,这是难度低的主要原因,我特地去了解了下老鬼舞,只是一闪算主要特色,并不是完全被动的游戏,而且至少也不会只有一把武器,鬼之武具这种不能随时用的东西配叫武器吗?就是把武器阉割成了技能,也没有只狼那种学习后可以加入派生的连招,偷工减料还不限于此,不算换皮一共11个boss,设计到是可以,特别是弁庆、风雷和最终boss,但是这11个boss一半以上重复使用还不止一次,前期就开始换皮重复是不是太不要脸了?仁王这么扣的游戏都只是在后期重复。精英怪2种百秽打了12次和剑魔8次,说明一下这两不算boss,升级手要刷他们的素材。小怪少的可怜就9种,大部分情况还都是基础3款的各种换皮,而且你是说让打了16个小时基础杂兵的玩家,突然去打极致快慢刀的小怪?再说关卡非常平庸,都是一本道地图,估计一半的时间都在赶路,关键是跑的很累很无聊,后期地图给我绕麻了,目及所视的地方非要左绕一圈右绕一圈,还时不时出现很长一条路没怪愣跑的情况,托时长是吧?马桶支线一半在这些路上,大地图就是粪都放弃关卡设计了,不如剑星大沙漠好吧,场景各种重复使用,不管大图小图我都无数次惊叹这不会要我原路返回吧?给个返回骨片都会好很多啊,说另一个关卡也比较平庸的游戏噬血代码2,大部分也是一本道没什么惊喜,但至少腿着不会让你痛苦。然后是跟地图绑定的任务,包括蝴蝶任务几乎没有什么有意思的,全是没有营养的马桶,大部分技能点都在马桶里,你还不能不通,甚至主线都在通马桶,这游戏就是马桶构成的。美术很一般,只能说日本人对地狱的呈现也是到头了。故事很拉,武藏就是个被迫打黑工的,遇到剧情杀本来就不爽,还来这么一出,嫌弃的时候就压力你,有求于你了马上就另一幅嘴脸,我的表情跟武藏是同步的,一边嘴里憋着气一边心里想着,一群煞笔,就不会正常说人话是吧?主角团这帮人像是根本看不起武藏,看门老大爷战斗爽,臭小鬼给我整无语了,手笼女老是搞得好像是她跟武藏合砍一样,最后都没直接帮武藏拿掉手笼。反派非常脸谱化,毫无刻画的一群愉悦犯,能想到的动机就是疯了,堪称武士疯人院
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best JP #5, worst UK #100 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Spanish - Latin America, Portuguese - Brazil*, Polish, Russian*, Simplified Chinese*, Traditional Chinese +2 more
| $69.99 |
| 405ratings |
| 92% |
| Top 100 |
| not modelled |
| $69.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
优缺点都很明显的游戏,但是真的上头
100% GOTY contender
叽里咕噜说什么呢,吃我一闪!
攻击太慢了 玩p都没这么痛苦过
一天不通马桶我浑身难受一天不通马桶我浑身难受一天不通马桶我浑身难受一天不通马桶我浑身难受一天不通马桶我浑身难受一天不通马桶我浑身难受一天不通马桶我浑身难受一天不通马桶我浑身难受一天不通马桶我浑身难受一天不通马桶我浑身难受一天不通马桶我浑身难受一天不通马桶我浑身难受一天不通马桶我浑身难受一天不通马桶我浑身难受一天不通马桶我浑身难受一天不通马桶我浑身难受
程よい難易度で、アクションが爽快。
Good game Recommended :)
游戏是好游戏 通马桶能让玩家在三个地图里射15只真主 很难想象是人类设计出的任务
I don't think I remember the last time I cried at a story from a game. Onimusha: Way of the Sword absolutely blindsided me. Story: 10/10. Gameplay: 10/10. Genuinely one of my top 5 games I've played in a long while. The narrative is grounded and emotional. The combat feels tight and rewarding. What a pleasant surprise and accomplishment from Capcom. They brought serious care to this one.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $67.5M | 22.6K | 60% | $69.99 |
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| — | 0 | — | — | |
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