
An Oni Gauntlet-wielding samurai makes a stand in Kyoto against the encroaching Genma menace. Through gritty, blood-soaked brawls, he searches for his reason to fight. What fate awaits at the end of his path?
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 23.6Kreviews | 90% | #50 | $66M |
| $69.99 | 6.5Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2447 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
道理上评价这类动作游戏如果给好评的话我都要说动作帅,打击手感好,玩起来有爽快感等云云 但是对于这作鬼武者,我不得不提一句它的剧情编排相当不错,松弛有度,我甚至在里面看到了一点成龙大哥的风格。 宫本武藏不仅是各位在游戏内帅气的分身,也是你的嘴替。 它会吐槽“那么多打个屁啊,先跑”,也会吐槽“你们鬼族有病吧,搞出那么多迷宫” 好吧,以上吐槽是我夸张化的,不过大体是有这样的抱怨。 演出上虽然人脸建模依然是我不太喜欢的真实系,但是翻译的接地气以及诙谐的内容依然让我在一个“通马桶”游戏中没有对剧情感到不耐烦。 但是说到通马桶,又有什么游戏是不通马桶的呢。
I love the combat in this game so much. Finally parrying isn't braindead simple and it has many levels of execution. However, if only the could make the enemy AI a bit more aggressive then i would give it a 10/10. Parrying wont work if the enemy stares at me for 10 seconds before making any move. Also I noticed the its very rare to get hit by multiple enemies at the same time (2 melee i mean), its always one at a time when facing a group which contributes to make that game a bit slow and boring at times. And because of that i give it only 8.5/10 IMO
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best JP #5, worst UK #100 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Spanish - Latin America, Portuguese - Brazil*, Polish, Russian*, Simplified Chinese*, Traditional Chinese +2 more
| $69.99 |
| 405ratings |
| 92% |
| Top 100 |
| not modelled |
| $69.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game!
i cant stop playing. CAPCOM just knows how to make games that the gamers will enjoy. the combat is smooth, the story is somewhat goofy but its funny. very worth the £60. bosses are challenging but not too hard like elden ring. its very balanced
纯粹的战斗爽,味太太太太正!
A great return to form. Glad to see a new Onimusha game. The combat is super visceral and fluid. I'm a bit of a button masher, so I've had to really slow down and read attacks before going on the offensive. It's a game where you really have to take the combat slow and be far more methodical in your attack and defence. Really great game. Well worth a buy and looks a contender for GOTY
好玩
15 hours in solid 9/10 must play title.
打的好爽爽爽爽爽爽爽爽爽爽爽爽爽爽爽爽爽爽爽爽爽爽爽爽爽爽爽爽爽爽爽爽爽爽爽爽爽爽爽爽爽爽爽爽爽爽爽爽爽爽爽爽爽爽爽爽爽爽爽爽爽爽爽爽爽爽爽爽爽爽爽爽爽爽爽爽爽爽爽爽爽爽爽爽爽爽爽爽爽
Feels like a mix between Sekiro and Devil May Cry. Which i can vibe with. Combat feels a little easy, but that doesnt bother me personally. Characters are likable so far, graphics great and runs great even with ray tracing.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $66.5M | 30.4K | 81% | $53.99 | |
| $65.5M | 88.4K | 88% | $29.99 | |
| $66.5M | 112K | 94% | $24.99 | |
| $65.4M | 140.8K | 72% | $39.99 | |
| $64.7M | 95.5K | 84% | $39.99 | |
| $67.5M | 22.6K | 60% | $69.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $39.5K | 110 | 79% | $14.99 | |
| $3.9K | 19 | 84% | $8.60 | |
| $1.3K | 23 | 100% | $4.99 | |
| $1.2K | 6 | 100% | $9.99 | |
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