Revenue is a rough estimate from public install counts × genre ARPD — order of magnitude only.
"Can you survive one more floor when the next move could go wrong? In OneBit Adventure, every step gives monsters a turn too, turning a pixel roguelite RPG adventure into a careful dungeon crawl with loot, classes, and offline play. Pick your hero and make the next move count! A run in OneBit Adventure can feel calm for a few steps, then dangerous right after. The monsters move with you, so crawling through pixel dungeons is really about timing, loot, health, and knowing when not to take another fight. Level up, stay careful, and see if this run goes deeper. ⚔️ Traditional Turn-based Roguelike combat This is more about careful moves than fast tapping. Each step can open a path, start a fight, or put your hero into trouble. You can swipe or use the d-pad as you explore, but the real choice is usually what comes next. Attack, heal, move away, save an item, or risk one more turn. 🧙 Choose your class and build your hero Pick a hero class that matches your playstyle and grow stronger through each run: ✔️ Warrior for close-range power ✔️ Archer for ranged attacks ✔️ Wizard for magic damage ✔️ Necromancer for dark abilities ✔️ Pyromancer for fire-based play ✔️ Blood Knight for risky survival ✔️ Thief for speed and clever moves A class choice changes how the run feels. Some heroes are safer early, some need better timing, and some become much stronger once the right skills and loot start coming together. 🏰 Pixel dungeon crawl with loot Caves, Castles, the Underworld, and other areas all bring their own danger. Some rooms give you coins or useful items, while others put a monster or boss right where you did not want one. Loot matters here. Find gear, collect coins, buy items, heal when you can, and unlock skills as your hero gains XP. A good item can save a run. A bad choice can end it. That is what makes the dungeon crawl hard to put down. One run is about exploring carefully, another is about a lucky loot drop, and the next one might last longer because you leveled up at the right time. 📱 Play offline or compete online OneBit Adventure can be played offline, which makes it easy to start a quick run, continue during travel, or play longer without worrying about an internet connection. When you are back online, your best runs can still matter through the global Rankings. It works as a quick offline RPG when you only have a few minutes, but longer dungeon runs can turn into a tougher roguelite challenge as you push deeper. 💀 Fair challenge, no loot boxes OneBit Adventure is about skill, builds, and decisions. There are no loot boxes. Progress comes from learning enemies, using items well, choosing the right upgrades, and knowing when to take a risk. If you enjoy pixel RPG games, dungeon crawler games, traditional roguelike games, or turn-based RPG adventures, this game gives you a clean retro style with real survival pressure. Why play OneBit Adventure? ✔️ Pixel roguelite RPG adventure with retro one-bit style ✔️ Turn-based combat where each move matters ✔️ Dungeon crawl gameplay with loot, bosses, XP, and upgrades ✔️ Multiple hero classes with different playstyles ✔️ Offline RPG play with optional online Rankings ✔️ Endless adventure built for replayability ✔️ No loot boxes, just skill-based progression Download OneBit Adventure if you love a pixel roguelite RPG with slower, smarter dungeon runs sounds like your kind of game. Use turn-based combat, find loot, build hero classes, and play offline when you need to. Choose your class and chase a run worth surviving!"
OneBit Adventure Roguelite RPG has grossed an estimated approximately $5.9M on Google Play.
About approximately $5.9M gross, estimated range approximately $1.5M to approximately $23.7M — roughly approximately $3.7M net to the developer after refunds, VAT and Google Play's cut. Very wide range: see how often ranges like this hold on accuracy. How we estimate →
Estimated range $1.5M – $23.7M. Not checked against reported figures. How we estimate →
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent rating growth (our daily snapshots) at its own installs-per-rating ratio — a momentum signal, not a reported install count. No revenue pace: the spend per install behind our revenue figure is a lifetime average, not a daily one.
Related
Not enough data to name similar games: no other game shares enough of this one's tags.
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $5.9M | 11.6K | 80% | Free | |
| approximately $5.9M | 79.9K | 89% | Free | |
| approximately $5.9M | 66.4K | 94% | Free | |
| approximately $5.9M | 9.3K | 89% | Free | |
| approximately $5.9M | 68.8K | 91% | Free | |
| approximately $5.9M | 41.9K | 93% | Free |