
One Turn Kill is a PvE card game where card drawing and deck control are the keys to victory. Engage in battles limited to a single turn for an exhilarating, suspenseful experience.Join the protagonist in a pixel art wasteland to face off with the strongest of enemies and see what story awaits.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 27 → 3.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
One Turn Kill is a PvE card game focused on drawing and deck control. The system is centered around the thrill of drawing cards and the challenging condition of defeating the enemy within a single turn. Even just one slip-up may be fatal, leading to a suspenseful and unique play experience. Join the protagonist in a pixel art wasteland to face off with the strongest of enemies and see what story awaits.
Unique system where draws cost:
Drawing cards from the deck costs card uses. Enjoy highly reproducible combos with abundant draws while also strategizing to avoid running out of cards.
Synergistic deck building:
Cards and skills differ in their compatibility. By skillfully combining them, you can achieve more powerful effects than when using them alone. Players can unleash a wide range of strategies using a deck limited to 20 cards. How you build your deck will determine whether or not you are victorious.
Speedy and suspenseful one-turn battles:
If you cannot defeat the enemy on the first turn, the enemy's counterattack will soon determine who wins. This condition allows you to enjoy tough battles requiring quick and precise action.
Using cards allows characters to move in sync with one another with rich animation. Enjoy catchy background music that matches the game's quick pace and lingers in your ears, creating an even more immersive gaming experience.
Genres
Engagement
Reviews
Themes across 141 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
なかなか面白いじゃん。
niv mizzet simulator
回合结束后,我就会死 姐姐真的好帅,各种意义上的帅,超级无敌帅,永远忘不掉的帅
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $341.7K | 551 | 91% | $25.49 | |
| $342.2K | 2.6K | 96% | $7.49 | |
| $342.2K | 1.1K | 94% | $9.99 | |
| $341.4K | 1.1K | 77% | $14.99 | |
| $341.3K | 491 | 74% | $19.99 | |
| $341.1K | 20.6K | 97% | $1.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.3K | 19 | 95% | $9.99 | |
| $96 | 0 | — | $3.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $1.5M | 653 | 68% | $69.99 | |
| $268.8K | 1.5K | 84% | $8.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, Traditional Chinese
Hours played at review time, across 142 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Un juego bastante corto pero disfrutable, el soundtrack es una maravilla, pero pues como siempre depende de gustos, me hubiera gustado que fuera mas largo el juego y con mas historia, pero me agrado hasta el final.
i suck at this game 10/10
Good lttle game
A fun game to play for downtime and if you need a quick break. It's gradual difficulty and deck building will ensure you don't just rush through the game and will make you think about what cards you're putting into your deck. If you like Slay the spire, You will probably love this game.
つまんない
Slay the Spire, this is not. In fact, I'd say it's better. This is one of my favorite indie games, and an easy 10/10 recommendation for anyone who found this charming gem. It doesn't cost much, and it can be binged in a weekend. Just buy it already. Now, that high praise comes with setting expectations correctly. This is not Slay the Spire. Don't expect to get hundreds of hours of enjoyment from One Turn Kill. I clocked ~15 hours, and that includes 100% achievements and about 4 hours of my own personal quest to kill the unlockable test dummy that has 99,999 HP when the final boss only has 900 HP. Yes, it's an impossible challenge and a grind with no reward. I still enjoyed it. I was technically "done" with the game at 10 hours, but I wanted to keep playing it more so I created an artificial challenge for myself. One Turn Kill is based around the idea of killing bosses in a single turn. However, that's a bit of a little white lie. Yes, when you click the "end turn" button you instantly die. But that doesn't make the game boring. The little white lie is that the real "turn" is playing one card. Every enemy has different disruption effects they activate in the middle of your turn, based on how many cards you've played. Winning before you run out of cards is a real test of strategy that keeps OTK interesting long after the ending. The "deckbuilding" tag is quite literal. You build a single deck, and you must kill up to five bosses with that same deck. There are active abilities you earn after defeating each boss which gives it a slight rogue-like twist, but the primary challenge of the game comes from being able to build a single deck with enough damage to kill every boss, plus enough consistency to avoid getting a dead hand against any of the disruption effects the bosses have. It's a surprisingly deep challenge, and the cards are all designed to have multiple synergies with multiple types of decks. You'll spend as much time in the deck building screen and test dummy theory crafting which cards to add and remove to make your deck perfect. Sometimes you'll make minor tweaks, but eventually you'll realize your combo doesn't generate enough consistency and you'll go back to the drawing board and redesign an entirely different combo. I think I played with every major archetype, and the combos are all unique and interesting in their own ways. Mechanically, beating bosses rewards you with upgrade points to spend on making your cards better, and you can add either the upgraded or downgraded version to your deck. The game is well designed enough that some combos might want the downgraded versions, and that's high praise. OTK is full of incredible design decisions that challenge your previous expectations about card games, and I consider that high praise. You'll willingly pick and activate the power that adds six unplayable do-nothing "overload" cards to your draw pile. You'll learn to fear the boss that reduces the cost of your cards because reducing the cost of your cards is a huge problem. Any game that can flip your expectations on your head that much is an incredible game. One Turn Kill also has a better take of the StS 2 Knowledge Demon boss. However, that's spoiler territory. You'll quickly learn that the most powerful card in the game is "Axim Core", which plays a part in the narrative as a powerful device that slowly corrupts the user by corrupting their body. And no, that's not just a narrative plot device. I've managed to softlock myself by overdosing and filling my deck with nothing but Axim Core which doesn't deal damage. I wasn't even upset. I love good ludonarrative harmony. I had a good laugh, pressed the end turn button, and tried again. If that doesn't sell this game to someone, I'm not sure what will. I've focused on the unique and interesting mechanics, but the soundtrack has ~5 incredible tracks, the story is predictable but charming, and the art direction and animations are . Those elements all hold up well, as long as you remember it's a $8 indie game, and not a $80 AAA game. There are some minor technical nitpicks, like a lack of settings and problems if you draw 50+ cards at once, but those are acceptable limitations, I think. OTK is well priced for what it's offering. So go play the game yourself and find out what I'm talking about. It's lots of fun for a short weekend.
システムやグラフィックがしっかり練られていてクオリティが高い。 ただリピート性は薄く、上手な人は1日がっつりやるだけでトロコンできそうな位のミニマムさ 時間をとってやるというより、隙間時間にやるようなライトさを求めてる人には強くお勧めできそう 個人的に3戦目のボスは嫌いです(血走った目)
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