
Redshift Blueshift is a tournament-ready pong-like 2D shooter in which two pilots fight for glory in their variable paddle ships! Power up your shields, unleash a horde of drones and homing missiles on your opponent and keep the hyper-ball in play! Supports local multiplayer and single player vs AI. Gamepad strongly recommended.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
- I hit the ball. - I shot the thing. - Friend died. - Laughed at friend. - Died too. swirly eyes/10
It's called One Ship Two Ship Redshift Blueshift for god's sake Buy it.
This game is amazing. You play a little spaceship with a ball that bounces on walls, breakout/pong style. Every time the ball bounces off the top, the color (and therefor the person who must hit the ball) changes. So far, pretty nice game with pretty graphics and nice music. But then, there's these little cubes that drop from the top colored to your ship. When you hit them, they do one of three things: 1. release 3 missiles that target the other player but turn slowly 2. spawn a turret that moves around slowly and fires white spheres that can hit both players, but are aimed at the opposing player 3. a shield that absorbs one hit from a missle or above mentioned white sphere When you get hit, you're stunned for a moment and can't move. At first, this doesn't seem all that bad, but if you get hit at the wrong time, then you can't bounce the ball, and your opponent gains a point. Because of this, strategy is not simple. This game elegantly combines both skill (in being able to hit the ball in the way you want) and quick thinking strategy. All in all, worth the money ten times over. I can't wait for network multiplayer.
Awesomely fun local multiplayer. Want to have an arcadey LAN? Get Redshift Blueshift, Nidhogg and a Windjammer arcade cabinet, draft your tournament tables and prepare for the best time of your life. The controls are tight, the gameplay is intuitive and quick to pick up and completely skill-based, no RNG nonsense. Music and visuals are spot on, and the game runs very well vene on modest hardware. There isn't much to say about the game, it's very simple in a very [b]VERY[/b] good way.
[b]Redshift Blueshift[/b] is a local-multiplayer arcade game that's equal parts [i]Pong[/i] and old-school shmup. Originally conceived for the game jam, [url=http://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=11474]Ludum Dare 30[/url], this Steam release sees enhanced graphics, tougher AI, controller support, and various other polished nuances. The game is simple; two spaceships volley a hyper-ball back and forth until one misses. Along the way, players can shoot canisters to send drones or missles to their opponent, or equip shields to protect themselves. It's fast, chaotic, and totally fun. Usually, it's hard for me to have fun playing a local-multiplayer game alone. However, I can confidently say that it delivers a pretty fun single player experience, and the AI definitely impressed me. The game starts you off at an easy pace, letting you learn the game and how to handle your ship. As you get better and beat the computer, new difficulties are unlocked, testing your skills with a blend of twitchy movement and fine ball-control. This game can easily appeal to casual and hardcore players alike; it's really easy to pick up for a game or two or challenge yourself to unlock all of the achievements. Also, if you're super competitive, you can shoot for the highest score on its global leaderboards (which is no easy feat, speaking from experience). Graphically, the game uses charming pixel art that's easy to read during the frenetic gameplay, along with character portraits that even taunt when one player makes a mistake. However, the experience wouldn't be as good without its amazing [url=https://01010111.bandcamp.com/album/redshift-blueshift-original-soundtrack]soundtrack[/url]. It's an awesome combination of chiptune and rock and makes all the action even more exciting. The biggest draw for me is the price. I honestly feel that $8.99 is a little steep for what feels like a $5 game. I ended up getting a copy from [url=https://indiegamestand.com/deal/?saleId=326]IndieGameStand[/url] for $1, and it's definitely a great addition to anybody's game library. Players also might be frustrated with the lack of content that there really is. Still, you will definitely get more than a few hours' worth from its single-player campaign against a well-designed AI opponent. If price is a huge factor for you, I'd suggest waiting for a sale. I also recommend having a buddy around; I've had some of the most fun games just playing against my little sister. [i]Redshift Blueshift[/i] is an amazing love letter to 80's/90's era anime, videogames, and music. This game is a great gem to play, and I highly recommend it. [b]TL; DR:[/b] For fans of [url=http://store.steampowered.com/app/261180/]Lethal League[/url], [url=http://store.steampowered.com/app/94400/]Nidhogg[/url], and other competitive couch multiplayer games.
Love the game! Multiplayer is definitely where it is at with this game. Keeping track of the ball gets to be ridiculous and amazing all at the same time. Would highly recommend to others to try out. 10/10 Stars :)
"Dang, I wish this had online multiplayer! You can even have player characters trash-talk each other so you don't have to, it's perfect!" Alas. As it is OSTSRB is just another perfect couch versus game for all you sibling-having, friend-inviting weirdos.
Though expensive considering the current amount of content (hoping for 2vs2 and more game modes and on-line multi-player), especially when you're looking for a single player experience (wouldn't recommend that), [b]it's a blast in versus mode.[/b] Great argument deciding tool above that :) Pick it up on sale and have a great time with friends.
Sinceramente non lo pagherei più di 2/3 euro ma se vi piace l'idea di un pong/breakout/sparatutto questo gioco è il massimo, sopratutto per il coop locale. Da citare c'è anche l'ottima grafica e audio "stile retrò", molto semplici ma di grande effetto. Forse forse potevano fare qualcosa di più per i controlli considerando il resto, ma già adesso son più che ottimi. Davvero divertente. L'unica pecca è il prezzo, spero in aggiornamenti che lo rendano degno di tale, e magari anche in una compatibilità con i controller DInput.
I initially bought this game for incredibly cheap on Itch.IO, and actually considered repurchasing it at full price because I'd loved it so much... But let's get into my history with it. I first encountered this madness at MAGfest 2015, and I sucked at it. I sucked HARD. But I decided that, even if I sort of sucked, it was still a good game. So I left magfest with the little card directing me to Itch (but not the poster. I lost it.) and eventually bought the game and soundtrack for three bucks. I know, I'm cheap. So I played it against the AI, got good, and beat a few friends at it, even upvoting this sucker on greenlight when it came up there. I was so excited about this, but... I got a little busy and before I knew it, it'd been out for a whole month, and I just hadn't noticed the email with my code. As for the game itself, it's INTENSE. Two ships, bouncing a ball against the top of the screen as it goes faster and faster. Firing at powerup boxes, trying to ensure that the other guy gets swarmed with missiles and drones, listening to some sweet chiptunes. Watching the pilots taunt each other, making your own banter with your human opponents. The ball keeps going faster, the screen fills with more and more danger, you feel the beat pick up, and... You probably discover that your friend's getting good at this. On a final note, the game's seen a lot of changes and improvements. The AI, once barely able to play a novice, now has multiple difficulty settings, and is actually really hard to beat. The taunts can be toggled on and off, just in case you don't like them. The gameplay feels a little updated, more flowy and smooth somehow. Do I recommend it? Yes, but just keep in mind that it's best played against humans. Do I think it needs any additions? Maybe. I still don't see an option to have first player be blue pilot, and I much prefer playing as him. Maybe more ships could be added. But as it is, it's still a rad game. No regrets whatsoever.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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