
One Shell Straight to Hell pits a heavily armed Padre Alexander against hordes of demons and the possessed in an isometric dungeon crawling, roguelite shooter with a pinch of base defence mechanics and a surly attitude.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 31 reviews with recorded playtime.
Reviews
Writing this review in hope the developers take it as feedback and make some updates. Despite my commentaries above, I think is a nice game! Got it from Fanatical, a sweet deal. Anyway, I liked the concept, but the movement is not adequate for a fast-paced shooter. The invasions are nice, something like Orcs Must Die. But there are too much clutter in your way. Every two steps you bump and get stuck in someting with sharp edges. I am no developer, but at least as an analogy, I strongely suggest to "round" the hitboxes. I am in a rush to kill hordes of demons, I need to fly and glide through the map. The game is about adrenalin and "last-man-standing", not platforming. This lead me to the second adjustment: more range to build the traps. I am already bumping in everything, with a timer rushing, but I need to be 1 meter close to where I want to build. Would be nice to build from the general map, just like repairing does. For some reference, In Orcs Must Die you can place traps on the whole map almost without moving at all. Addend: ultrawide support, please!!!!
Fun twin stick shooter which mixes a couple of genres.
OSSTH is a video game that mixes roguelike and tower defense elements, all with a twin stick shooter gameplay. These gameplay elements and genres are melted in a clever way, with skillls and crafting elements for shakin' things up whenever the player gets bored. On the top of all of this we have the mood: let's imagine an horror low budget movie, with some kitsch element in. The only thing that can make this game better is a co-op mode :D
Stars received: 2.8/10 _ Note: v.5 [0.0 to 1] = personal impressions [0.4] Controls & Training & Help [0.4] Menu & Settings [0.4] Sound & Music [0.2] Graphics [0.3] Game Design [0.3] Game Story [0.4] Game Content [0.2] Completion time (level/game)? [0.2] is it Enjoyable & Fun? [0] Could it hold a spot in Favorites? (& if the Game can be repeatedly played again) [0] BONUS point: Multi-Player related [0] BONUS point: Review for VR [N] - if Registration is required with providing PII Game description key-points: Lego like pixeled content with a view from above Overview: glitch`y and buggy game, with highlight on incomplete or improper design decisions. easy skip.
It might just be the accent, but Padre gives off Jon Constantine vibes. https://www.youtube.com/watch?v=9eSU7ksXpc0 If you want to watch me play One Shell Straight to Hell, click my link. You are The Padre, a man of the cloth with a sarcastic mouth. You carefully balance the twinstick roguelike genre with base defense, and somehow the combination works. Stages alternate between exploration and base defense, and the game shines with its base defense. You protect multiple rooms, have plenty of upgrades to choose from, and you're the hero who keep the whole thing together. Personally, I wish the whole game was the base defense element. It's an excellent twist on the genre. The dialogue includes plenty of bad jokes to either entertain or annoy you. Controls are a bit unintuitive and take a while to get used to. But there's something about One Shell Straight to Hell that shows the love that was put into it, and the twinstick base defense is addictive.
This game has a lot of interesting ideas going on in it that do work decently but I think it could use some improvement. The base defense does get repetitive over time and for that matter so does the exploration especially early on. The biggest improvement I see would be from making sure any opened door in the Mansion instantly reveals the room + moving all enemy spawns away from doors since currently nearly every door causes the player to get hit just to see the room. The story pickup items commonly cut off their text before the player can read the whole thing in the English mode so that needs resolved. Another is a change in progression to make the player get more experience and coins based on the strength of defeated enemies. Tightening up the combat by making attacks more impactful and making sure the base defense mechanics progress in a more consistent manner would go a long way too. All that said the setting and charm of the game overall makes up for most of these shortcomings and the game should last most players between 4.5-6 hours.
Needs some sort of Save function, unless you need to start a new game from the title screen all the time.
https://youtu.be/vlv9rpZbto4 Neat idea, neat game. Link above shows the initial tutorial and what to expect when you dive into this game. It's part noir detective, part Luigi's mansion, part defend the tower. You explore throughout the mansion in an effort to assist the inflicted family, but all the while you have to be conscious of the front portion of the location which is routinely attacked by waves of enemies. Gameplay is simple but fun, main character is a funny guy, and it's easy to pick up and play for a little here and there and then be able to dive back in. Be forewarned; if you let the mansion get overrun, you have to start a new game. Protecting it is of the highest priority. Thumbs up, recommend!
Middelmådig tjuvaktig tommeltottskyttar. Sikkert heilt ok om du legg sjela di i det, men spelet fanga aldri meg. Laber story, laber gameplay, laber grafikk - fin musikk...
[b]The Padre: One Shell Straight to Hell[/b] coloca o jogador no controle de Padre Alexander, um padre caçador de demônios, em uma missão para proteger uma mansão e explorar masmorras. O jogo combina tiro isométrico e defesa de base, mas a jogabilidade é prejudicada por controles imprecisos e movimentação lenta. As armas variam, mas têm pouco impacto, e a progressão é desbalanceada. A narrativa, focada em um portal demoníaco, é superficial e não engaja, apesar de tentar humor negro. Os visuais em voxel são simples, com ambientes repetitivos, e o som não adiciona valor à experiência. As masmorras e fases de defesa carecem de profundidade, tornando o jogo monótono. [b]The Padre: One Shell Straight to Hell[/b] apresenta uma ideia interessante, mas falha na execução. A falta de polimento e a repetitividade comprometem o resultado, deixando-o aquém do esperado.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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