No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
The car at the door has its front end caved in. It's sitting right there between you. "Car has no damage," he says. Nobody in this trade tells the truth. In a minute. Haggling "One owner from new." "Original color, never repainted." "Had it for years, my pride and joy." If it's his pride and joy, why is he selling it. Not your problem. Your problem is the registration and the inspection report in your hand. If the registration lists three owners, "one owner from new" falls apart on the table and the price comes down with it. Accuse him with nothing in your hand and he tightens up, and so does the price. Nobody tells you the lowest they'll go; you read it in how they give ground. Some of them just get up and leave. The workshop You beat the dents out with a hammer, paint the car with your finger, fit rims and a spoiler. What goes in as scrap comes out onto the floor gleaming. The next day a buyer walks in, you say "gently used," and you don't blink. Auction day The day opens in the auction hall. You bid against rival dealers. You can go in blind on a lot nobody has opened: sometimes it's a classic, sometimes it's a lesson. End of day Rent comes out, the ledger closes. Did you turn a profit today, or did you just move cars around? The numbers will tell you. You buy the game once and all of it is open. No ads, no energy bar, nothing to wait for. Gold packs are optional and they're there for the livery collection. English and Turkish, switched from inside the game. Saves carry across your devices with iCloud. iPhone, landscape. You're the hunter when you buy. When you sell, you're not.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
About
The car at the door has its front end caved in. It's sitting right there between you. "Car has no damage," he says. Nobody in this trade tells the truth. In a minute. Haggling "One owner from new." "Original color, never repainted." "Had it for years, my pride and joy." If it's his pride and joy, why is he selling it. Not your problem. Your problem is the registration and the inspection report in your hand. If the registration lists three owners, "one owner from new" falls apart on the table and the price comes down with it. Accuse him with nothing in your hand and he tightens up, and so does the price. Nobody tells you the lowest they'll go; you read it in how they give ground. Some of them just get up and leave. The workshop You beat the dents out with a hammer, paint the car with your finger, fit rims and a spoiler. What goes in as scrap comes out onto the floor gleaming. The next day a buyer walks in, you say "gently used," and you don't blink. Auction day The day opens in the auction hall. You bid against rival dealers. You can go in blind on a lot nobody has opened: sometimes it's a classic, sometimes it's a lesson. End of day Rent comes out, the ledger closes. Did you turn a profit today, or did you just move cars around? The numbers will tell you. You buy the game once and all of it is open. No ads, no energy bar, nothing to wait for. Gold packs are optional and they're there for the livery collection. English and Turkish, switched from inside the game. Saves carry across your devices with iCloud. iPhone, landscape. You're the hunter when you buy. When you sell, you're not.
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Media
Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | 0% | $2.99 | |
| — | 0 | 0% | $0.99 | |
| — | 0 | 0% | $0.99 | |
| — | 0 | 0% | $1.99 | |
| — | 0 | 0% | $0.99 | |
| — | 0 | 0% | $0.99 |