Revenue is a rough estimate from public install counts × genre ARPD — order of magnitude only.
One mage. Endless clones. One unstoppable army. Clone your hero mid-battle, merge your clones into stronger forms, and lead a magic army against endless waves of enemies. One Mage Army is a clone battle game where smart merging and sharp timing beat raw power. Anyone can summon a clone. Winning takes strategy — when to clone, what to merge, and which perks to pick before the next wave hits. ⚔️ SUMMON YOUR CLONE ARMY Duplicate your mage during combat and flood the battlefield. Every clone fights beside you, and timing your summons is the difference between overwhelming the enemy and being overrun. ✨ MERGE FOR POWER Combine clones to merge them into stronger versions with boosted stats and new special skills. Merge wisely — a smaller army of merged clones can beat a bigger one. 🔮 CAST RITUALS & SPELLS Perform arcane rituals to unlock powerful buffs and shift the battle in your favor. The right spell at the right moment turns a losing wave into a victory. 🧙 CHOOSE YOUR PERKS Every battle offers roguelike-style perk choices. Build a glass-cannon wizard, a summoning machine, or a tanky survivor — your perks, your playstyle. 📈 UPGRADE YOUR HERO Resources are limited, so every upgrade matters. Level up the skills that fit your build and push deeper into tougher waves. WHY PLAYERS STAY - Easy to learn, hard to master — clone and merge in seconds, theorycraft for hours - Every run feels different thanks to perk and merge combinations - Quick battles that fit your pocket, real depth when you want it One Mage Army is for anyone who loves clone army battles, merge games, magic survival gameplay, and strategy with a wizard twist. Summon. Merge. Survive the wave. Download now and build your one-mage army.
One Mage Army: Clone & Merge has grossed an estimated approximately $135.8K on Google Play.
About approximately $135.8K gross, estimated range approximately $33.9K to approximately $543.1K — roughly approximately $99.8K net to the developer after refunds, VAT and Google Play's cut. Very wide range: see how often ranges like this hold on accuracy. How we estimate →
Estimated range $33.9K – $543.1K. Not checked against reported figures. How we estimate →
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent rating growth (our daily snapshots) at its own installs-per-rating ratio — a momentum signal, not a reported install count. No revenue pace: the spend per install behind our revenue figure is a lifetime average, not a daily one.
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $135.8K | 288 | 93% | Free | |
| approximately $135.8K | 4K | 95% | $0.99 | |
| approximately $136K | 5.2K | 99% | Free | |
| approximately $136K | 143 | 74% | Free | |
| approximately $136.1K | 1.7K | 87% | Free | |
| approximately $136.2K | 1.2K | 96% | $4.99 |
Related
Not enough data to name similar games: no other game shares enough of this one's tags.