
One Last Toast is a single player retro-inspired action horror game set in a Venetian villa. Explore the intricate interiors, solve puzzles and battle relentless zombie hordes to reach the heart of the curse trapping you in this haunted estate.
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About
One Last Toast is a first-person adventure set in a Venetian villa owned by the Bepi's family.
You awaken in the chilling silence of a ballroom, surrounded by the deceased guests of the family's latest celebration. Just hours ago, you raised a glass to their new wine.
Now, the opulent Venetian villa is a tomb, strangled by monstrous vines visible beyond the windows, and haunted by a sinister force within its walls.
As perhaps the only survivor, your primary goal is to make it out alive.
Explore and find your way through the handcrafted Villa hallways, in an attempt to reach its very core.
Find the items you need to progress through the estate’s locked doors and hidden passages.
Battle nightmarish creatures with scavenged weapons, from melee to firearms.
Feel the impact of every hit with dynamic, physics-based reactions.
Survive: ammo is scarce and bullets should not be wasted.

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 31 reviews with recorded playtime.
Reviews
A quite short, but well crafted light horror game. If you are looking to introduce someone to Resident Evil style games, this would be a great way to step into the genre. The puzzles require a little thought, but are not difficult. The zombies are target practice level threats, but keep you on your toes. Resources are plentiful, so you do not feel starved for anything while playing. I enjoyed the game, and felt I got my money's worth. I like that it was first person, rather than the traditional third person over the shoulder or static isometric camera views. P.S.: I had to come back to complement the inventory system. The ability to sort general supplies from important puzzle items was a great mechanic. For such a 'small' game there were features in it that outdid the big budget games.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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