
100 (115!) tricky levels to solve “One Hundred Ways” to achieve it! The goal - make the ball reach its goal. Sounds simple - but it's not!
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The United States storefront in every case, so this compares stores and not countries.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 65reviews | 54% | — | $14.4K |
| $9.99 | 71ratings | 68% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Dieses Spiel macht keine Spaß. Man sieht nicht, ob der Ball jetzt beschleunigt ist oder nicht, um das diese vom Ventillator abgestoßen wird. Auch gibt es weit Bessere Spiele, welche das selbe Prinzip umsetzen und welche auch schon älter sind. Desweiteren muss man jedes mal, wenn man eine Gegenstand platziert hat zurück ins Inventar um genau denselben Gegenstand ein weiters mal zu platzieren. Die Kamera lässt sich sehr schlecht Steuern und es ist einfach nur langweilig dem Ball zuzusehen, da ich zirka 3/4 meiner Spielzeit damit verbracht habe. Ich kann dieses Spiel absolut nicht empfehlen aus oben genannten Gründen.
Lacks any information or animations on the level select screen, which is like a big map of playable level nodes. Same music on every level. Not really puzzles, just place the only allowed items into the level in the only sensible locations and hit play. A lot of levels need to teach mechanics, so in those levels you have no items and instead just hit play and you win.
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Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
类型是经典的小球进洞类的休闲益智游戏,设计上没有让人眼前一亮的内容,可以说是以前的同类型游戏的续作,并没有推陈出新,作为付费游戏而言不是很合算。游戏本身不支持中文,很多教程提示的不明显倒也不是很影响,做的不好的地方有两个:1.游戏不能调整设置,或者说设置可以改但是正常流程不成功,反正我是没能改变分辨率、音量;2.安装零件一旦放置其中很大一部分就很难再进行选中调整,经常由于选择不上需要重新关卡。在物理方面设计的也不是很合理。
A decent puzzle game, hidden behind buggy physics and controls. Some people may enjoy it, but struggling against the pseudo-physics and interface instead of challenging puzzles sucked the fun right out of it for me. Steam offers better puzzle games of the contraption builder and / or the physics variety. Go play those first. [url=https://store.steampowered.com/app/38720/RUSH/]RUSH[/url] for example, or maybe [url=https://store.steampowered.com/app/241240/Contraption_Maker/]Contraption Maker[/url]. [list] [*]physics are not consistent. Do the same jump 5 times and land in 5 different places. Usually it doesn't matter, but sometimes it does [*]physics often don't work unless you are following the planned mechanics. e.g. the ball bumps into an obstacle and comes to rest right in front of a ventilator. But the ball isn't rolling anymore, so it ignores the ventilator ... [*]unless it is very slow, you cannot tell the speed of the ball from the displayed movement speed. So you cannot tell how the ball will behave from the displayed speed [*]as many reviews mention, the editor sometimes stops working and you have to reset the level [*]every single time you place a gadget the inventory closes, so you have to open it again to pick up the next gadget [/list]
Netter Rätselspaß und mit 115 Leveln für einige Stunden Beschäftigung. Sehr leichter Einstieg, schwierigere Level erst gegen Ende. Leider ist die Umsetzung dieses Spiels miserabel, da sich die Kugel bei identischem Aufbau leider nicht immer gleich verhält. Allerdings gibt es meinem Eindruck nach stabilere und weniger stabile Lösungen, so dass man dennoch damit leben kann. Im Zweifel testet man seine Lösung halt mehrmals oder baut sie etwas stabiler. Und auch über die sonstigen Schwächen kann ich für den geringen Preis hinwegsehen (habe es für 2 Euro bekommen). Spieldauer waren bei mir für alle 115 Level etwa 5 Stunden.
гавно,фигня,херь
Played through all of the levels and overall it is a pretty good puzzle game. The major issue I have with it is the physics inconsistencies though. You can run a scenario 10x and get slightly different results with the same items down, which means you can have a correct setup, but will have to run it several times before it works, which is incredibly frustrating for what is essentially a physics sim. It also felt like the physics in the game would genuinely change in order to stop me from doing a specific kind of play and I felt liked I was running into invisible walls in terms of gameplay and didn't have the freedom to do my own thing. Also, how they handled speed in this game is really weird and I wish they gave like a spedometer on the ball or speed values on the boosters or something. Visually, the ball will be going fast enough to clear something, but it's official speed value isn't high enough, so it won't, which is crazy. I wouldn't say these issues were game breaking and I generally enjoyed the game honestly, but this seems like a simple thing to fix on their part.
I write this review having reached level 52. The game is a nice concept, get a ball from point A to point B, avoinding the traps, and using various gadgets to guide the ball. The first 10 levels are tutorials, which is not so bad. They are introduced by a robot guide who outputs some text which contains component descriptions and the goal to achieve. It's during these tutorials that you realise how frustrating the controls are, more on this later. Following the first 10 levels you're cut loose, and left to work it out for yourself. Every level is introduced by the robot guide. I think the guide is supposed to offer some kind of storyline, or perhaps it's suppossed to be an attempt at humour. The text has been garbled, and it rarely makes a great deal of sense and doesn't really add to the gameply. It becomes frustrating as you spend several minutes trying to see what the garbled words were supposed to be. This behaviour is passed off by the robot claiming there is some kind of problem - well it is a problem, a sense of humour failure on its part, ha, see what I did there? At the beginning of each level you see start point, end point, and various obstacles along the way. You move the mouse towards the edge of the screen to pan around. The scroll wheel zooms in an out. Panning is slow, and cumbersome. Zooming does not centre on the point, but the centre of the screen. Given that panning makes it near impossible to get something centred makes zooming awkward. There are two options for the camera, free movement, or locked onto the ball, the latter is useless when placing parts. In order to place part you need to open the inventory. And this is another frustration, you have to open the inventory every single time you want to place a part. This becomes tedious, especially when there is nothing to be gained from having the inventory close. The inventory needs to be permanently open. Anyone who has played Incredible Machine or similar will understand this. Having the invetory closed makes it difficult to assess how to design the solution for the level, so the first thing you'll do at the beginning of each level is open the invetory to see what parts you have. Placing the parts in the level is a matter of clicking the part and moving it in to the level and placing it. There are certain tiles that prevent placment, which adds to the difficulty. Parts can be rotated, by right-clicking. To finally place the part a single-left click is required. When a part is selcted two icons appear on the part, on the left a crosshair, and on the right an "X". The crosshair is clicked if you want to move the part, the X is clicked if you want to delete the part. Once you've placed the part, the icons don't always disappear, so you're never sure if it is still being interacted with, and frustratingly, half of the time the control of the part has not been released, so you inadvertanly move or rotate the part. Reslecting a part is a matter of left-clicking in the level. This does not always work, for about a third of the time. It then requires you to reset the level to get rid of parts, or re-position them. The conrols are terrible. The level design starts out as you'd expect, progressing gradually harder. I'm not sure what happenes to the level design after level 27, but it seems to flip-flop between one or two really tough puzzles, to some ridiculously easy challengs. Somewhere nearing level 50, all I had to do was place several jumps to ensure the ball crossed gaps in that path, nothing more complated than that. Previous levels to this point had required direction changes and speed changes. Another element introduced about level 30 was the requirement to collect a ring in order to complete the level. At this point I thought, ah, this is where the real challenges begin. But, no, collection of the ring has been required once so far in all the 52 levels I have played. Another frustration with the levels is that the phyics sometime goes a little screwy, where one run through will see the ball behave completely differently to another run through, despite no changes taking place. I once had my ball cataputled far off screen, yet when I ran the level again, it behaved as expected. There is no guide to what the perfect solution is, in fact I've completed some levels without using all the parts and was left wondering if I was supposed to or not. There could have been an additional elemaent of challenge here, giving points or star reward depending on how many parts you used. At levels 52 the assortments of parts and obstacles is very limited, and the levels all fairly small, so I don't see the complexity increasing, only my frustrations as the game misbehaves and I fight with the controls. The visuals are nice, and so is the accompanying audio. Unfortunately there are way too many frustations and bugs to make me want to complete this game, which is a shame, becuase it could have been a gem, but falls far short.
Вот это, я понимаю головоломка
Мне её подарили ,топ игруха!
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