
100 (115!) tricky levels to solve “One Hundred Ways” to achieve it! The goal - make the ball reach its goal. Sounds simple - but it's not!
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Chido (Y)
Netter Rätselspaß und mit 115 Leveln für einige Stunden Beschäftigung. Sehr leichter Einstieg, schwierigere Level erst gegen Ende. Leider ist die Umsetzung dieses Spiels miserabel, da sich die Kugel bei identischem Aufbau leider nicht immer gleich verhält. Allerdings gibt es meinem Eindruck nach stabilere und weniger stabile Lösungen, so dass man dennoch damit leben kann. Im Zweifel testet man seine Lösung halt mehrmals oder baut sie etwas stabiler. Und auch über die sonstigen Schwächen kann ich für den geringen Preis hinwegsehen (habe es für 2 Euro bekommen). Spieldauer waren bei mir für alle 115 Level etwa 5 Stunden.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
类型是经典的小球进洞类的休闲益智游戏,设计上没有让人眼前一亮的内容,可以说是以前的同类型游戏的续作,并没有推陈出新,作为付费游戏而言不是很合算。游戏本身不支持中文,很多教程提示的不明显倒也不是很影响,做的不好的地方有两个:1.游戏不能调整设置,或者说设置可以改但是正常流程不成功,反正我是没能改变分辨率、音量;2.安装零件一旦放置其中很大一部分就很难再进行选中调整,经常由于选择不上需要重新关卡。在物理方面设计的也不是很合理。
Мне её подарили ,топ игруха!
A puzzle game in which the results are random. It doesn't work. It's just like Bad Rats. Everything is horrible, from the music to the UI. Not worth 1 dollar.
Played through all of the levels and overall it is a pretty good puzzle game. The major issue I have with it is the physics inconsistencies though. You can run a scenario 10x and get slightly different results with the same items down, which means you can have a correct setup, but will have to run it several times before it works, which is incredibly frustrating for what is essentially a physics sim. It also felt like the physics in the game would genuinely change in order to stop me from doing a specific kind of play and I felt liked I was running into invisible walls in terms of gameplay and didn't have the freedom to do my own thing. Also, how they handled speed in this game is really weird and I wish they gave like a spedometer on the ball or speed values on the boosters or something. Visually, the ball will be going fast enough to clear something, but it's official speed value isn't high enough, so it won't, which is crazy. I wouldn't say these issues were game breaking and I generally enjoyed the game honestly, but this seems like a simple thing to fix on their part.
Вот это, я понимаю головоломка
Disappointing. The lack of any sort of physics on the ball make it hard to tell how to solve some of the puzzles, and also makes emergent problem solving sort of impossible. This game just makes me want to see if I can track down and play Whizzball again!
Да я в общем то и не играл, так, карты фармил
this game sucked. i bought it like 4 years ago but it sucked. dont get it
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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