
100 (115!) tricky levels to solve “One Hundred Ways” to achieve it! The goal - make the ball reach its goal. Sounds simple - but it's not!
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Tags: Casual - Marble Routing Additional Tags: Delete Local Content & Remove from Library TLDR: Overcomplicated object routing with placement of special tiles and interactive tiles. Very bland presentation. Spills over into the mechanical genre. Play Contraption Maker or Crazy Machines 3 instead. There are better mechanical games to be had and better marble routing games also. The whole idea to have tiles placed around the path of a moving object also reminds a bit of tower defense. Altogether this is sort of a hybrid mish-mash of all those things. Unfortunately they do not really come together as an entertaining cohesive whole. Try Momentum, Spectraball or the Rock of Ages series if you are into marble routing aspect instead. Removing 100ways permanently for declutter.
I hate this game so much
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
гениальная игра для разумистов 10 катаящихся шариков из 10
Вот вроде старались, но как же в этой головоломке хромает реализация управления. Если кратко: много лишних движений требуется. Ежели проще говоря: не хатите такой мороки даже не пытайтесь играть, но если отмести в сторону этот ключевой недостаток, то головоломка любопытная. - камера не фиксируется и на каждом уровне приходится заново корректировать - нельзя на зажатую мышь двигать камеру, а только клавишами - вместо удобного смещения девайса на зажатие мышки приходится сначала удалить его инвентарь и уже оттуда заново переставлять - требуются лишние клики для расположения девайсов по нужной оси направления - обучение исключительно текстовое, хотя здесь коротенькие 10 уровней обучалки и что мешало сделать для максимальной простоты освоения встроенные в них подсказки с подсветками что и куда ставить? - постоянно раздражает бьющий по ушам звук робота и звук падения шара в пропасть - нельзя ускорить шар, когда точно знаешь что все правильно
A brain-teaser game that is way too unpolished for its price in my opinion, some gameplay in the video https://youtu.be/bTPQ0-kph7s
挂卡小游戏
재활훈련을 하는건지 게임을 하는건지 알수없다 절대 비추
I like the game, but it's kind of glitchy... Pros: - Nice graphics - Clever puzzles that get harder around level 50 - Clever utilities for ball control Cons: - Graphics look good, but the ball movement is not consistent, has a tendency to pick up or lose speed for no reason, and treats every square like an individual entity (ie, when going around a corner in a tube, the ball doesn't roll smoothly through the corner, it rolls from one pipe, pauses, rolls into the corner pipe, pauses, rolls into the next pipe, pauses. - Game play is *not* consistent: sometime the ball will go "X" distance, especially when launched, and sometimes it goes X+n distance. So if it looks like the ball *might* have made it through the maze, try again and it might the second time, with no changes. Or maybe the third time. - Can be tricky selecting objects on the playfield if you want to move them or rotate them, like the mouse pointer and it's actual location aren't exactly lined up - Menus are a touch clunky. When you start a new puzzle, the inventory closes every time you select an item, so if you are placing multiple items, you're constantly re-opening the inventory... gets a little annoying on complex puzzles. Overall, still clever and fun.
Game is broken and wouldn't run correctly, gave up fighting it. Really needs an update.
Przyjemna gra logiczna w doprowadzanie kuli do celu.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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