
Fly across the moon in VR with a motion-controlled jetpack
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
For just four bucks this is really great fun. Movement and controls are awesome, the graphics are cool, you really feel like you are on the moon (I can tell this, because I know, of course :-) ) The shooting is not yet perfect, though: When you move, the rockets drift away, because the dev forgot to add the vectors of your movement and the movement of the rockets themselves (as they are shot by a moving 'ship'), so it feels like they are drifted by strong wind. Maybe a laser gun woud be better to simply avoid this issue. But anyway, once you are in this game, you really understand what VR is for. This on a flat screen would not make sense. We played it with the whole family and the kids (6 and 8) still struggle with the controls but everyone enjoys hoovering arround. And of course I am hunting best times, which is quite challenging. So compliments to the dev and a clear recommendation to buy. It is a lot of fun per dollar.
I went into this expecting nothing but pleasantly surprised. Essentially you use your hands to boost around the moon like Iron Man using your hands (with directional control and thrust of each hand) and shoot missiles at asteroids. It’s a good start for $3.99. I don’t think this is a good game for those new to VR. While I had no problem, I suspect it will be very disorienting for newbies. Issues\recommendations for developer: - You must use a mouse or keyboard to select play outside of VR. Fix this ASAP. I was waiting around in VR for the game to start. - The first level was ok but I could not figure out where to plant the flag. It just kept swapping hands. - Ramp up game play. The first level was almost too easy but I gave up before finding all 12 asteroids on the 2nd level. - Give us a HUD/map - Multiplayer could be awesome!
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Concurrent players on Steam, sampled daily since tracking started.
One Giant Leap utilizes my favorite new from of locomotion. The booster jets' physics feel nice and smooth, and it does a great job of making the sensation of flying fun. Opposed to at least 95% of the other VR demos I've tried out so far, this one is unique in the way that you feel free to move around, rather than being confined to a certain room size. Beyond the locomotion, the game is of course not extremely feature-filled, giving that it's an early-access demo. The modes it does have in place, however, definitely do an adequate job at letting you play around with the locomotion in a more arcade-like fashion, adding replayability. The rockets are satisfying to shoot and destroy the various asteroids with. I noticed another reviewer found himself getting motion sickness and stuttering, but I personally had no problems with this. Overall, definitely pick this up! Just for the experience of the booster jets I'd say its worth it, especially considering that it is an early-access game, with more in-depth features sure to come. Might as well snag it while its in early access for a lower price imo!
The locomotion in this game is perfect! Lack of actual game aside the movement alone could be adopted to create amazingly fun game. Dear dev, I know you are probably a 1 man team but if you could see your way to adding more to the game that would be fantastic and worth a premium price. -Flag does not place as some people have already pointed out. Suggestions. Enemies to fight, new weapons, buildings to explore, bigger maps, capture the flag mode (and multiplayer) Coop with missions, caves, some kind of character progression and persistance, loot and leveling. Add all that and you will end up with a best selling game I could happily pay £30 for.
This game was really fun. It was one of the first VR experiences were I freaked out a little bit when I lifted off the ground. It can be a little nauseating when you hit the ground but feel no physical impact, but that can't be avoided at this point in haptic technology. Definitely worth a download!
WOW, That's a lot of fun for four dollars. If there is a test to see who's vulnerable to vertigo in VR, I can't imagine a better test than this game. I started out rocketing right into the side of the crater and all I could think of was falling on the sharp edges of my wooden furniture and trying to figure out how I was oriented. Then when I hit the wall I had to just close my eyes until the collision noise stopped. But I made it through several rounds without puking or falling and hurting myself. It would also be nice if one side of the universe could somehow wrap to the other so I don't have to hit the blue curtain at high speeds, though that was still not as bad as hitting those craters and moon rocks. There were a couple of times when I swear I was looking right at the sign and my goals were complete but the flag would not deploy. It just swapped from hand to hand. I loved the rave gun. I didn't even try the other gun that was offered. I loved the white booster tubes. I got stuck in a black hole and I think I had to go forward or backward a level to get out. Shouldn't something more definitive happen, i.e. without my action? Flying around was fun just by itself, except for the blue curtains. I didn't have great control, but I've only been in the game once. Also, I think I may have skippied between levels a couple times without completing just because I was pushing the wrong buttons.
One Giant Leap is a fun little game with nice visuals and audio. The game is basicly flying through courses on the moon with the same “iron man” lokomotion as also seen in HVR and Richie’s Plank Experience. While some of the early missions might be a little dull, the real fun is with the Force Flight missions. Here you’ll fly through boosters that throws you across the moon while you’re avoiding (or exploiting) black holes. Once again it’s a small game so don’t expect hours of content here. But for 3.99$ it’s definitely worth trying out.
I have been waiting for a solid space/moon experience on the Vive, and this one hit the nail on the head for me. The locomotion using the booster jets is extremely smooth and feels perfectly natural. I didn't experience any motion sickness - my brain was convinced I was flying around on the moon. It was so immersive, that I spent the first 15 minutes just wandering around the terrain before even attempting the first 'course'. Although there are only a few things to do right now, it's enough to justify the price and (IMO) they are challenging enough to bring me back to beat my times. The last asteroid one is definitely a challenge to track them all down, but it became much easier when I realized you can turn on the "highlight" which shows you where they all are. I'm running the bare minimum VR-recommended hardware specs, and this game played beautifully for me. Dev, I hope you continue to put time into this and give us a few more courses to tackle. This game is one of the reasons I wanted VR. Great job, keep it up! TL;DR - This is a very pleasant experience floating around on the moon, well worth the price of admission.
This is pretty awesome. The first time I've seen this type of movement with VR used. Almost fell over a couple of times. Amazing!
Great new locomotion method - a good sense of vast open space, and enjoyable game mechanics. No nausea, this game is a pleasure to play!
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