
Help a royal child find their way through their dreams! Use cards to build paths, create combos, and adapt your strategy as each run brings new challenges and bosses. Will you let the nightmares take over?
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
A Slavic fairy tale roguelike where you build the dungeon as you go.
Arrange the rooms to create your own path through the child's dreams. Combine them to defeat your nightmares, and progress further with each run.
Build your deck from unique cards with powerful effects.

Place rooms to progress across the grid.
Engage enemies to earn currency or add new cards to your deck.
Spend currency to expand and upgrade your deck.
Optimize your deck, defeat enemies, and conquer the final boss.
Replay runs to craft entirely new decks and strategies.
Dive into a universe inspired by Slavic legends
Enjoy a clever combination of real-time puzzles and deckbuilding.
Play a roguelike game where building your deck allows you to express your creativity.
A sharp, and empowering experience designed for mastery
Genres
Stats
Languages: English*, French*languages with full audio support
Engagement
Reviews
Really cool game, but it feels weird to only have a prologue and chapter 1. It seems to have a fair bit of replayability, though, which is nice. Update: I've now beaten Chapter 1 three times. This game's fantastic. It feels a little barebones, kind of like playing a board game like Carcassonne without any of its expansions, but the gameplay loop is fun and interesting. The game's definitely worth playing in its current state, and I'm excited to see the new content the devs are working on.
What a lovely game! Very cleverly designed, just the right difficulty that encourages you to really think carefully and optimize your moves. I can tell this game has a lot of depth and I'm really looking forward to more content! The charming art direction and satisfying sound design really help polish and deepen the experience. Well done!
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Trends
Modeled estimate over time.
Hours played at review time, across 36 reviews with recorded playtime.
A pure gem. An innovative, well-made and fun gameplay, empowered by a rich art direction. It has everything to satisfy a large panel of players. For Slay the Spire fans: Like going infinite, drawing again ? This game permits it. For Blue Prince fans: Like building your path and controlling RNG ? You'll find it. For Balatro fans: Like big number going higher ? You'll have it. I love every aspect of this game. Visually, it is flabbergasting. Gameplay-wise it's fun and replayable. The sound design and music is beautiful and not annoying. The game runs smoothly, without bugs or softlocks. My only regret is the short lifespan. I want more ! If I can give an advice, it would be nice to ad a "re-roll" mechanic, to change drafts or deck in game, with a fee in rupies/heart/card. Definetely want to hear more from this project, I could pay up to a few bucks for it as is, but with several levels, I would go up to maybe 15€ for a 3 level game.
Jeu très cool avec et très joli!!!! J'en veux plus!!!!!
Concept solide, quelques aspérités à polir. Le jeu m'a accroché dès les premières minutes. L'idée de base est vraiment bien trouvée : on pioche des pièces de formes et de valeurs différentes, on les place stratégiquement contre des monstres, et les valeurs adjacentes s'additionnent pour calculer un pourcentage de victoire. C'est du roguelike à la Slay the Spire mais avec une mécanique de puzzle spatial qui apporte un vrai twist. Intuitif, fluide, agréable à prendre en main le tutoriel fait le taf et on rentre dans le jeu sans friction. Le problème, c'est le RNG. Les grosses pièces (taille 4+) sortent beaucoup trop souvent par rapport aux petites, et ça peut vite rendre une run injouable indépendamment de vos décisions. Quand ça s'enchaîne avec un mauvais tirage à la boutique et des récompenses de boss qui ne compensent pas, vous vous retrouvez dans une impasse sans aucune porte de sortie. Frustrant, surtout quand le reste du gameplay donne envie de continuer. Quelques pièces trop puissantes pour le loop de gameplay actuel qui peuvent détruire détruire la balance si bien utilisées. Autres petits manques : impossible d'annuler le placement d'une pièce (un simple "undo" serait bienvenu), pas de personnalisation des touches, et le contenu reste léger, un seul chapitre pour l'instant. C'est compréhensible pour un projet scolaire, mais ça se ressent. En résumé : c'est prometteur. Le cœur du jeu est là et il mérite qu'on lui donne sa chance. À surveiller si les devs continuent à bosser dessus.
Really fun & addictive game with gorgeous art & amazing sound design !
Great concept and hoping for an endless mode and more types of blocks to reach (ex. shop, quests, and npcs.)
Really nice card game!!
Un jeu très chouette !
Great little game! Short, but extremely polished and satisfying. Actually good puzzling too. Keep at it!
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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