
One day, Hinako, a high school student, finds her path to school transformed into the Sanzu River, where she meets a strange-looking man named Issa. Will she be able to get through the mysterious devices of the mysterious mansion and return safely to her family?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 16 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
結論から言うんですが、オススメです。ぜひ遊んでください が、いくつのバグがありました: [list] [*]BGMとSEを0%にしても、アニメシーンや一部の環境音(序盤の夜の祠とか)はこの設定を反映されなかった [*]ゲームが不定期的にフリーズする、ゲームアプリを再起動するしかすべはなかった [*]時間系のアクションパートで、アイテム使ってアイテムのダイアログ開いたら進まず待つと、時間が進んで、無敵のままアクションパートをクリアできる(このバグは好き) [*]最後の[spoiler]アクションパートのあと、天の声が現れず、代償の選択肢ていうより、そのシーンがそもそもなかったバグ[/spoiler] ← これすごく大変でした、このバグのせいで最初からゲームやり直して、バグがまた現れることなくて幸いでした [/list] ちょい不満な点: [list] [*]日向子歩くのまじ遅かった、記憶回収にやや不便 [*]テキストスキップはもうちょっと早くしたい [/list]
[h1] 短いながらも非常によくできたストーリーでした[/h1] フリーホラーゲームの本質ってホラーじゃないよね。ホラーは雰囲気ってだけで、本質は他にあって、もっとこうなんて言うか、もっと温かいものだよね。(陳腐な表現で申し訳ない) めっちゃ感動を誘いに来ているというわけではないのに、おばあちゃん子だからめっちゃ心に刺さった。マジで泣きそうになった。 おばあちゃん ありがとう。 もう感動なんてしないと思ってたけどめっちゃ感動した。ハッピーエンドで良かった。 終わり方に既視感を感じたが、その正体は[spoiler] 鏡の孤城 のラスト[/spoiler]だった。決して悪い意味ではないです。完全に忘れずに[spoiler] 再開 [/spoiler]を果たしてくれてホントに良かったです。 欲を言えば[spoiler]何かしらの形で、おばあちゃんの生まれ変わりとも再開してほしかった。おばあちゃんは当然赤ちゃんになってるから記憶が完全にないけども、どこか面影があるみたいな。 [/spoiler] 最後の逃走の会話をスキップできないため、やり直しにもどかしさを感じたが、ゲームを落として開きなおして、直前のデータをロードすることで事なきを得ました。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, Simplified Chinese
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Absolutely beatiful TwT I wish more people played this
very good game overall. theres a few tiny sprite bugs and a small handful grammar issues with the text but otherwise amazing.
全结局通关,感想是中上吧,直到结局我怎么都没看到男主的直接告白(倒是看到了女主的 女性主角的冒险RPG全肯定所以就是好评了,原价不太值打折可以入,我开了走路加速所以会玩得快点,不然全结局流程大概得要七八小时。 剧情十分好猜啊前十几分钟就可以猜个大概了,但不耽误玩,这就是RPG的魅力吧。但是作者想让玩家意会的地方似乎有点多了,就我个人而言,前世今生这个还是要挑明了讲的啊! 最后,登场人物全员萌,支持女主开后宫嗯。 ——真的不做点其他角色的后续番外吗!
A BEAUTIFUL MASTERPIECE. Quite frankly, the fact I didn't learn about this game sooner and had to learn through an hour of digging for something interesting to play is a pure tragedy and a disservice to the beauty this game holds. First and foremost: The characters. The protagonist? She's a cutie pie. More than that, she's canonically chubby, and the game never at any point makes it a joke or something to mock aside from one time she tries to discourage herself... only for the other person involved to comment that she's beautiful. Because of the fact she's chubby, the game never actually allows you to sprint unless the scene requires it, which is such a little thing, but something I thought was really adorable and made the experience all the more realistic. The second main character, Issa, is so charming and every interesting with him leaves you wanting more. You become so attached to him. These two are such an endearing duo that you just want to see them succeed and be happy. Second: The music. IT GOES HARD. IT GOES INSANE-O STYLE. IT'S ABSOLUTELY PEAK. There were some moments I just sat there for five minutes bopping my head because the music was so amazing and went hardcore as heck. It's been a hot minute since I played a game with such banger music. I could sit there and listen to it forever. Third: If you love Japanese mythology or youkai like I do, this game will absolutely satisfy you. Every series or game out there has a different or unique approach to myth, and I found the way Omusubi approached it to be very interesting and fun! Fourth: There are multiple routes! I didn't realize that until I beat the game, so there's actual replayability for this game and to notice even more things to break your heart. I loved this game so much that as soon as I finished it, I went to the creator's twitter to follow them and purchase Omusubi merch off of their booth. It was an amazing experience I don't want to forget. This glazing being said, I do have one small complaint that I noticed other players mentioning: Sometimes, the game would freeze and I would have to start over. I could press buttons and hear text continuing during a scene, but my screen itself would remain stationary. I would have to exit the game and restart, which usually wasn't too big of a problem, but it DID kind of fizzle the anticipation of the scene a bit. I do hope it'll be patched up soon enough. Thank you for this amazing experience! I look forward to the next game made by this developer <3
Absolutely wonderful RPG Maker game with stunning visuals and that classic feel that made me love them in the first place. It is a "walking" game with some puzzle bits, but the story is definitely worth it. There are quite a few of optional interactions between characters as well, so the game has good replayability even if not for the sake of experiencing the story again. Fighting sequences are the only annoying part of the game, but to me that's a bit of par the course - these games are not played for the one or two fighting sequences after all, so it's just something to grit your teeth through for a few minutes.
操作性が悪くてゲーム内容も面白いものではありませんでした 次に行く場所もよく分からないことも多く アクション部分でも運任せがある
what a lovely game...i haven't completed all the endings yet, i liked it enough that i will eventually. i ended up being invested in their story, very sweet to me. i loved the visuals!!!! my one SERIOUS suggestion is -- do not rush through your experience of this game. if you rush, it wont be an enjoyable experience at all.
「这是一个始于缘终于缘的故事」 日式恐怖怪谈类的像素冒险游戏,不管是美术音乐还是故事上都特别优秀的一部作品,氛围很好整体也很饱满很完整,过程中有不少小彩蛋也埋了伏笔,非常精致,对存档点也做了很特别的设定,女主很可爱而且特别坚强,会让人想一口气打完。有追逐战和躲藏的地方让手残的我愤怒摔鼠标但这是我的问题,骷髅花魁出场的时候真美啊,每一个结局都特别好,真结局我真的眼泪掉下来,真是妙不可言啊啊。居然是作者一人制作的,能到这种程度真的很牛逼,超出我预期非常非常多
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $4M | 15.2K | 95% | $10.99 | |
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| $3.5M | 14.7K | 98% | $5.99 | |
| $2.6M | 6.3K | 82% | $14.99 | |
| $1.6M | 5.9K | 96% | $14.99 | |
| $1.3M | 4.4K | 93% | $9.99 |
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| $24.4K | 98 | 95% | $10.99 | |
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| $24.4K | 112 | 78% | $9.99 |