
Explore a strange world full of colorful friends and foes. When the time comes, the path you’ve chosen will determine your fate... and perhaps the fate of others as well.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Korean
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 739 reviews with recorded playtime.
Reviews
Themes across 737 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I love this game so much, but I have such a strong gripe with the endings in this game. It's story is really well written, but the entire time, to the point where the chapter names are a countdown to the days you have left, it places such a major importance on how the last day goes that there really should be more to it than.. well, that. The only endings I found really conclusive were Sunny or Omori dying. Everything else was missing a finality to it, like there was still supposed to be more but there just wasn't. It was a couple pictures, the first thing Sunny says, and then roll credits with when he moves away visible in the background. I just wish there was more to it, because it doesn't feel right just saying that he told the truth and leaving it there.
画风精美,音乐好听,剧情精彩
kel!
A must play game, ignore everything you heard about it and go in with an open mind, you WONT regret buying it. 10/10
10/10 made me depressed. The ONLY thing that I don't like about this game is it's movement is grid-based
GOOD
peak
SPOILER Après avoir joué à ce jeu durant de nombreuses heures, je suis passé par toutes les émotions, comme la colère, la tristesse, le dégoût, l’incompréhension, la solitude, etc. J’ai vécu des moments émotionnellement difficiles derrière mon écran, comme quand on apprend que Sunny a tué Mari, quand on se bat contre Omori ou encore quand on arrive dans le Black Space, des moments qui m’ont vraiment laissé sans voix. Ce n’est plus qu’un simple jeu maintenant, c’est un souvenir indélébile qui restera à jamais gravé dans mon cœur et mon esprit. Ce jeu a été, humainement, le meilleur jeu auquel j’ai pu jouer. Ce n’est pas juste un jeu qui parle de dépression et de suicide, comme beaucoup aiment le résumer, ce qui donne parfois à OMORI une mauvaise réputation auprès des personnes qui ne cherchent pas à comprendre les vraies raisons pour lesquelles ce jeu est aussi marquant : le développement des personnages, l’histoire, les raisons pour lesquelles le monde des rêves existe, ou encore le fait qu’on évolue au cours du jeu avec Sunny. Même si OMORI peut sembler simple au premier regard pour un jeu créé sur RPG Maker, il arrive quand même à nous offrir une direction artistique magnifique et une ambiance sonore hors du commun. Des moments comme la scène du Duet, qui représente un souvenir de Sunny et Mari avant sa mort, ou encore la Bad Ending, lorsque Sunny saute du haut de l’hôpital avec la musique *My Time* qui se lance, sont des passages qui resteront gravés dans ma mémoire. Je suis amoureux de ce jeu pour tout ce qu’il m’a transmis. Et malgré toutes ces épreuves, au bout de ces 34 heures, je n’ai jamais été aussi triste et heureux à la fois. Merci Omocat <3
пук
my favorite part was the cats. i just really like cats. i know its not a big part but theres a lot of cats and i love them.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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