
Transform your high-tech space jet into a flying mech at the touch of a button as you blast your way through the galaxy in this frantic 3D shoot ‘em up. Take down thousands of Hellhounds one by one and prevent them from acquiring Omnibion, a dangerous ancient weapon.
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Media

About
5 years have passed since the victory of the Coalition of United Colonies over the Omnigans. But the fragile times of peace and prosperity were again disrupted. Once CUC allies, The Hellhounds now unleash chaos and violence throughout the galaxy. They will stop at nothing in order to gain control of Omnibion, a powerful ancient device created by the Omnigans.
Become Jaeden, ace pilot of the late “Icarus” squad and strap yourself in as you again fire up the mighty engines of the A.A.V.G. gunship. Its immense firepower and the ability to rapidly transform between a space jet and a flying mech make it the humanity’s most advanced fighting machine.
Take full advantage of its destructive potential and put your pilot skills to the test against the incoming Hellhound hordes in various parts of the galaxy. Diverse mission objectives will take you to the vacuum of space, lava deserts or underwater worlds of distant planets. Load up your guns and upgrade your mech as you fight to save the galaxy once and for all!
Omnibion War takes its inspiration from classic on-rails shooters of the past such as Aces of the Galaxy, Panzer Dragoon and the Star Fox series.
Throwback to the simpler times when shoot’em ups and arcade shooters were ruling the market and allowed us to spent countless hours both in arcades and at home, blasting our way through increasingly difficult enemies.
Omnibion War is an indie game through and through, developed by a 2-men studio from Chile as a passion project and homage to the aforementioned times in the 90’ and very early 2000’.
Use the transforming abilities of your A.A.V.G. (Automatic Artillery of Variable Geometry)
Transform between a space jet or a mech, choosing the most comfortable way to face the Hellhound chords
Take down thousands of enemies and mighty bosses, both in space and on various planets
Complete various mission objectives – protect, destroy, rescue and more
Gain experience points to access new weapons, upgrades and special attacks
Enjoy the retro vibe in two game modes – rail shooter and free flight
Challenging difficulty with steep but rewarding learning curve
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian*languages with full audio support
Engagement
Hours played at review time, across 28 reviews with recorded playtime.
Reviews
Omnibion war is one of those games. You know the type, has a heck of a lot of promise but fails to deliver in a couple of crucial aspects that kills the fun stone dead. Let's break this down. Style wise, Omnibion war is decent.. Graphics are bright and colourful, ships are fairly well designed and the world setting with it's transforming mecha is very reminiscent of Robotech/Macross which is what initially attracted me to the game. Sound design is good with appropriately meaty shooting and explosive sounds . Music design is thematic and fits well, though not exceptionally memorable. The on rails sections also work nicely , matching well with the chosen control scheme. It's the open 1080 degree space areas where Omnibion war falls flat on it's helmeted face. Needing to purchase certain upgrades to obtain homing missiles and no other way to down enemy fighters barring a lucky shot turns these sections into pretty dull affairs, needing to blast away at static hard targets such as shield generators whilst being bombarded by incredibly accurate missile fire. There's no guidance dot to predict fighter movement, no way to lock on to a fighter and you don't have homing or lock on missiles till you buy the upgrade and even then actually targeting a fighter can be a chore. Dogfighting in the game is extremely difficult and seems to be actively discouraged whilst enemy fighters have no issue tailing you and shoving volleys of homing missiles up your exhaust port ,often so many missiles come at you that your recharging flak ability just can't keep up. You also have the standard rolls and loops to help with avoidance, but all of this costs ship energy to perform and shares the energy bar with the auto-lock feature to automatically send all fire at a selected hard target, easily the best way to destroy your objectives. This doesn't seem to work on fighters, by the way. All this is compounded when turning into robot mode mid flight. Firstly, It's a coin toss as to where you'll end up facing after transforming. Your gun sights and facing direction seem to change randomly upon transformation in an extremely disorientating manor. I've even ended up facing the direct opposite away from a target i was flying towards and shooting at! Then add in that transforming turns you into a fat, wide, sitting metal duck and it's like painting a 'kill me' sign on your ship. Of course, transforming also costs valuable energy that needs to be used for dodging and flak-ing the missile paparazzi. What should be a fast, fluid system of in-out combat becomes a clunky, annoying affair, so much so that I just can't recommend Omnibion war in it's current state. What i'd like to see happen is some method to lock on, tail and shoot fighter craft effectively to reduce the instances of missile spam as well as polishing the transforming sequence, giving the mech mode improved movement and orientation and possibly dropping the energy system altogether.
[h1]A surprisingly enjoyable indie game at such a low price that deserve more attention.[/h1] Being a mechs/space game enthusiast i had to give this game a try and i'm glad i did as it's quite good. https://www.youtube.com/watch?v=2CQHuH221E8 https://www.youtube.com/watch?v=_3duCgxgg7k IMO, the negative reviews are unfair for this game, knowing it's priced that low. Notice the plebs with less than 20 minutes posting their reviews smh... I don't get it, people expect something triple A quality maybe for the price of a cinema ticket ? Sure the game have a lot of problems and bugs but i think there's more good things than bad things in this game. Omnibion War let you control a flying mech that can switch to jet mode at the press of a button. Fans of games like Strike Suit Zero or Strike Vector will certainly appreciate even if the controls in Omnibion War are vastly inferior. The missions are divided in two phases, first phase is played as an on rail shooter, second phase is in free roam/free flicght. On rail sections are alright, just like these oldschool arcade on rail shooters but i prefered the free flight parts a lot more. Between missions you can upgrade and buy new weapons/perks for your mech to make it even more deadly. Unfortunately there's not much to unlock, by mission 5 or 6 iirc i already had everything unlocked, including skins. The graphics are good, delivering some really impressive battles in gorgeous space landscapes, all that filled with huge explosions and heavy metal music ! Biggest issues with this game are that you can't rebind the keys, can't pause during missions and the insanely unfair difficulty in the latest levels. Yes the game is difficult, mostly because the controls are not precise enough. Many times the game will register a double tap on strafe left/right making you dodge even if it's not what you want to do, very frustrating. It's also difficult because you actually have to land your shots in this game. Unlike other mechs games which rely on lock on target easy kills, low efforts here you have to predict the ennemies movements and aim accordingly. Personally i still can't beat the boss in mission 9, there's 10 missions in the game so i'm about done lol. I'd say give it a try if you like space dogfighting and mechs games. Just don't expect triple A quality and get prepared to rage a lot in the latest missions. Recommended. [h1]Rating 5.5/10.[/h1] [url=https://store.steampowered.com/curator/38118731/]Click here to follow my curator if this review was useful to you.[/url]
インゲームにVer.表示がないため、初回クリアVer.は不明。約12時間で初回クリアかつ同時に全実績解除。全編を通じてキーボード&マウスでプレイ。ファイルサイズは約4GB。 [h1]Pros:[/h1][list] [*]ボリュームに対して安い [*]特殊兵装含む全兵装の弾数が無制限で打ち放題 [*]親しみやすいアニメ調のキャラ[/list] [h1]Cons:[/h1][list] [*]復活ポイントまでのセクション間が長い [*]自由移動パートの挙動のクセが強い [*]メニューUIの判定が下にずれている[/list] [h1]自由移動パートの挙動がスムーズならもっと楽しかった筈[/h1] チリのCrazy Bulletが制作したステージクリア型の3Dシューティングゲーム。オートスクロールのレールシューターのパートと自由に三次元移動できるパートが組み合わさっており、敵の巡洋艦や施設の破壊など、その都度与えられる任務をこなしていく。ステージクリア時に得られる報酬で武装のパワーアップを行うことができます。全10ステージ。 かつてコロニー連合の一員として一緒に戦ったヘルハウンドが先の戦争の遺物Omnibionを求めて反逆した。あなたはイカロス小隊のJaedanとなり、MechとJet形態に変形可能な戦闘機に乗ってヘルハウンドの反逆を阻止することになります。 変形自体はブーストゲージが一定量あれば、Spaceキーでいつでも切り替えることができます。Mech形態だと武器に残弾数があり、打ち切るとリロードのために一定時間武器が使用できなくなりますが、マシンガンやショットガンにスナイパーライフルと複数の武器を切り替えることができます。それに対して、Jet形態の通常武装であるバルカンは弾数無限でリロードが発生しない特徴があります。またJetはブーストゲージを消費して一時的に加速することもできます。副兵装のロック式ミサイルは、右クリックを一定時間以上押し続けて生じる枠内に敵を捕らえ続けるとロックオンし、自動的に発射されます。 レールシューターパートはサクサク進み、死んだとしても障害物にJet形態で衝突しての即死がほとんどで画面進行方向に対してカメラが常に追従するため、死因がハッキリしており納得できるゲーム性でした。MechもJetも素直な移動追従で、そこまで難しくないので楽しくプレイできます。 一方、自由移動パートではレールシューターパートで素直な追従性を見せていたMechが前後左右上下にほとんど動けなくなります。確かに静止して敵を狙う方が狙いやすくはあるのですが、先ほどまで自由に動けていたのに急に動きが硬くなるので違和感を覚えます。Jetは視点の方向が機体の進行方向となるにもかかわらず、かなり大きく視点を変更できるため高速飛行しているとは思えないほど機首がフニャフニャ動きます。曲がり過ぎて落ち着かないJetと動かないMech、このアンバランスさをうまく解消できていたらより楽しめたはず。 Jetで敵の真横まで飛行してMechに変形、Mechの武器をありったけ撃ち込んで離脱しようとします。すると上記の特性からか、Jetでは大きくカメラが追従するのにMechではほとんど追従しないために、敵の真横を突いてカメラを向け敵を正面に捉えたはずなのに、敵に対して背を向けていることがよくあります。これが本当に頂けないです。死因が全く分からないことがあります。一撃離脱のコンセプトを根幹から揺るがしかねません。[strike]敵に背を向けるとは何事かー、軍法会議ものだゾー。[/strike] 気になったところでは、チェックポイントまでの区間が長いです。複数フェーズあるボス戦で1フェーズ進んだらチェックポイントを挟むと思いきや、2フェーズ進まないとチェックポイントが無かったりして、そのせいで都市防衛のミッションや基地に潜入するミッションが大変でした。失敗したところをすぐに修正してその箇所をやり直したいのに、再度少し前のところからやり直さないといけない、というつくりは一昔前のものでやや不親切に感じられます。 最後にメインメニューなども含めて、UI周りの判定が全部下にずれてます。これ普通に気付くと思うのですけど、誰も何も言わなかったのでしょうか…。 こうやって文章を見返すとダメダメな感じに見えますが、ロボットアニメ大好きっ子なら遊べると思います。あと紳士諸君にお伝えしておくこととしては、AIオペレーターのオペ子ちゃんがKawaiiと思います。そしてなんといっても安いです。セールのときはビックリするぐらい安いです。200円を切っているなら及第点以上でしょう。ストーリーをクリアするだけで全実績解除できるので、実績大好きっ子にもオススメです。ちなみに、衛星軌道上からのレーザーとか撃てるのは、自由移動パートのみです。これも時間で撃ち放題なのでシューティング得意な方なら、もっと短時間でサクッとクリアされるかもしれませんね。
I'm a huge old-school railshooter fan, so I was really looking forward to this game... Unfortunately, it's awful. • Railshooter segments are lackluster • Free-roaming segments are nigh unplayable • Game pad control scheme is not well thought out • Movement and aiming sensitivity are not adjustable • Y-Axis cannot be inverted on either stick • Evasive maneuvers are largely useless and easy to accidentally trigger • Mech mode is slow and extremely clunky, especially when moving along the Y-Axis • No radar, so you're completely blind to off-screen threats — of which there are many
stage 1: woo rail shooter!!! it aint starfox but itll do stage 1 part 2: ok now we're doing a space shooter, its pretty bad but i can deal stage 2: woo rail shooter again! stage 2 part 2: lets just get this out of the way stage 3 part 1: are you ♥♥♥♥♥♥♥ kidding me with this ♥♥♥♥? you want me to do precision tunnel flying with these finicky-ass controls? 1 mistake = death?! and theres only 1 checkpoint?!?!?! stage 3 part 2: stealth section im out guys, just make a ♥♥♥♥♥♥♥ rail shooter
星际火狐的劣质拷贝版 你甚至不能退出游戏和更改设置 轨道射击模式还算好,没什么大毛病 但是到了自由飞行的阶段就各种别扭了 机器人模式锁视角,但是所有大威力武器全在机器人上你又必须切换到机甲模式,切换以后会强制转换你的视角,而且你的射击视角只有正面一小块。机器人本身移动速度就慢。 回避机动(dash)除了看起来炫酷+浪费能量以外没有任何用处,导弹是躲不掉的,除非用热诱饵消除或者憋到导弹自爆为止,而你一切换战斗机模式,敌人的小飞机就会开始疯狂射导弹。 另外游戏中追踪导弹需要购买解锁,解锁以后还要“装备”←重要 不要指望在自由模式下用机炮打下敌人飞机,那是痴人说梦。 这游戏的BGM主要是各种摇滚金属乐 但是场景播放的时候会出bug 几个BGM一起播放 变成纯粹的噪音 很明显制作方想要致敬90到00年代清版射击游戏,但是他们根本就没用心去好好做游戏,至少没考虑过玩家要怎么玩才舒服
Игра могла быть классной если не одно но. Во 2 миссии когда нужно уничтожить голема меня он всегда убивал с 1 снаряда, эт как вообще (нормальная сложность). И от неё вам станет плохо если будете долго играть. Лучше купите другую игру и поберегите свой организм.
The game looks promising but I'm finding it hard to justify why you would transform into a mech when doing so just makes you more vulnerable to enemy fire than when jet mode. Especially with all the homing missiles and flak being dished out. Plus the fact that for a advanced mecha suit there is no on board enemy radar HUD/map to track your position in relation to your targets or avoiding leaving the combat area. You are essentially flying blind in the free play sections so have no way to strategic any counter measures apart from randomly dashing and releasing chaff. The game is nearly there but without these elements especiially in the free flight modes the fun factor Rates a bit low. Warframe is probably the best example I could point to on how to do free flight modes and its not even a mecha game. I hope there is a update revision as this game could really be a good experience. But as it is It might be a hard sell when there are other Mech games with similar elements more fleshed out available now.
Концепция интересная, но вылетает каждую минуту - неиграбельно.
Не рекомендую. Оптимизации управления никакой, корабль при управлении дергается. После трансформации в меха, прицел дергается и навести его мышкой на цель очень надо постараться. Лучше возьмите что нибудь другое.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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