
Investigate a paranormal disease that threatens to eradicate humanity in this unsettling Lovecraftian adventure, inspired by the choose-your-own-adventure gamebooks of the 80s and 90s. Your choices will determine the story, your character’s destiny… and the future of humanity.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, Simplified Chinese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
剧情蛮不错的,选项大多都影响着后边剧情的发展,影响成就
I would recommend this game.
就离谱哇 但有汉化还是诚意满满的 你能改变一点但不多 hints: 主线:[spoiler]《作为士兵还是要能打》[/spoiler] 支线:[spoiler]《人没有办法看到自己的后脑勺》[/spoiler]
The game's writing is too hasty and full of typos. The story has wild twists and turns which make your previous choices feel somewhat insignificant. I consider myself a Cthulhu mythos fan and even for me the payoff wasn't worth it.
It's a simple enjoyable game if like the lovecratian writing style, but don't expect anything big. It's exactly what it looks like in screenshots.
4/10 just boring
I really like how the story and choices in it are given. While the 5 skills for the story adds some small but fun strategy to your choices. Only thing that drags it down, is how you visit a lot of locations in the world, but they feel very disjointed. Meaning the story focus change to a new topic it feels, rather than continuing on the one you are on. Which also means some story choices you do become irrelevant sadly towards the end.
各个选择体现了是勇是怯是义是私是智是愚,玩之前没看简介,没想到是克系神话背景,中前期只当是普通侦探或冒险之类的。游戏透着被打磨圆润的成熟感。共两个故事,长一点的可自定义加属性的是主线,短一点的无自定义的是支线或副章。
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克苏鲁的世界由我推动。适合想睡前推一下。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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