
Explore a forgotten valley filled with ancient mechanisms and mysteries. Solve intricate 3D puzzles and uncover the story of the four sages who once lived there.
Modeled estimate, not a reported figure. How we estimate →
Media

About
OLYEN is a first-person puzzle and exploration game set in a forgotten valley once inhabited by four sages.
Across ruins, mechanisms, and impossible structures, you’ll uncover their scattered writings notes, diaries, and reports that piece together a non-linear story of knowledge, ambition, and loss.
Every puzzle in OLYEN is part of a larger mechanism. As you explore, you’ll observe how each element connects to the whole.
Designed to evoke curiosity and calm, OLYEN invites you to slow down, look closely, and experience the quiet satisfaction of discovery.
The journey lasts around three hours, offering a compact yet atmospheric experience focused on observation, logic, and the joy of finding meaning in a forgotten world.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain
Reviews
I really enjoyed this game. The combination of exploring to uncover what’s going on and solving clever puzzles makes the whole experience very engaging. And the calm, relaxing atmosphere ties everything together beautifully.
Despite its flaws, I really enjoyed brainstorming this game's puzzles. We get to manipulate light using different kinds of spheres to lower pillars and find keys that allow us to the next area. The puzzle logic somewhat reminded me of The Talos Principle. Storywise, we play as Olyen Mirole, a speleologist who accidentally discovers the remnants of ancient research facilities once run by four scientists studying light as a source of energy and its effects on living organisms. As we progress through the game, documents we find reveal their stories, while also providing important information about their discoveries and how to use the different light spheres. I found some of the puzzles quite tricky, so I wouldnt recommend this game if you are new to this kind of puzzle game. I got stuck at one point because I hadnt used a sphere correctly. The game also featured a high-jump mechanic that could be used to reach higher ground, and I was pretty bad at it. Thankfully, it wasnt required too often. I also found the game's final puzzle confusing, but thankfully I was able to find some info on how to solve it on the game's forum. All in all, if you enjoy puzzle games with light and laser redirection, such as The Talos Principle or the Rethink series, you should give this one a try.
First of all, the game’s unusual title is actually the name of your character, an archaeologist who falls into a hole while researching an ancient site. This is all the information you get because the story isn’t important; it’s all about gameplay and puzzle-solving. The hole leads to an underground structure that’s perfectly preserved, but it’s mostly empty, with flat marble walls and ceilings. If you’re thinking you’ll be stuck in a maze or a series of same-looking rooms, that’s only partially true. After the first door, you end up outside, surrounded by structures and objects from ancient times that were never ravaged by the passage of time. It’s as if the entire location was frozen in time, yet without a single living soul left to maintain it. If you want to learn more about the people who lived here, you can read books scattered around the environment. Each diary belongs to one of four key characters, and the entries reveal their thoughts about each other and the project they worked on. They’re entirely optional and not tied to any collectible features, but they contain clues about the secrets of this place. From the starting point, you have a couple of doors you can go through, each leading to new open spaces, structures, and—more importantly—puzzles hidden within them. Although the freedom might suggest you can tackle puzzles in any order, there is still a progression: the first puzzle leads to a key that unlocks the next set of puzzles, and so on. The starting area, just before you first step outside, explains the simple core mechanic. It all revolves around sunlight and ball pedestals that you use to divert the sunlight beam. The first thing you do in a puzzle area is look for a bright spot on the ground, indicating that sunlight reaches it. When you bring a ball pedestal there, a beam will shoot out of the ball. You can move the beam in any direction you want, even up and down, but only while holding the ball. When placed on the ground, the beam only travels in a straight line. This beam can then be redirected around corners using additional pedestals, and the goal is to guide it to a lens on a wall. There may be several lenses, and activating them will open a doorway or trigger a mechanism. The mechanic is supported by two types of ball pedestals: normal and improved. The improved ones are distinguished by a wider marble base around the ball. Both must be placed in sunlight to work, and both emit a single beam, but the improved ball has a proximity effect. When an improved ball has a beam and a normal ball is placed next to it, the light duplicates itself onto the normal ball. This way, you can have two beams without needing to divert two beams directly from the sunlight. However, the duplicated beam is weaker and can’t bounce to other balls. Another mechanic appears when you place two improved balls close together: they generate a field between them that lets you jump higher. Your platforming skills are a big part of solving puzzles. You can run and jump, so there are plenty of situations where you hold a ball, aim it at a lens to trigger something, and then sprint through a door or onto an elevator. You can still hold the ball and move at full speed. Later, you’re introduced to a much larger ball that isn’t on a pedestal but can collect light when placed under a beam. This ball must be carried to a pedestal on the ground or placed next to a lens or another ball that will share its light. It’s problematic in two ways: first, the light is temporary; second, the ball must be dropped from above onto the pedestal, and you have to hope it lands correctly. This isn’t a good mechanic when you’re in a hurry and can easily leave you stuck on the wrong side of a door when the light runs out. This is fixed by another type of pedestal found in every room, alcove, and area where you might get stuck. Interacting with it will reset the puzzle, but since puzzles usually have several steps, this can wipe out minutes of progress. Fortunately, none of the puzzles overstay their welcome.
Pierwszoosobowa gra logiczna, w której pani archeolog wpada do dziury w ziemi i trafia do pewnej doliny, w której kilku starożytnych mędrców badało soczewki i przenoszenie z ich pomocą światła. Pretekstowa fabuła całkiem zgrabnie została wpleciona w zagadki logiczne polegające na ustawianiu podestów ze sferami, które odbijają promienie świetlne koncentrując je na wskazanych celach. W ten sposób możemy skierować wiązkę światła w szklane sfery, które otwierają drzwi, manipulują kamiennymi „windami” itp. Z czasem zyskamy dostęp do kamiennych podestów, które są mocniejsze i kumulują światło będąc nawet w pobliżu wiązki światła a ustawienie dwóch takich podestów obok siebie sprawia, że kumulują energię, dzięki której możemy wysoko wyskoczyć. Później dostaniemy w swoje ręce (dosłownie) samą sferę, która może kumulować światło na 30 sekund. W ten sposób gracz musi rozwiązać szereg łamigłówek związanych z zastosowaniem właśnie tych sfer. Niekiedy trzeba będzie dograć wszystko czasowo, aby ostatecznie uzyskać dostęp do sali, w której będzie klucz otwierający kolejną miejscówkę. Brzmi prosto, ale gra już od trzeciego miejsca robi się zwyczajnie trudna. Były sytuacje, w których zwyczajnie już nie wiedziałem co robić, ale potem „eureka” i kombinowanie w inny sposób. Brakowało mi tutaj prostszych zapychaczy między trudniejszymi łamigłówkami, aby mieć choć przez chwile poczucie progresu. Niestety bardzo często jest tak, że po trudnej łamigłówce kolejna jest jeszcze trudniejsza. Dlatego poszczególne etapy dawkowałem sobie pojedynczo (gdy ukończyłem, to okazało się, że podziemna świątynia była najtrudniejszym etapem). Na szczęście podczas wyjścia gra zapisuje się i później wznawiamy z tego miejsca, gdzie uprzednio skończyliśmy. Jeśli podczas dochodzenia do rozwiązania gdzieś utkniemy albo zwyczajnie chcemy zacząć od początku to wtedy podchodzimy do drewnianego totemu i resetujemy część łamigłówki. Na szczęście nie musimy powtarzać od początku, tylko akurat ten fragment, w którym jest ów rzeźba. Może się też zdarzyć, że utkniemy w miejscu, gdzie nie ma totemu. Wtedy pauzując grę jest opcja „trapped”, której kliknięcie przenosi naszą postać poza obszar zagadki, ale chyba to nie działa poprawnie, bo gdy raz skorzystałem z tego rozwiązania, to gra przeniosła mnie aż na zewnątrz i dość daleko poza podziemną świątynię, w której byłem. Musiałem znowu ponawiać całą sekwencję i dostać się wyżej, nacisnąć przycisk, który ujawnił wejście do świątynie, wejść do niej wrócić do tego miejsca. Na szczęście był to początek, bo jeśli stałoby się gdzieś na późniejszych etapach to nie wiem, jakby to wszystko mogło się potoczyć. Już wolałem po prostu wyjść bez zapisywania zamykając grę w pasku zadań. Bezpieczniej. Ogólnie gra przypomina "The Talos Principle", ale oczywiście wykonaniem jest trochę gorsza od niej. Graficznie jest ubogo, powtarzalnie w assetach, ale przynajmniej schludnie i czytelnie. W tle gra przyjemna muzyczka. Fabułę poznajemy czytając napotkane księgi, w których opisane są perypetie czwórki starożytnych badaczy. Ponadto znajdziemy w nich sugestie, co należy zrobić. Ostatecznie "Olyen" to przyzwoita produkcja, która za niecałe 5 zł dostarczyła mi trochę wymagającej rozgrywki. Na koniec dodam, że nie ma ani jednego poradnika i pełnego gameplayu, więc jeśli gdzieś utkniemy na dłuższy czas, to sami musimy dojść do rozwiązania, ewentualnie zapytać na forum Steam, ale że gra nie jest popularna, to wątpliwe, że uzyskamy satysfakcjonującą nas odpowiedź. Same profity :) 7,5/10
[h1] ▶️ Gameplay [/h1] (to be updated) [h1] 👍 Pros [/h1] + Beautiful graphics + Captivating music, very calming + Interesting lore/characters + You can reset the puzzle stage if you made a mistake + You can 'escape' if you find yourself trapped or want to leave the puzzle area + Cozy and relaxing when exploring + You can save your progress and continue (click 'exit and save') [h1] ❗Cons [/h1] - Too much time spent wandering aimlessly and/or hoping to stumble upon doors and/or clues (some of which feels randomly placed sometimes) - While the general environment is relaxing, the puzzle experience is anything but. The puzzles are challenging and some of the puzzles are time-sensitive (e.g. you have to jump at the right time). It's quite stressful and frustrating. - The graphics are a bit choppy/jittery if you move your cursor around quickly - The settings for volume etc are only accessible in the main (starting) screen, which is pretty inconvenient - There is no explanation on what keys to use (i.e. keyboard WASD + mouse). This is probably intuitive for many gamers, but not for beginners. [h1] 🤔 Conclusion [/h1] Disclaimer - I LOVE puzzle and exploration games, and I was excited to play this game when I saw the previews. I love the graphics, music, and the lore. However, while I am genuinely curious to know what became of the characters and what led to the state of the ancient ruins, playing for over 2 hours without knowing where to go and without being able to complete any puzzle (I kept having to escape via 'Trapped') got tiring and demotivating after a while. I really wish I could vote neutral for this game because I'm 100% sure there would be people out there who would find the puzzles in this game fun, but I can't bring myself to recommend something I couldn't enjoy. 🙏 ˚ ✦ . . ˚ . . ✦ ˚ . ★⋆. . ˚ ✭ * ✦ . . ✦ ˚ ˚ .˚ ✭ . . ˚ . ✦ ⸜(˶ᵔ ᵕ ᵔ˶ )⸝ `✮´ Hi, I'm Syn and I stream and review cozy indie games! ✍🏻 My other game reviews (curator page): https://store.steampowered.com/curator/44046812/ 🎮 Watch me game (and occasionally do other stuff) here: http://twitch.tv/st_synna ▶️ See my VODs here: http://youtube.com/@st_synna Cheers and have a lovely day!
AMMENDED REVIEW: After quitting this game in frustration a few times (and eventually coming back to it each time) I must change my review to a very cautious "Yes, I recommend this game." My caution would be along the lines of what at least one other reviewer has offered, and that is that many of this game's puzzles are so tricky that the game can't be recommended to people who are new to these puzzle-adventure types of games. I was such a person when I picked up Olyen, so my frustration with its puzzles was immense -- it took me over 25 hours of playing time to complete the game. Having completed it, I must admit that it's a stunningly beautiful and challenging adventure. ORIGINAL REVIEW: It was fun for the first hour or so, solving interesting puzzles in a charming atmosphere; but it quickly became boring and frustrating trying to figure out what to do next. I wanted to get a new door to open, or to get something new to happen, or to solve a puzzle, or to get someplace I hadn't been to before. ANYTHING! This game is much more frustrating than fun.
I really wanted to like this game. However, after hours of poking about trying to work out what to do next I give up.
Juegazo corto y con puzles bastante desafiantes. Además tiene un par de finales que siempre gusta. Recomendadísimo.
Un juego de puzles muy entretenido: el nivel es lo bastante desafiante para enganchar sin llegar a frustrar. Ideal para desconectar un rato
Ha sido muy divertido pensar en como resolver los puzles, además de adentrarme en la historia de los sabios que vivieron en el valle. Una gran experiencia recomendable. 🙂
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
| Popo's Tower | $1.3K | 50 | 66% | $2.99 |
| kraken's curse | $1.3K | 50 | 84% | $2.99 |
| Recollection | $1.3K | 130 | 98% | $0.69 |
| Dungeon Marathon | $1.3K | 50 | 74% | $4.99 |
| Save Daddy Trump | $1.3K | 114 | 75% | $0.79 |
| A Lozenge | $1.3K | 50 | 98% | $1.99 |