
Your adventure continues in Gordian Rooms 2... Explore the Isle of Lye, an isolated testing ground for the Gordian Society’s finest! Uncover the secrets of a grand mansion and its surroundings, get to know its quirky former inhabitants, and challenge your wits.
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About

The Isle of Lye is a testing ground for the Gordian Society — and as fate would have it, you have ended up here.
Solve handcrafted puzzles built around logic, mechanisms, symbols, and close attention to detail.
Venture from a lonesome pier, across the shore and through a labyrinth, into the wider island estate.
Uncover traces of the island’s quirky former inhabitants and piece together their daily shenanigans.
Take your time and enjoy each challenge at your own pace.

The island may be quiet now, but its former inhabitants are still felt around every corner. Study their notes, belongings and odd contraptions to piece together the dramas, rivalries and strange routines that shaped the estate.
Who was the black sheep? Who turned against the family? And what else — or who else — is hiding in plain sight?
Rise to the challenge and prove yourself worthy of the Gordian Society!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Hungarian, Japanese, Polish, Portuguese - Portugal, Russian, Simplified Chinese, Ukrainian +1 more
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Dans la lignée du premier opus, [i]Gordian Rooms 2[/i] demeure techniquement assez rudimentaire, avec des graphismes sommaires ayant l'impertinence d'apparaître floutés sur grand écran. Mais sincèrement, le jeu déploie une densité et une richesse d'énigmes telles que tout amateur de casse-tête y trouvera forcément son bonheur. Observation minutieuse, rapides calculs, prise de notes diligente : il faudra s'évertuer à réfléchir continuellement pour tout voir et tout faire dans cette suite nettement plus généreuse en contenu. Jouant en famille, nous avions terminé [url=https://steamcommunity.com/id/Coucouoeuf/recommended/1285080/][i]A curious heritage[/i][/url] en cinq heures, mais il nous en a fallu le triple pour venir à bout de [i]A curious island[/i] ! Alors, certes, la traduction française est souvent maladroite. Mais arpenter cette île alambiquée, saturée de puzzles, pour progressivement en démêler les nombreux mystères, procure une satisfaction particulièrement savoureuse. Les contrôles sont par ailleurs intuitifs et efficaces, même s'ils contraignent parfois à de légers détours quand notre personnage peine à enjamber un trottoir. [i]Gordian Rooms 2[/i] est une suite maîtrisée, supérieure à son aîné à tous égards. Félicitations aux (seulement) deux développeurs de Crimsonite Games.
The problems that are written about in other reviews have mostly been solved in updates. If the bad reviews were making you hesitent about buying like I was, then get this game. The inventory system was fixed to be less cluttered, and there is a hotspot/item indicator button which eliminates the problem of pixelhunting.
Как я и предполагал в [url=https://steamcommunity.com/id/zhareg/recommended/1285080]отзыве на первую часть[/url], авторы решились создать свою игровую вселенную. К счастью, история к этому располагала, так что смотрится это вполне органично. Однако я не ожидал, что они решаться изменить масштаб игры настолько сильно. Сперва я не понял, зачем мы вышли из комнаты (Бродский же предупреждал!) на открытое пространство острова, даже испугался этого. Тем более местный движок больше подходит для какого-то шутера от первого лица, слишком уж он перенасыщен деталями. Но территория оказалась хорошо зонирована, а режим поиска предметов компенсировал размеры острова. В общем, довольно быстро я начал получать массу удовольствия от прохождения. Где-то 3/4 задачек я решил сам, с остальным помогли справиться руководства (всё ещё считаю, что справился хорошо). Это, конечно, не [url=https://steamcommunity.com/id/zhareg/recommended/746710]Cypher[/url], но местами мне было действительно сложно. Пожалуй, ключевым, что мне мешало, было количество записок с подсказками (хотя они наоборот должны помогать). Потом я заметил, что особым знаком помечаются те из них, которые ещё не использовались для решения, но кажется, в этом концепте что-то не доработали, так что под конец я почти тонул в своём обширном инвентаре. К счастью, встроенная помощь иногда выручала меня, вот только, увы, она подталкивает к решениям только в текущей области, но не отведёт тебя в другое место, где ты ещё не закончил все дела. В итоге остров действительно ощущается большой головоломкой, состоящей из множества маленьких головоломок. Авторы легко могли переборщить с количеством загадок или недоборщить с плотностью точек интересна. Им же удалось найти золотую середину, из-за чего нет никакого желания разрубать этот гордиев узел, а хочется долго с толком и расстановкой распутывать его. Уверен, что следующая часть будет ещё круче!
[quote][url=https://store.steampowered.com/curator/9686972/]Follow "[b]First Person Exploration and Puzzle Games[/b]" for more games like this![/url][/quote] A first-person puzzle game with a heavy emphasis on exploration and finding hidden collectables. The first game involved beating lots of small, self-contained escape rooms. This game is completely different, to the point that I think they should've given it a different name. You don't need to play the first one to play this one. While you start out solving small escape rooms, the game quickly opens up into a massive estate and grounds that you have free reign to explore and solve puzzles in whatever order you want. About half of the puzzles can be solved as soon as you see them, but the other half require a bunch of items that are scattered around the island, and it's not always clear which is which. I spent some time attempting to solve puzzles I wasn't capable of solving yet; and I spent even more time convinced that some puzzles weren't solvable yet when they actually were. There's probably around 200 items to find in this game. Some of them are [i]really[/i] well-hidden - I don't think I would have found them even if I was given 200 hours. Fortunately, the developers (recently?) added a feature to ping nearby hidden items. I would've preferred if they'd drawn attention to hidden items using lighting and highlighting instead of a button you have to actively press, but this is still definitely way better than nothing - I would not have recommended this game without this feature. About 90% of the puzzles were good, which is very high for a puzzle game. There's a good mixture of deductive [i](you know the goal and have to figure out how to get there)[/i] and lateral-thinking [i](you have to figure out the goal)[/i] puzzles. There were a handful of terrible puzzles, but there is a hint system which can help you through most of them. One of the puzzles is so bad that the developers updated the game so you can just take the prize without solving the puzzle [i](they admitted this is intentional in the forums - I don't know why they didn't just remove the puzzle)[/i]. For almost all of the puzzles I had troubles with, it turned out that I didn't see some tiny, hard-to-find detail somewhere nearby. Overall, I really enjoyed this game. Though, I enjoy "collectathon" games - if spending hours exploring and finding collectables in a puzzle game doesn't sound like a good time to you, definitely avoid this game. If however that sounds like exactly what you're looking for, you won't find many better than this.
Je ne comprends pas les critiques négatives qui disent que les puzzles sont illogiques..franchement un très bon escape game avec une très bonne durée de vie. On se plait à découvrir les personnalités des personnages et les mystères de l'ile au fur et à mesure du jeu. Je ne l'ai pas encore fini, mais j'ai bien avancé. les objets cacher peuvent être difficile à trouver mais il y a une aide qui les mets en surbrillance dans la version actuelle et c'est soyons clair indispensable. Pour le reste difficultée très bien dosée, graphismes agréables, évolution progressive avec patience et logique parfois un peu hardue mais toujours faisable. Et si vraiment vous avez du mal il y a même une aide in-game. Franchement agréablement surpris au vue des review que j'avais regardées et un second épisode avec une durée de vie solide qui fera bien travailler vos méninges. Je recommande.
great series of games, complex n well thought out puzzles, highly recommended
[h2]You should buy this game[/h2] A quite wonderful game if you like puzzles. 40 hours of fun and some really good problems to solve. Takes place in a vast house and grounds but isn't just moving slowly from room to room. The puzzles and clues are spread all around and you're free to roam. By far my favourite of the genre.
This game is definitely a memorable experience with some emotional rollercoasters. The price may seem a bit steep, but trust me, it is worth every single penny. The basic plot is that after inheriting a mansion from your (emotionally not so) intelligent uncle, instead of having the opportunity to finally lie back, you end up on a secret society's island where your intelligence is further tested. You need to find out all that is about the island and its residents through diaries, clues, and by invading their private space. Only your presence indicates you actually have a right to be there. The puzzles... oh lord. Without any spoilers, let's just say I hope you realize you need a bunch of paper and pen to take notes on literally EVERYTHING, as later on that will save you some time when you realize the whole picture. And not exaggerating, your desk will look like one found in a maniac's lair: numbers, codes, lists written down EVERYWHERE. But completely worth it. Some puzzles are very easy to take you off the edge, while to figure out others you need a full 1 hour or so sitting with your papers, muttering combinations. At times I think my husband was genuinely afraid of me. The graphics are a beauty. The sizzling of leaves on the trees, the atmosphere, the little details in the rooms are astonishing, I loved every single pixel. This game is humorous, graphically on spot, and is visible the developers gave it a lot of thought, love, and COLLECTIBLES. And at this point I'm sure the developers need a huge hug, because putting in 150+ COLLECTIBLES through a CHAIN OF PUZZLES is either a sign of lack of childhood (HUN: volt nektek gyerekszobátok? :D ), or on the contrary, the best and most imaginative childhood one can ever have. Some say genius is just a spit away from madness, and this game proves it. Devs, I raise my hat. Great game, superb music, lots of humor, immense puzzles and damn you for being able to convince me to search one last sketch card for half a day... For this latter I'm still unsure whether Stockholm syndrome makes me write a good review :D I hope there will be a third installment, but if not, eagerly awaiting your next game, I'm definitely following your work <3
Ottimo
Nett, hat uns gefallen, etwas viel zu "finden" aber wer gerne "sucht" ist hier richtig aufgehoben! ;-)
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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