
Drop in to Olliwood and prepare for finger-flippin’ mayhem in this follow up to cult skateboarding smash OlliOlli.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 608reviews | 84% | — | $216.5K |
| $14.99 | 22.3Kratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Super fun 2D skating game, very addictive
Mira que me atraía el juego y tiene una pinta increíble. Algunas reseñas decían que era la mezcla de Tony Hawk y Super Meat Boy... y el precio era barato! Pues la primera en la frente: creo que el sistema de control ha sido diseñado por alguien que nunca ha jugado un solo videojuego de plataformas, ni Tony Hawk ni Super Meat Boy. Porque el genio brillante decidió que el botón A no sería salto... no! sería "aterrizaje"! Claro que sí, campeón! No pasa nada con que vaya a ir en contra de la memoria muscular que llevamos entrenando durante años, décadas! Y el resto de controles vamos a hacerlos también confusos, una mezcla de combos de un juego de combate, pero mal. Que si no el juego es mu fácil y todos queremos un darksoulslike, claro que sí! Es una desgracia, la verdad. El juego tiene pintaza, el planteamiento es muy interesante y pinta divertido de verdad. Si solo hubiesen contratado a alguien que supiese algo de ergonomía y de lo que se ha estado haciendo en controles los últimos años... Y mejorar la precisión de los controles también estaría bien. Porque en el caso de Super Meat Boy, es un juego muy difícil, pero con un control preciso al milímetro, lo que te deja con la sensación de que lo vas a conseguir, solo tienes que hacerlo un poco mejor cada vez. No me parece el caso. No se, en este punto, voy a probar a ver con el teclado, porque apenas llevo más de una hora de juego y el asco y frustración que me ha generado es difícil de explicar. Y siendo un juego perfecto para usar mando... pues nada, a usar teclado para que no te de una embolia tratando de enseñar a tu cerebro que, oh sorpresa, el botón A NO ES EL SALTO en un juego en el que TIENES QUE ESTAR SALTANDO y haciendo trucos constantemente. Si el teclado falla, desinstalo y borro el juego de mi librería: no quiero que me recuerde la frustración que es capaz de generar este juego. Ni que pase un tiempo y piense "oh, quizá no le di una oportunidad en condiciones" y vuelva a caer en esta tortura china en la que has de luchar contra tu cerebro, solo para conseguir una puntuación mediocre.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game was given to me on PS Plus back when I was playing on PS4 and was one of the very few indy titles I took a liking to so I bought it on Steam when I built my PC. It's 2D Tony Hawk. I know that doesn't summarize it very well, but that's the only way I can think of to describe it. Time your tricks just right, time your landing just right, pull combos for high scores. I keep it installed in case I want to try and beat my old scores or chip away at the campaign a little at a time. 10/10 for what it's trying to achieve. I can't think of a better way to make this game.
Sending some love to Roll7!
Vast amount of move sets that can be intertwined and combined in such a dizzying number of ways! At times I wish I had two more hands to get the combos flowing, but ended up face planting 99% of the time instead. 8/10, hardcore difficulty made it tough for me to get anything but frustrated in the end
OlliOlli2: Welcome to Olliwood, developed by Roll7 and published by Devolver Digital, is a stylish and fast-paced side-scrolling skateboarding game that builds impressively on the foundation of its predecessor. Released in 2015, the game transports players to a vibrant, cinematic world inspired by Hollywood, where they can perform an extensive variety of tricks and combos across diverse, creatively designed levels. Each stage offers its own set of unique obstacles and challenges, encouraging players to refine their timing, precision, and trick execution while exploring environments that blend the glamour of film with the thrill of skateboarding. One of the defining aspects of OlliOlli2 is its significantly expanded control system. Unlike the first game, this sequel introduces new mechanics such as manuals, reverts, and grind switching, which open up a whole new dimension of combo potential. These additions allow players to seamlessly chain together tricks with greater fluidity and style, emphasizing both technical skill and creativity. The combo system itself is deep and rewarding, encouraging players to master perfect timing and sequence execution in order to achieve high scores. The controls are tight and responsive, providing a satisfying sense of flow when pulling off complex trick combinations and landing precise moves. Visually, OlliOlli2 is vibrant and full of personality. The game embraces a colorful, stylized art direction that perfectly complements its energetic gameplay. Levels are set in various Hollywood-inspired locations, ranging from neon-lit streets to studio lots filled with film sets and props, creating a diverse and visually engaging backdrop. Dynamic elements such as moving platforms, interactive hazards, and environmental animations add to the challenge and variety of each run. The smooth animation work, combined with the lively color palette, enhances the overall sense of speed and excitement, making every session feel visually fresh and immersive. The audio design plays a crucial role in amplifying the game’s adrenaline-fueled atmosphere. The soundtrack features a carefully curated mix of electronic and indie tracks that match the game’s upbeat pace and urban vibe. This pulsating music keeps the energy high during gameplay, while sound effects like grinding, landing, and trick execution provide satisfying feedback that reinforces the player’s skill and timing. Together, the music and sound effects create an immersive audio experience that pulls players deeper into the flow state that OlliOlli2 is so adept at fostering. Critically, OlliOlli2 has been praised for taking the original formula and elevating it with meaningful additions and polish. The expanded trick system and increased combo complexity add a welcome depth, making the game rewarding for both newcomers and experienced players. Its difficulty curve is steep but fair, offering a challenge that requires dedication and practice to truly master. This challenge is often cited as part of the game’s appeal, though it may prove daunting for less patient players. The inclusion of local multiplayer modes also adds a fun competitive element, giving friends a chance to test their skills head-to-head in a thrilling and fast-paced environment. In summary, OlliOlli2: Welcome to Olliwood stands out as a finely tuned and exhilarating skateboarding game that blends technical mastery with artistic flair. Its enhanced mechanics, engaging level design, and vibrant audiovisual presentation come together to deliver a rich and rewarding experience. While its demanding difficulty might not be for everyone, those willing to invest the time will find a game that truly celebrates skillful play and creativity. It’s a shining example of how a sequel can honor its roots while pushing the genre forward, making it a must-play for fans of skateboarding games and anyone looking for a challenging, stylish, and addictive platformer. Rating: 8/10
É basicamente o que você leu em muitas outras análises: este jogo é uma mistura dos controles de Skate 3 com o sistema de pontuação e objetivos de Tony Hawk e com elementos de plataforma de Mario. A gameplay do jogo é o típico "fácil de entender mas difícil de dominar". É um ótimo jogo que te desafia em cada nível com desafios variados e circuitos divertidos. A gameplay é sólida e bem precisa, ainda mais porque ela precisa ser, já que é um jogo extremamente rápido e dinâmico, porém não muito inclusiva com jogadores casuais. Se você procura por uma experiência mais relaxada e mais "pega e joga" o jogo pode acabar sendo bem frustrante, mas para aqueles que gostam de jogos que requerem precisão, prática e concedem um bom desafio, esse jogo é para vocês. Sobre os gráficos, são bem simples, não muito tem muito o que se dizer. É bonito na proposta minimalista que tem e casa bem com o estilo. As músicas são um dos pontos mais altos do jogo, já que ele pega músicas de autores independentes de gêneros variados. Ele conta com com artistas como Evil Needle, Sivey, StarRO e mais. A variedade sonora vai de batidas de lofi hip-hop, eletrônica, até uma leve pitada de funk e inspirações no nosso proclamado samba. Em conclusão, é um ótimo jogo para aqueles que gostam de jogos rápidos, desafiadores, com reflexos precisos e obviamente, de esportes radicais; São mecânicas simples que se juntam pra fazer uma combinação complexa de movimentos e é satisfatório fazer um combo que percorre a fase inteira e conseguir uma pontuação alta. Para aqueles que se interessaram mas não está bem na sua área de conforto, recomendo pegar em uma promoção; e para aqueles que se interessaram e gostaram do que leram, é uma recomendação fácil, pois espere boas horas de gameplay tentando otimizar rotas, melhorando seus combos com manobras e completando as fases e seus objetivos.
time portal to 2015-2016 Jamaican Rasta rap boom boom boom!
I need sex like right now
greatest game ever!!!!111!!!!!!
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $320.1K | 1.2K | 93% | $9.99 | |
| $274.9K | 772 | 82% | $14.99 | |
| $255.8K | 865 | 78% | $12.99 | |
| $8.5M | 38.2K | 96% | $14.99 | |
| $12.4M | 37.2K | 94% | $14.99 | |
| $9.5M | 24K | 98% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $216.5K | 358 | 73% | $11.99 | |
| $216.3K | 326 | 94% | $19.99 | |
| $216.7K | 498 | 91% | $14.99 | |
| $216.8K | 301 | 71% | $29.99 | |
| $216.8K | 2K | 81% | $6.99 | |
| $216.2K | 1.2K | 53% | $6.99 |