
A small adventure metroidvania game, where you playing as our-time teenager, who was summoned by wizard in fantasy world! And that wizard gave him a quest - return stolen king's treasures!
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, Italian, German, Traditional Chinese
Engagement
Hours played at review time, across 39 reviews with recorded playtime.
Reviews
Overall, this is a fun little platformer that is totally worth an hour or two. Unfortunately, that's its max length. I'm recommending it, but with some caveats that make me feel like it isn't worth it's full price, it's really only worth about half that: -It is short, and even for such a short length, it needed a few more enemy types thrown in -The controls are just a little floaty, but you adjust to it and it isn't painful -Even though It seems like a metroidvania, really, it's pretty linear as you just keep going from one side of the map to the other to slowly open rooms a little further on each side; you never really feel like you can just go off and explore because you can't, you always have to go where you need to go next -[spoiler]The two bosses you fight are pretty much back to back because of this, and with the more linear feel, would have been much better split up over the gameplay time[/spoiler] -[spoiler]The last item you get, the sword, is great (to finally have a projectile weapon), but pretty useless. You've already beaten both bosses by then, and probably just have a few treasures left to find, so it seems pretty wasted[/spoiler] Overall, fun game, but my recommended price is about $2.50-3.00, so I'd wait for a sale if I were you.
Love this game so far. It's slightly challenging but still fun to play. Music & graphics are great. Gameplay is smooth and responsive with a controller (used an XBONE controller). Reminds me of NES Goonies II. https://www.twitch.tv/videos/383019595
A cute old-school platformer with a catchy soundtrack, and quaint pixel graphics, and a sense of humour but marred by sloppy, laggy controls.
This game is awesome. Controls like a dream; not too easy & not too hard...
Well, from what I have played so far, I know Im going to enjoy the game. It just has that classic feel to the pixel world. Though I find the keys used I'm not used too. It uses the W,A,S,D keys for movement which im not used to. The storyline seems basic to me but it shouldn't really matter in the long run. Overall I recommend this game because I know im going to spend hours playing this game because a challenging retro pixel game is always a classic :). https://www.youtube.com/watch?v=ts5KsmTwmao
I give this game a thumbs down mainly for the poor keyboard controls and the XBONE controller not working at all.
Мило, лампово, рвет пукан. Все что нужно для ретро метроидвании. Давненько следил за этой игрой. Изучаем карту, ищем ключи и предметы. Открываем закрытый проход, изучаем дальше. Иногда бьем боссов. Музыка прикольная, картинка яркая. Тут как - если вам нравятся игры жанра, или хотя бы платформеры - Оливер зайдет. Если от пиксельных игр кровь идет из глаз - даже не пытайтесь. Не ищите инноваций, или революционных фич. Это просто хорошая, сделанная с любовью игрулька ручной выделки. Стоит как бутылка пива и на пару вечеров точно развлечет. Я бы такую игру напичкал отсылками, пасхалками, и минииграми но тут уж хозяин барин. Не хватает головоломок не на мышечной памяти, как на мой вкус.
[h1] The Metroidvania Review[/h1] [url= https://metroidvaniareview.com/2019/02/25/olivers-adventures-in-the-fairyland/] Scored Summary[/url] | | [url=http://store.steampowered.com/curator/30503887/] Subscribe to our Curator [/url] [b]How Metroidvania is it?[/b] High Fit – Oliver's Adventures is a more platforming focused game, but eventually you will have all the powers that you might find in a rudimentary Metroid game. [url=https://steamcommunity.com/groups/MetroidvaniaReview/discussions/1/1798529872647723170/] Want to hear a different opinion, or want to share your own review? Check out our Forum here.[/url] [h1]Full Review[/h1] [i] The Review Code for Oliver’s Adventure in the Fairyland was provided by the developer through Curator Connect[/i] [i]Oliver’s Adventures in the Fairyland[/i] is a very good Mini Metroidvania platformer that will provide a good 2-3 hours of polished fun. The Pixel art is fun and bouncy, and the general feel of the game is very positive and welcoming. If you’re looking for a fun time, then you can’t go wrong with this romp through the fairyland. It's not a robust package however, and in the context of a 2019 world with its host of gaming options, the primary way it fits in is with its bite-sized length. For the majority of the game you will be performing platforming challenges to get from Point A to Point B. At first the dungeon seems pretty well mapped out. Secrets seem to be in plain sight except with ability gating, which makes it easy (or just feasible) to understand where to go next after you find your next upgrade. By the end of the game however, this bouncing between deadends within the dungeon starts to become longer and longer, and although this isn’t a [i]bad[/i] design for a mini-metroidvania, it wears out its welcome just a little bit. This is probably more due to the platforming challenges feeling a little samey more than it is a fault of the level design however. There are numerous gauntlets where you have to just go faster than falling platforms, or perform accuracy jumps on platforms with spikes at their sides. There is a laudable attempt at making these challenges build off the previous, but in some cases the way it upgrades the difficulty is a little too obvious – again making it feel samey. There is only one point in the game where I think it crosses the line into “too boring” or “too frustrating” territory however, so for the most part the slight repetition does not detract from the enjoyment available in the game. That one point I mention is an accuracy test that may just be a little too precise, at least for what the player up to that point had been prepared for – but it’s certainly feasible. One of the best parts of the game, in my opinion, is the bosses. They each follow a strict pattern, making it somewhat easy to run them with no damage, though like any good boss of this type it will take some practice to get to that point. I especially had a good time with the Dragon boss you can see on the store page since I stumbled on him before I found the game’s main weapon. I recognized that I was likely missing an important item pretty quickly while fighting him, but I didn’t want to spend the time wandering somewhere else, so after spending more time on attempting to defeat him than it’d take me to just go get the dang weapon I finally took him down with just the bomb. I had fun doing it, and the fact that this is even possible tells me that even with its short length, [i]Oliver’s Adventures in the Fairyland[/i] still has some good challenge running potential. But, I feel like [i]Oliver’s Adventure[/i] falls just a little short of the point of satisfaction nevertheless. This is primarily because of the lack of gimmicks or variety in its challenges as previously mentioned, but contributing to this feeling is how it handles its story. At the beginning of the game you’re greeted by a drunken wizard who tells you that you need to Metroidvania it up because the king wants his stuff, and that’s about all the plot you get. This intro teases the possibility of there being some follow-up, or payoff, but that never happens. The Store Page boasts that [i]Oliver’s Adventure[/i] has ”No boring dialoges!” as if to show some contempt to all the time-wasting other games have done for the sake of story. This advertisement is mostly true, however there are other ways to present a story without dialog. Story (or theming) can be important to a game because it provides the player with a reason to push past its more frustrating parts to see the mystery unfold, and it can be a catalyst in that feeling of accomplishment that comes from overcoming a challenge. It’s one thing to defeat a hard boss, but it’s even better – as an example - to blast its ugly face in with a hyper beam during the climax of a story built up over the course of the game. The intro [i]Oliver’s Adventure[/i] makes a promise to the player that you might find a princess, get to see a greedy king, or find out more about the drunk wizard - but it doesn’t do any of these things. It’s hard not to walk away from that feeling just a little disappointed. Nevertheless, [i]Oliver’s Adventures in the Fairyland[/i] does provide awesome gameplay, and at its Mini-Metroidvania price and length, it’s not hard to fit into your budget or your schedule. While the game lacks a ton of variety within itself, it does at least provide two very good bosses to defeat, and can be played with a mix of other games very easily. If you enjoy Mini-Metroidvanias, you can’t go too wrong with this one. 3 out of 5
Very good Very nice
What kind of a sick bastard would put tiny ice platforms in a game?
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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