
Old Tunnel — combines tough real-time battles with an automatic runner and platformer. Each of your skills has a cooldown, so you will have to fight in difficult conditions using ingenuity. And all these underground monsters are trying to tear your adventurer to pieces!
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1] Вперёд, к вечной жизни! [/h1] Простая на вид, но достаточно хардкорная игра. https://steamcommunity.com/sharedfiles/filedetails/?id=2933719126 [h1] СЮЖЕТ [/h1] Старик с медсестрой добрался до фонтана молодости и захотел хлебнуть из него. Но там сидела гигантская жаба, которая откусила ему лицо. Герой должен спасти медсестру. [h1] ГЕЙМПЛЕЙ [/h1] Игровой процесс представляет собой полуавтоматический руннер с тактическими быстрыми драками. На старте нам предложат выбрать один из трёх уровней сложности. Даже на само простом их них придётся не просто. Мир игры представлен пятью напряжёнными уровнями. Каждый раз нужно будет пробежать около 600 условных метров. На локациях встретится несколько опасностей и полезных объектов. Враги представлены несколькими видами монстров и боссов. Рядовые противники поначалу простенькие и работают с примитивной механикой атак (о которых нам сообщает индикатор) и, иногда, защиты. В дальнейшем они начнут использовать каверзное умение с перемешиванием наших способностей и придётся заниматься чем-то типа QTE, стараться не потратить ценные расходники и прожать кнопки правильно. Боссы, по большому счёту, отличаются только жирностью. За победы над врагами с них выпадает золото, которое можно потратить на приобретение ништяков в местном магазине. Сражения происходят как динамичный обмен ударами. Надо делать выстрелы из своего оружия, защищаться от атак врагов. Каждая пушка имеет определённое количество зарядов в магазине и урон. Патроны бесконечны, но надо будет перезаряжаться. Если надо - используются расходники: - Аптечка. Полностью восстанавливает здоровье. Желательно сохранить до босса. - Нож. Наносит большой урон врагу. Желательно сохранить до босса. - Динамит. Наносит большой урон врагу. Желательно сохранить до босса. Во время "исследования"(бег вперёд) локаций, кроме врагов, опасность представляют ловушки. Они бывают трёх видов: - Лезвия торчащие из земли. Их надо перепрыгивать. - Пилы и булавы, свисающие с потолка. Под ними надо проскальзывать по полу, делая подкат. - Лезвия торчащие из манекена. Это дело надо разбивать на ходу щитом. Имеется три вида мирных активностей. Торговля. Иногда на локациях встречается торговец, который продаёт всякие полезности. Новые пушки можно купить только продвигаясь по уровням. Не понял в какой момент они открываются к покупке, но ясно одно - новые лучше предыдущих. Желательно постоянно иметь полный набор расходников. За 499 монет можно купить дракончика, который будет помогать в бою, внося немного дополнительного урона. Пушки можно улучшать на верстаке. Всё просто и понятно, за золото прокачиваем урон, скорость перезарядки и количество патронов в обойме. Время от времени натыкаемся на сундук с золотом. Его желательно открывать, так как сокровища внутри с лихвой покрывает стоимость ключа (можно купить у торговца). https://steamcommunity.com/sharedfiles/filedetails/?id=2933719294 Рассмотрим плюсы и минусы игры, подведем итоги. [h1] ПЛЮСЫ: [/h1] + Простая, но приятная графика. + Хорошее музыкальное и звуковое сопровождение. Отличный саундтрек. + Интересные сражения. + Несколько уровней сложности. На лёгкой я даже смог выигрывать. + Русский язык текста. [h1] ТО, ЧТО МОЖЕТ БЫТЬ КАК ПЛЮСОМ ТАК И МИНУСОМ: [/h1] ± Игра кажется простой, но за счёт необычной системы управления может показаться сложноватой. Особенно начинается чехарда, когда враги перемешивают наши умения. [h1] МИНУСЫ: [/h1] - Нельзя сделать скриншоты при нажатии F12. Нет оверлея Стим. [h1] ВЫВОДЫ [/h1] Игра небольшая, но играется бодро, предлагает челлендж. PS: Традиционно, полную версию обзора, со скриншотами, описаниями, красивым оформлением, можно найти в кураторе или группе. [code] Если понравилось - жмите палец вверх и вступайте в группу [b][url=https://steamcommunity.com/groups/RunnerStreams]RunnerStreams[/url][/b], у нас здесь обзоры, конкурсы, актуальная информация о скидках на годноту, раздачах и прочее. Подпишитесь также на [b][url=https://store.steampowered.com/curator/6851324/]куратора[/url][/b]. [/code] Всем хороших игр!
[i] Old Tunnel [/i] is a linear roguelike in an adorable pixel graphic style. [list] [*] It features a peculiar game mechanic: Depending on whether you're facing traps or enemies at the moment, controls change function. i.e. the same key does a different task. When hurdling traps: A = jump S = dodge D = bash with shield When battling enemies: A = shoot (and reload when your clip is empty) S = shield D = health item F = use knife G = throw explosive [*] This is taken a step further because with certain enemies, tasks are shuffled on the fly mid battle for a few seconds. So for example, A will be for throwing a knife instead of shooting, D will be for shooting instead of using a health item, and so on. [*] You're always auto-moving towards your right, maneuvering through traps and clearing monsters as you go. [*] No mouse is required. You hit keys on your keyboard corresponding to the actions you need to take. [*] There's a shop for weapons and items; and a weapon's bench for upgrading and switching weapons. [/list] [b]What I liked: [/b] [olist] [*] This fresh and simple take on roguelikes. It's a nice change. [*] Cute visual style + nice music. [*] Using the kb only. This brings back fond memories of older games! [*] It's a comfort game of sorts. No stress whatsoever. First off, it's easy. You can complete it on Normal difficulty in a few hours (except for that darn last boss ugh). Also, when you die, you respawn at the same area with your last weapon and all your coins intact; as opposed to starting from scratch. [/olist] [b] Things I'd like added: [/b] [olist] [*] The ability to redefine controls. I'd like to tweak them to a setting more comfortable for both hands on the keyboard as opposed to using my left only. [*] The ingame objectives (called Quests) are a nice touch but they need to appear onscreen as a popup when completed. What we get instead is a popup that says Quest Completed. Read more in Pause. Pausing the game to do this breaks the fluidity of your run. [*] The quests also don't seem to serve a function other than perhaps familiarizing the player with the basic mechanics. It would be much better if they served an actual purpose. [*] This is nitpicking but a certain something (no spoilers!) doesn't seem to be affected by the same traps that kill you. Maybe adding a maneuvering animation for that something would make for a more realistic look and help with immersion. [*] Create a mechanic to deal with the coins we get. I have over 7,000 coins and already bought everything the shop has to offer, including new weapons and fully upgrading them. I'd show you a screenshot but .. read further down. [/olist] [b] Cons: [/b] [olist] [*] The Settings are accessible only from the start Menu. If you want to change a setting during your run, you need to quit to the main Menu to do so. This needs to be fixed. [*] The game remains fair on Normal till the final boss (area 5) when the shifting keys mechanic becomes erratic rather than following a rhythm, changing at the moment you need to press the 'already new' shield key only to find it has shifted again at the last possible second leaving you pressing on shoot instead :/ This becomes increasingly irritating especially that you face this final boss only after clearing the entirety of area 5 first. [*] Ingame screenshots are disabled somehow. It seems to not work for some reason. I tried changing the shortcut to a different key but it still didn't work. It works fine in my other games. I even checked the Screenshots in the Community section. There are none. https://steamcommunity.com/app/2075370/screenshots/?p=1&browsefilter=toprated [*] Some of the achievements require you to run xxx meters. I don't believe these are counted correctly for the Long Distance and Marathon Distance ones (Run 1,000 and 2,500 meters, respectively). To put things in perspective, the Average distance achievement (Run 500 meters) unlocked for me in less than 2 hours of game time and before reaching area 3. Now after 5 hours I'm in area 5 for the 6th run but the 1,000 meters achievement remains locked. https://steamcommunity.com/id/VolcanicPM/stats/2075370/achievements/ [/olist] [b] Conclusion: [/b] I wish there was a Neutral choice when it comes to recommendations. As much as the game is fun and introduces a fresh take on an established genre, I couldn't in good conscience recommend it in the state it's in at the moment. Feel free to try it with the stipulation that the game remains within the <$3 bracket, knowing that this is still a work in progress, lacks final polish and is quite a short game. Better yet, get it on sale. I would be happy to change this to a Thumbs Up! once the issues I raised are fixed because they're imho quite serious.
Chillout game.
Old Tunnel is more Russian GameMaker Studio copy+paste overpriced cash grab shovelware from the Russian developers at HugePixel, doing what they can to pollute Steam and lower the average quality of all games everywhere. Here we have a hybrid endless runner and QTE game where you run along a tunnel endlessly and must jump over or duck under obstacles as you run. From time to time you'll stop and fight a monster and must use one of 5 abilities (all on cooldowns) to kill the monster or defend yourself... that's all there is to it, the shallowness of the game is matched only by the very low quality of the technical implementation. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. A choice was made to use obsolete, decades old retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. While there's options to change the resolution for the game, this just scales the fixed resolution pixel assets. There's no way to customise the graphics settings or improve the low quality visuals. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers. To make matters worse, there's no mouse input, despite this being sold on PC as if it were a PC game. This is unacceptable and somewhat insulting to PC gamers. It's a good demonstration of the poor attitude the developer has towards PC gamers, and this attitude has resulted in yet another defect in this game. Some of the defects in the game can be attributed to the choice of using the GameMaker Studio construction kit/toolset. This is a very poor quality toolset favoured by amateur developers as it's cheap and requires little in the way of development skill, but unfortunately has very limited capabilities. Just as you can't make a silk purse out of a sows ear, you can't make a great video game if you use a terrible engine. GameMaker Studio is most commonly used to make retro pixel shovelware and cash grabs. A strong argument can be made that construction kits like GameMaker Studio should never be used to make games for profit, as the "developer", HugePixel has done here. These construction kits are intended to teach people some of the basic principles of game development, and to make small demos to pass around with friends. They're not intended to replace to actual work of real, professional game developers. So it's inappropriate when amateurs try to use these for profit, without any actual, real game development effort taking place. This doesn't result in products that have any real meaningful value for gamers. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 5 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 50,000 games for gamers to choose from (over 9,000 completely free titles), the overwhelming lack of interest in this low quality game is to be expected. [b][quote][url=https://www.forbes.com/sites/erikkain/2017/01/18/steam-takes-down-art-of-stealth-after-developer-posts-fake-reviews/?sh=750e13e12354]Warning: Review Manipulation![/url][/quote][/b]This game features a number of fake positive reviews from accounts known to be in the business of review manipulation/paid reviews. They're all written in either Russian or broken English, appear at almost exactly the same time, very shortly after the game launched on Steam, all have a direct Steam purchase of the game, and the accounts are used consistently to write fake reviews for asset flips and other cash grabs/scams. The "Positive" review score on this game should be disregarded due to this blatant, unethical review manipulation. This is done to deceive and scam gamers into paying for a bad product. Old Tunnel has the completely unrealistic cash grab price of around $8 USD (for pixelcrap copy + pasted out of GameMaker Studio), it's not worth it given the defects and shortcomings with the product, especially considering the unethical nature of the developer. Remember that if you buy a game from an unethical developer, you're putting your money at risk. [b][quote][url=https://partner.steamgames.com/doc/marketing/profile]Profile Features Limited![/url][/quote][/b]Valve have marked this game as "Profile Features Limited" at the time of this review. This is usually caused by poor sales figures and low community acceptance for the game (to date). Until this status changes, this game will not give you +1 to your Game Collector badge count, appear in profile achievements or any other Steam meta-accomplishments, nor can it be displayed in some profile showcases. If these factors are important to you, it may be worth holding off before buying this game.
The game is extremely repetitive with no variety. (Shoot 2 times, shield. You've completed the game.) Only buy this game if you want to play a game that looks like it's a mobile game or an easy %100. (completed it in 3 hours, could've done it in 2 if I played more efficiently.)
I forgot I had this. It's pretty fun for about an hour or two.
[h1]К сожалению, игра не достойна внимания.[/h1] Купил ее со скидкой 80% это не дорого. И это ее первый с натяжкой сказать «плюс». Выбил все ачивки за 5 часов. И это ее второй с натяжкой сказать «плюс». [h2]Суть игры. [/h2] Паренек сам бежит по туннелю и ему попадаются ловушки, Вы как игрок должны вовремя понять и принять решение какое действие предпринять: прыжок, подкат или сбить ловушку. Также, в туннеле попадаются враги их удар надо успеть заблочить, а самому надо в них стрелять. Иногда противники тоже включают блок, а иногда накладывают дебафф «путаница» и в этот момент иконки меняются местами, мешая Вам заблокировать или атаковать. Еще на пути встречается магазин и верстак улучшения. Как не странно к магазину вопросов как будто бы нет, а вот верстаку явно не хватает циферок: на сколько я улучшаю урон? Сколько перезарядка будет? Как понять какое оружие по итогу лучше? Вопросы без ответа. Еще в игре прикручена механика рангов, это круто, но она упоротая, и унылая. То есть весь геймплей это унылое прожатие 5 иконок в определенный момент времени. Игра унылая и требует много внимания от игрока, почему-то вызывает искреннее раздражение. [h2]Моя оценка это 4/10, потому что не все так плохо. [/h2] 1. Разработчик не испугался и создал свою уникальную игру. 2. У игры классная визуализация. [h2]Итог: [/h2] Я уверен, что если переработать принцип игры, добавить побольше активностей, разнообразия процесса, убрать или переработать ловушки, сделать нормальный рогалик в конце концов, то вторая часть будет восприниматься гораздо лучше и интереснее.
You download, get into the Old Tunnel, quickly understand how to play and can not tear yourself away. I'm pleased with the nice graphics and the low price.
This is a “mobile game”, and it probably would have worked better as such rather than a PC game. Old Tunnel offers a relaxed experience that can be completed in a single sitting or revisited whenever you're not in the mood for something more extensive or complex. Or so I believed, at least, before getting this game. The game can present a challenge, especially on hard difficulty levels, particularly when bosses and smaller monsters start messing with your controls. However, once you get the hang of it – which happens rather quickly – it loses its initial difficulty and transforms into nothing more than a baby game for any seasoned gamer. This duality, while not necessarily a bad thing, may leave you craving a bit more variety. Personally, I entered this game with clear expectations: a small, mildly challenging game to unwind and destress. What I didn't anticipate, though, was how quickly it became easier once I mastered the traps and controls, which made the gameplay feel somewhat repetitive. Consequently, I don't see myself returning to it after completing it 100%. Nevertheless, it isn't a bad game; I would even say it's decent, but it needs a lot of polishing and bug fixing to be even considered worth playing.
It turned out interesting puzzles in the dungeons, where you have to think very well about your future actions. The atmosphere in this game is favorable, which makes the process in the game exciting.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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