
Relive your school days in 3D, where old school graphics bring back timeless fun! Create your own star student and attend a schedule full of classes in time to gather the knowledge you need to thrive, while an equally important popularity contest challenges you survive...
Modeled estimate, not a reported figure. How we estimate →
Media
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
like
yeayuh
Bad camera doesnt make game funnier. Its pain to play
its super fun and i learned alot of cool facts from this game definitly 8 out of 10 game really fun and enjoyale!
Yeah, It's pretty rad. ¬Your's truly, Krometoe.
Developed and published by MDickie, Old School is a sandbox life simulation that turns the everyday routine of attending school into an unpredictable adventure filled with freedom, humor, conflict, and countless player-driven stories. Rather than presenting a traditional academic experience, the game combines elements of role-playing, action, exploration, and social simulation into one interconnected world where every decision can influence relationships, reputation, and personal growth. Staying true to the developer's signature design philosophy, it encourages players to create their own experiences instead of following a rigid narrative, making every playthrough feel unique through its dynamic cast of characters and constantly evolving situations. The game places players in a bustling school environment populated by hundreds of students and faculty members, each following their own schedules and interacting with one another independently. While attending classes remains an important part of daily life, success is not determined solely by academic performance. Players must also build friendships, avoid enemies, manage their reputation, and react to unexpected events that can disrupt even the most carefully planned day. Classroom activities include answering subject-related questions that add an educational layer to the experience, but these moments are balanced by the countless distractions that emerge as players explore the campus. Whether choosing to be a model student, a troublemaker, or somewhere in between, the game provides enough flexibility to support a wide variety of playstyles. Exploration plays a significant role in making the school feel alive. The campus extends well beyond classrooms, featuring numerous indoor and outdoor areas that can be freely visited. Nearly everything in the environment can become part of the player's story, from interacting with everyday objects to driving vehicles or discovering new ways to approach different situations. Character customization further expands the game's replay value by allowing players to alter existing students or create entirely original personalities that populate the school. One of the more interesting additions is the opportunity to continue the experience after graduation by becoming a teacher, offering a fresh perspective with different responsibilities while remaining within the same interconnected world. Combat is another defining mechanic that separates Old School from more conventional life simulators. Inspired by professional wrestling, physical confrontations are exaggerated, energetic, and often surprisingly entertaining. Arguments can quickly escalate into full-scale brawls, and players have access to a variety of environmental objects and weapons that contribute to the game's chaotic atmosphere. The mature content, including violence, blood, alcohol, and references to drugs, reflects the unpredictable nature of its fictional setting rather than serving as its primary focus. These systems are woven into the larger simulation, creating situations where players must decide whether to solve problems peacefully or embrace the game's more outrageous side. Visually, Old School embraces a deliberately retro presentation that favors functionality over realism. Character models and animations may appear dated compared to modern simulation games, but the simplistic style complements the game's emphasis on large-scale interactions and emergent gameplay. The customizable camera options make it easier to observe the action from different perspectives, while the straightforward visuals help maintain performance despite the large number of active characters and interactive elements. Although the presentation lacks technical polish, it possesses a distinctive charm that longtime fans of MDickie's work will immediately recognize. The game's greatest strength lies in its ability to create memorable stories without relying on scripted events. A routine walk to class can unexpectedly turn into a fight, a new friendship, an embarrassing accident, or an opportunity to completely change the direction of a character's life. The combination of open-ended systems and unpredictable artificial intelligence ensures that surprising moments occur naturally, giving players the freedom to shape their own narratives through experimentation rather than predetermined objectives. Local multiplayer further enhances this unpredictability by allowing additional players to join the action and contribute to the chaos. Old School is certainly not a polished simulation in the traditional sense. The controls can feel awkward, the interface occasionally lacks refinement, and the intentionally unpredictable mechanics sometimes produce situations that feel messy or unbalanced. New players may also need time to understand the many interconnected systems before fully appreciating the experience. However, these rough edges are often part of the game's appeal, creating unscripted moments that are as amusing as they are unpredictable. Overall, Old School succeeds by offering an experience that few games attempt to replicate. It combines school life, social simulation, open-world exploration, role-playing progression, and over-the-top action into an entertaining sandbox where creativity and spontaneity take priority over structure. While its unconventional presentation and eccentric mechanics will not appeal to everyone, players who enjoy freedom, experimentation, and emergent storytelling will find a surprisingly deep and engaging experience that delivers countless memorable moments. Rating: 8/10
game so bs
finally a game where i can rob stores no matter if im a child or not
为什么《摔跤帝国》、《hardtime3》都有创意工坊,而这一作没有呢?
its smooth no bap
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Grim Realms | $207.9K | 427 | 80% | $14.99 |
| Crisis in the Kremlin | $208K | 1.5K | 84% | $4.99 |
| Gaming Cafe Simulator | $208K | 416 | 85% | $13.99 |
| OVERPASS™ | $208K | 247 | 43% | $29.99 |
| Monster Battles | $207.9K | 499 | 76% | $14.99 |
| Omno | $207.9K | 2.8K | 92% | $4.74 |
Related
| 7 Days to Die | $425.3M | 403.6K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 294K | 88% | $49.99 |
| Don't Starve Together | $164.7M | 539.5K | 95% | $14.99 |
| Mount & Blade: Warband | $101.9M | 171.6K | 98% | $19.99 |
| 鬼谷八荒 Tale of Immortal | $89.2M | 224.4K | 56% | $19.99 |
| DAVE THE DIVER | $67.1M | 158.8K | 97% | $19.99 |