
In Olaguna Chronicles Every character in the game will have a profile, and some will change their lives because of the decisions you make! Their records will be different! Maybe it's a friend, maybe it's an enemy...
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
除了没有动画,其他都挺好的,整体的美术风格很舒服
战棋爱好者必玩,很不错很精致,看我游戏时长就知道,就是偶尔会闪退
如果没有这么多隐藏要素,这难度我还是能接受的....但是很不幸........有点恶心人 玩了几天..把等级整上去了..游戏体验直线上升..
作为一个老SRPG玩家,都感觉上手难度太高了,战棋类游戏,搞硬核不是不行,但最终都会沦为无限SL游戏,与其搞这么劝退的战斗,不如在玩法上推陈出新。
好玩
6666666666
就不能弄个全屏么...我的天 太小了 都要瞎了
有粗制滥造的感觉,主要心思都花费在画面上了,玩下来会发现很多东西很不丝滑,完全理解不了,很多说明也没有,都要靠玩家自行探索。第五章甚至可以没触发失败条件就莫名其妙的失败了,实在搞不清楚原因。难度是有点高,不过有战旗底子的玩起来还是很爽的。感觉能坚持玩下去的应该不多吧,如果把BUG都修复了不失为一款佳作,可惜经费不足,没办法了。
为什么战斗过程中的对话无法控制地快速跳过??是BUG吗?
太TM难了。。。打的人都麻了。。。 重要的事情说三遍:每回合开始就存档、每回合开始就存档、每回合开始就存档!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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