
Take on the role of the martial arts master Hiro, Meilin, or Shin as they face off in a desperate fight for their lives against the Black Mantis clan. DOUBLE THE MAYHEM: Bring a friend and battle against ninjas, demons, and more in the 2-player local co-op mode of this action-adventure platformer.
Modeled estimate, not a reported figure. How we estimate →
About
• Custom-made fighting engine with unique moves for each character.
• Fight with swords, nunchakus, and bo staffs.
• Engaging story told with carefully crafted pixel-art cut-scenes.
• Dramatic electro soundtrack by Brassica and the Miller bros.
• Many different enemies, each with their own moveset and weapons.
• Intense boss battles.
• Arcade mode for those who want to jump straight into the action.
• Parry any attacks, projectiles, and traps!
• Upload your high scores and compete globally with other players!
• Discover many secrets and hidden areas!
• Play together in a local co-op mode, and heal each other to achieve victory!
The Black Mantis clan has come to Okinawa...
Take on the role of the martial arts master Hiro, Meilin, or Shin as they face off in a desperate fight for their lives against the Black Mantis clan. DOUBLE THE MAYHEM: Bring a friend and battle against ninjas, demons, and more in the 2-player local co-op mode of this action-adventure platformer set in a mystical, fantasy version of Okinawa.
The fast, fluid combat system brings with it many moves, combos, juggles, and an intuitive parrying system.
Fight to gain the top spot on our online scoreboard!
🎮🕹️ Controls disclaimer: 🕹️🎮
1 Player: keyboard (not mappable) or pad (you can change controls)
2 Players: controllers recommended! No support for two players on same keyboard.

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Pretty but I wish the controls and gameplay were more fluid.
Fantastic mix of arcade side scroller and fighting game style attack inputs. Incredibly satisfying and challenging. Highly recommended!
Imagine if Super Mario and Street Fighter 2 had a speed running baby in the eighties. That grew up watching too many Canon movies. That's Okinawa Rush! Nine different endings, more difficulty levels than you can count, more violence than you can stand, shorter one-liners than you can take, and not enough bugs to not recommend it! Now buy this hidden gem, you maggot!!!
Very cool concept and content, would love to love it ... but the controls and movement are super janky and loose. A game like this needs to be super tights with controls. I love (and completed) The Messanger, Infernax and a lot of other retro inspired games that are as good if not better than what the inspiration was ... but sadly this is not one of them for me. I wish it was.
While a bit of jank and a steep learning curve may make some players bounce off it, I think sticking with it rewards you with one of the most unique ahd fun 2D combat systems ever made. Absolutely worth it.
[h1]PROS[/h1] • Very simple and accessable controls • Nice, badass variety of brutal fantasy martial arts • Three actors to choose from with martial specialization • Nice and cliche story mode with fantastic art, music, and retro style [h1]CONS[/h1] • Arcade mode has the Black Belt time limit • Story mode has some bloated and odd features • Combat breaks down in overpop'd, cramped quarters • Survival mode is contained in a small, roofed, one-room dojo [h1]Ya, that's my bicep.[/h1] [i]Don't know about you, but I can't get enough games that leech off the culture of the 80s, nor the satirical, purposeful overdrive we put on it.[/i] In a nutshell, Okinawa Rush puts you in a revenge power fantasy of ki, karate, and Kung Fu. You overcome all obstacles with your mind and body, and you rescue, heal, and occassionally talk to people along the way. The combat is a nice amalgamation of simple platformers, 2-button mashers, more complex brawlers like Streets of Rage, and fighting games; very specifically Street Fighter and MvC. It achieves this with d-pad movement, 3 buttons, contextual input, and combination inputs. As many attacks are based on Street Fighter, they are simple and universal. There's literally dragon punches and hadokens (sadly no hurricane kick)! The contextual controls mostly consist of parries and counters. You can do both at once by timing anything but the basic punch against an enemy's attack. Lastly, there is grappling which has a unique attack for each actor and a number of throws. For your convenience, I've listed all hidden moves in the last header. In Arcade and Story modes, gameplay beyond combat checks all the retro coin-op boxes. Killing enemies and obtaining secrets gives treasure for points which adds to your level score. There's dozens of small, open and/or semi-secret caches in every level in addition to events and a number of carefully hidden grottos and full on forbidden vaults. There's unnamed minibosses and a major boss in every level and you are rated on how you engage them. [h1]Survival. Survival? Again?![/h1] [i]Uh, guys? I'm not so sure if this is—uh—structurally speaking—such a good time for your buddies to drop in![/i] While a lot of games in similar genres in the past five years have made an overcomplicated survival mode, the dojo is very simple, non-randomized, and quite difficult to ace. However, it has a couple very fatal flaws. Since the dojo features a low ceiling, it's somewhat difficult to do effective dragon punches, and no enemies can spawn from above to let you take full advantage of this beautiful attack. The other is spam. The room is filled wall-to-wall with ninjas by wave 5. While in close proximity to enemies you can't perform most special attacks that require horizontal input. You can only punch, jump, parry, or counter. When enemies occupy all available space, the combat degrades into quick-time 'fighting' if you decide to stay grounded because either you counter or you get knocked around like a ragdoll. If you jump, you rapidly ping-pong enemies to death with a poorly animated jump kick. Granted, these moments don't last very long because all it takes is one good counter to nearly destroy an entire room. However, if enemies keep coming, then you can effectively get locked in a loop of counters, parries, and grapples. In either case, it feels absolutely dreadful. [h1]CONCLUSION[/h1] [i]Great content at a great value![/i] Unlike most of the recent brawlers out there, this one has a 10/10 campaign. However, I'm quite disappointed by the limitations in close quarters and the Survival dojo. In return for a meager amount of extra development, they could have boosted this game's value immensely. I'm not sure what to rate the other content because I'm not very interested in it. Arcade mode is just Story mode without the additional 'out-of-game' nonsense. [h1]Hidden Moves[/h1] 🔴 = Attack 🟢 = Jump 🟡 = Special (or 🔴+🟢) [u]Universal[/u] [b]• Reverse Rising Kick (Back + 🟡)[/b] Lengthy jump and much stronger than a 🔴 reverse kick. Ragdolls enemies and reflects projectiles. [b]• Dash = (⬇ + 🟢)[/b] Not really a hidden move, but it's usefulness against crowds is quite understated. It's also the only way to move over caltrops without jumping. [u]Hiro[/u] [b]• Zanku Hadoken (⬇ ➡ + 🟡 [while airborne])[/b] Hadoken, but midair! Note, directional is a quarter circle, not just down, forward. [b]• Dragon Punch (⬇ ⬆ + 🟡)[/b] The Street Fighter thing! Delivers huge damage, grants i-frames, and costs nothing. Can't be effectively used under a low ceiling. [b]• Headbutt Carnival (🟡 [during Headbutt])[/b] Throw three additional Headbutts that devastate crowds. [b]• Tombstone Piledriver (Grab ⬇ ⬇ + 🔴 [🟢 + ⬅ or ➡ during Piledrive to add distance])[/b] Leap and slam enemy on their head. Performs the most damage possible for a non-special and is extremely good against crowds! [u]Shin[/u] [b]• Zanku Hadoken (⬇ ➡ + 🟡 [while airborne])[/b] Hadoken, but midair! Note, directional is a quarter circle, not just down, forward. [b]• Dragon Punch (⬇ ⬆ + 🟡)[/b] The Street Fighter thing! Delivers huge damage, grants i-frames, and costs nothing. Can't be effectively used under a low ceiling. [b]Tiger Driver '91 (Grab ⬇ ⬇ + 🔴)[/b] Slam enemy on the their head. Not as strong as Shiro's Piledriver, but has a big shockwave. [u]Mei-Lin[/u] [b]• Fan Throw (⬇ ➡ + 🟡 [while airborne])[/b] Fan Throw, but midair! Note, directional is a quarter circle, not just down, forward. [b]• Spinning Fan Kick (⬇ ⬆ + 🟡)[/b] Another Street Fighter thing! If you continue holding ⬆ and 🟡, she will repeat the kick. Let go after the second kick or you will spend health and Rage. [b]• Scorpion Death Kick (Grab ⬇ ⬇ + 🔴 [enemy < 50% HP])[/b] If the condition is met, violently fragments victim and anything nearby. Probably the most efficient crowd control attack in the game.
So far this game has been really rad. Easy to learn, difficult to master. The items, story, training mini games all of it is super refreshing. My only criticism is that the controls feel floaty. I love the characters can jump super high and gain momentum. I just wish they felt like they had a little more weight. All in all though. Really great hack and slash platformer.
棕带难度通关撒花~ 打击感非常爽快、操作性也非常好的一款横版动作类独立游戏,而且可以像格斗类游戏那样搓招,但有的招式时间判定非常严格,导致很难搓出来,所以最常用的招式还是最容易搓出来的那几个。 总之,是值得推荐的一款精品独立游戏~
awesome, highly recommend, one of my favorite games
沖繩激鬥 (Okinawa Rush) “沖繩激鬥我亦僧,聰明絕頂是無能。 此身不上如來坐,收拾河山亦要人“ Louisa Mak Ming Sze 評分 故事性:🌕🌕🌕🌕🌗 遊戲性:🌕🌕🌕🌗🌑 畫質:🌕🌕🌕🌕🌑 人物塑造:🌕🌕🌕🌕🌗 音樂:🌕🌕🌕🌕🌗 音效:🌕🌕🌕🌕🌕🌕🌑 整體:🌕🌕🌕🌕🌕🌕🌕🌑
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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