
A narrative road trip game set in the roaring Italian 70s, it tells the story of Lella, a restless woman driving on the roads of the western coast of Italy, the famous “Via Aurelia”.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I've got two endings and I don't feel any motivation to go back. The characters feel one dimensional - as a lot of people have said here, there are interesting topics to be discussed and the setting is very original, however it's mostly the same old surface level feminist statements thrown out time and again. 'Why can't a woman be an F1 driver?' 'Why do we need men?' 'I'll have kids when men are not needed'. You just skip from one statement to another without really delving into anything or revealing anything new. You CAN do feminist themes well, but these characters are badly written stereotypes, or indeed BARELY written. Even the conversations about the politics of the day are just 'mention this thing' and move on. A little icon appears to say someone mentioned it. It's a tick list and not a conversation. Why not have one long road trip story, but a good one? You have a character who was previously kidnapped and a woman thinking of having an abortion in a great setting. It was made to be a Thelma and Louise style long/exciting/heart warming road trip. At 10-15 minutes per playthrough there is not time to bond with anyone, and especially not to have any of the men that want to race you etc be anything but cartoon villains. I almost got whiplash on my first playthrough when it abruptly ended and a text message told me the girl I was travelling with sold me out to the paparazzi, and that I had got blown up a bit later. What??! The conversation mechanics are clunky, making you wait to say everything, and the driving doesn't feel like the car is on the road at all. You play for ten minutes, make lots of random statements, pick up different hitch hikers (or not), take a turning (or not) and then you're presented with two walls of text telling you what happened. Start again for a possible new ending. It's a shame as this setting has real potential and I would love to see another game do this better. The music (the menu and credits music at least) is great by the way.
Wheels of Aurelia is a great adventure game where you control the car and choose to go where you want. The 70's ambiant is very good and the graphics are beautiful and original. I recommend it!!! 💗💗💗
[h2]Sinopsis[/h2] Wheels of Aurelia es un curioso juego que combina dos géneros muy diferentes, por un lado es un juego conversacional o text-based y por otro es un juego de conducción. La protagonista es Lella, una joven italiana con un pasado turbulento, con una personalidad rebelde y descarada y un objetivo en mente, la venganza. Los motivos irán siendo revelados durante nuestro viaje a medida que vayamos conversando con los diferentes pasajeros que nos acompañen. [h2]Jugabilidad / Apartado técnico[/h2] Respecto a la parte conversacional, mientras conducimos iremos dialogando con nuestro copiloto, ya sea nuestra amiga Olga o cualquier otro personaje secundario o autoestopista que vayamos recogiendo por el camino. En estas conversaciones podremos elegir casi siempre entre dos opciones o permanecer en silencio. Por otro lado, la parte de conducción parece más bien el objetivo secundario del juego, ya que aunque pasamos el 90% del tiempo conduciendo se siente muy pobre, poco pulida y tosca. Podemos acelerar e intentar controlar el vehículo o simplemente soltar el mando y que el juego nos lleve. El objetivo del juego es por tanto conducir por una carretera esquivando coches, mientras conversamos con otro personaje, pudiendo elegir líneas de diálogo o tomar decisiones que varíen el final del juego y desbloqueen nuevos vehículos. [h2]Valoración[/h2] La razón por la que no recomiendo Wheels of Aurelia es que, a pesar de que me gusta darle una oportunidad a casi cualquier juego, este se siente simplemente, aburrido. Como he dicho la conducción es básica y sin alicientes y las conversaciones, aunque no están mal, pueden hacerse muy repetitivas si queremos obtener todos los finales, ya que tendremos que pasar por la misma charla una y otra vez, variando una pequeña acción para que el final cambie. Completar el juego al 100% me ha llevado algo menos de 5 horas. Hubiese sido preferible que los finales estuviesen conectados, para ir desvelando una historia central, pero no, cada final es totalmente diferente fruto de nuestras elecciones. Por otro lado considero que es un juego de nicho, con un público muy concreto haciendo alusión a eventos políticos y sociales que ocurrieron en Italia durante los 70-80. También se tocan temas controvertidos, como la religión, el aborto, el terrorismo y como he mencionado, la política. Esto no es para nada un problema, pero por su puesto acota el público al que puede interesarle, siendo mucho más adulto. En definitiva, un juego interesante, pero poco entretenido a mi parecer, que tiene un público muy acotado tanto por la temática, como por el género. No lo salvaría en un incendio 👨🚒👎🔥 [h1]3,5/10[/h1] [quote]🚨 Si te ha gustado la reseña y quieres más, sigue al Mentor: [url=https://store.steampowered.com/curator/45092978/] Indies ON FIRE [/url]🚨[/quote]
This game is just a presentation for pushing politics agenda. Bored me to death.
You play as some dumb commie, can't crash and kill her.
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Недоигра без геймплея. Недолитература без интересных героев и истории.
Very boring game. The worst part is that there's a bug where you can collide with an invisible object on the road and If you're going for a specific ending where you can't collide with anything you gotta start from the beginning.
The gameplay is inexistent, it's basically a visual novel with dialogue options and each story last 20min with 16 endings. I personally think the story are really bland, some dialogues here and there talk about very important stuff but it's only here so you don't get bored until the ending. The endings now are quite catchy with an explanation on what happened during your playthrough but I do not believe that's enough for me to recommend it.
First and formost, Artstyle is amazing, the backgrounds and Characters have a style to them that I just love.I think it's style is something i'll go back to and remember fondly. The games soundtrack is nice and i think if I play more i will probably get sick of the music as there's not much there. The gameplay is kinda forgetable, while there's nice backgrounds and everything it's very clear to me that this game is more focus on the story they want you to experience rather than it's gameplay. Thus leading me to my final point the story: For me it seems there's a lot of information the game doesn't tell you unless you read it's wikipedia and being in a game where it only has three or so stages per route, makes it all the more difficult to care for the characters and understand their backstory.
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Audience
Languages: English, French, Italian, Spanish - Spain, Russian, German
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