
As Oirbo you will explore a labyrinthian spacecraft and discover its mysteries and purpose. Navigate a huge Metroidvania-inspired, hand-drawn, 2D action platformer full of secrets to uncover, areas to explore, and enemies to dismantle.
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English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Bulgarian*, Czech*, Danish*, Dutch*, Finnish*, Greek* +91 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Отличная Metroidvania, если пылесосить карту полностью, то некоторые платформенные элементы могут поджечь пятую точку) А в целом красивая. в меру сложная, с цельным миром представляющим космический корабль, особенностью игры является полное отсутствие текста, что на начальных этапах раздражает, боссы показались слишком простыми, особенно в сравнении с некоторыми местами на карте. В целом если вам нравится жанр , то вам понравится и эта игра. В игре встретился баг когда чтобы открыть дверь в тебя должен выстрелить бот, так вот бот не стрелял, точнее стрелял "холостыми" ( патрон который должен был помочь открыть дверь просто отсутствовал, помогла перезагрузка) больше багов мне не встречалось. Ещё удивляет тот факт что игра не учитывается в статистки steam, хотя она во много раз лучше некоторых поделок не имеющих ограничений . В общем советую поиграть и помочь наконец игре снять ограничение профиля !!!
Fluid and tight controls with fantastic art. One of my favorite games to come out in the last few years.
Um Metroidvania focado em plataforma, bem desafiador e viciante, gostei muito do jogo, foi melhor do que esperava. Recomendo.
A cute but challenging metroidvania that features a number of design elements not often seen in the genre. Even in its Early Access state there's a ton to explore, and it's only going to get better from here. Very much recommended.
Although it doesn’t bring anything new to the genre, this is still a decent addition to your metroidvania collection. The initial impression is awkward. You're tossed into the game with no explanation or purpose. You simply spawn somewhere and are free to explore. A lot of this strangeness stems from gamepad controls that work but don't correspond to the buttons on your controller. While DirectInput allows you to enjoy the game, XInput flips commands and leaves you perplexed when pressing up moves the character left. Because the game follows the metroidvania framework, there aren't many options at first because every door is locked or you lack the necessary ability. The first thing you notice about your hero is that he is an adept climber. Even if you can't quite make the jump, you can give yourself an extra boost up the wall by holding the jump button. This, of course, does not allow you to scale an entire vertical wall. Health mechanic is standard, but it may not be to everyone's taste. You have five health circles, and you lose one each time you come into contact with a hazard or an enemy. Because the game has chosen against invincibility frames, you will continue to lose health unless you get out of the way. Horizontal lasers are the worst because you just keep bouncing on it until you lose all health. Combat returns to its origins, which means you must jump on enemies to defeat them. This is especially important in platforming because you frequently have to traverse a hazardous floor by jumping on multiple enemies in a row. The extra boost also works here. What should have been modified are the small orbs that enemies drop after being eliminated. Each health circle is made up of three pieces, which can be restored by collecting orbs. On one side, the orbs must be gathered by walking over them, rendering some of them worthless while killing enemies over a pit. On the other hand, some enemies have a respawn spot, so you can grind for orbs until you're fully healed. Stage layout and art is cool. What I like is that the game tries to fight aimless wandering by including signs showing what awaits you on that path. Although it doesn’t mark a lot of things, the map still manages to be useful by showing you the exact layout of the room and sections you haven’t explored yet. Another interesting aspect of the game is how it handles switches. When you jump on a switch, you have no idea what it opens or activates. That is why you must follow the lines on the floor and walls that lead you to the right location. Secrets and goodies are included, like in every respectable metroidvania. There are secret walls, logs that explain the story with animations and shortcuts. And it’s always fun exploring old locations with new powers.
So, there is a solid idea here with the Wall-E pacifist style protag. The platforming is mostly fine. The music is ok (we'll get back to that). The designs of bosses looks good and can appreciate the hand-drawn art. HOWEVER, there are some MAJOR flaws with this game. The sound design is a MAJOR problem here. The music is ok.... when it's there. The game does a weird thing where music goes away, or comes back blasting before going away- boss music is hit or miss for being there. In addition, there are a LOT of SFX that feel like they are missing; hitting a boss or getting hit by a boss is just a thing and the lack of SFX REALLY dampens the experience- the hit impact is not there. Exploration is a chore. The save spots can be extremely separated out meaning there is gonna be a LOT of repetition. Also, having only one warp point per area (5 total) is ok, but there is gonna be a LOT of backtracking, especially when you are lost. It's also SUPER easy to get lost in this game and have no clue where to progress (triple boss in one area does not help). Movement itself is fine. It can get confusing with the gravity flip mechanic, but that is user error (get good). However, there are a lot of the platforming that feels a bit TOO tedious/ pixel perfect. This doesn't help when some optional platforming puzzles give you no reward (looking at you gravity puzzle in the Gear area). The puzzles are doable, but some require you to have PERFECT timing and placement. Bosses look good, but are a pain. Each one has an attack they enact to stop you from just pounding to win. These attacks have basically zero downtime to enact (but you can still cheese a few). Bosses also have instant attacks that feel like they have frame 0 hitboxes, which means you get hit without seeing what you get hit by. You're also probably going to get hit after bouncing off of a boss. Getting hit also flings you around, which leads to a LOT of bouncing around and flailing into a 0 to death. Time: It took me about 5 hours to beat, 8 1/2 to get a 100% file, and 10 1/2 to get full Steam achievements. Achievements: Mostly fine. I think you can beat the game without getting 3 achievements. 2 more can be gotten on your initial file (completion). 1 achievement can VERY much be skipped on a normal playthrough. Overall, there are good ideas here and game can look good. But the negatives outweigh the positives here. With so many Indie 2D Metroidvanias out there that are well worth playing, Oirbo does not quite live up to the competition. Honestly, this game lacks a LOT of polish and feels like it is an unfinished product.
Great platformer with amazing graphics and music. A impressive world design with great controls, however sometimes a bit frustrating when you miss that last jump or die to the boss to many times a little like Celeste, where you need to learn how to play and explorer instead the game doing everything for you. A rewarding experience but nevertheless a relaxing one for everyone.
Love the art and environment, the controls are responsive and the platforming is tight. I do feel that it's too hand off and easy to get a bit lost and overwhelmed. But given that it's early access it gets a pass. The developer seems active and quick to respond to issues, so I'm hyped to see what comes out after the early access!!!
I played about 5 hours worth of Oribo and can say, it is an absolutely stunning Metroidvania platformer. Love the art style as it is all hand drawn. The controls and movement feel great to handle. I also find it interesting this game tells its story visually. There is no text to tell you why or where. You put the lore together via visuals found during exploration. Why are you exploring? Because some text told you "You are the chosen one"? No! You are exploring because YOU want to! I hope this gets the attention it deserves. Looking forward to the fully released game.
A fun little Metroidvania that has a good bit of exploration to do for the usual movement upgrades (Dash, Double Jump, Wall Climb) and other ones like flipping gravity. You don't have a weapon and jump on critters to harm or kill them. Your means of healing are the often (but small) health drops from enemies that heal 1/3 of a unit of health (and enemies do 1-2 full units of damage). There's also no text, so you often have to rely on visual cues in the background and the story is more or less told through journals that give a brief slideshow. Overall, it seems quite promising and has been fun to play. There are currently four areas accessible at the start of early access.
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