
It's a romance game where you can experience the thrill of an office romance where you have to keep your relationship secret. What will happen when you're alone with him in the conference room?
Modeled estimate, not a reported figure. How we estimate →
Media
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
this game sucks ass
I want to romance Ken. For personal unbiased reasons.
Office lovers is an otome visual novel that sets out to deliver the fantasy of a steamy, forbidden workplace romance, and it does so with the unmistakable tone of Dogenzaka Lab’s catalogue—straightforward, adult-leaning, and unabashedly trope-driven. Set within a bustling cosmetics company preparing for a major holiday product launch, the game places you in the role of a young office worker navigating the pressures of corporate deadlines while being drawn into clandestine entanglements with several handsome coworkers. The premise is intentionally dramatic: between the long nights of development, the tension of high-stakes meetings, and the thrill of secretive affection behind closed doors, the game positions itself as an escape into heightened office romance. It is a fantasy where gossip lingers in the hallways, power dynamics shape every flirtatious exchange, and every route promises a mix of passion, intrigue, and indulgence. The core structure of the visual novel centers around five romantic routes, each focused on a different male character with unique roles and personalities. Whether you pursue the young, charismatic CEO, the stoic designer, the polished PR expert, the reliable former boss, or the stern yet compelling head of development, each route offers its own flavour of narrative tension and romantic progression. While the overarching story remains the same—a busy company preparing for a crucial product launch—the emotional beats shift depending on the chosen love interest. Some routes lean toward softer, more affectionate tones, while others embrace workplace authority, taboo dynamics, and simmering erotic tension. Each route provides both “good” and “best” endings, encouraging replayability for players who enjoy collecting CGs and seeing how each path resolves. Artistically, Office lovers embraces a clean, attractive aesthetic typical of mobile-origin otome titles. Character sprites are polished and appealing, and the CGs are designed to highlight key romantic or intimate scenes with dramatic lighting, expressive poses, and tightly framed emotion. The game’s interface is simple and familiar, offering skip, auto-read, and save features without complication. The presentation focuses on showcasing the romance rather than experimenting with visual style, which helps the game remain accessible to genre newcomers and satisfying to players who primarily seek attractive character art and straightforward storytelling. The music and sound design are modest but functional, underscoring emotional moments without overwhelming the narrative. Where the game becomes more divisive is in its writing and characterization. Office lovers is an adult-oriented otome, and it does not shy away from scenes that emphasize seduction and erotic tension, sometimes at the expense of emotional nuance. Certain routes lean heavily into power imbalance, leaning on tropes where superiors cross lines or coworkers assert themselves in ways that may feel questionable or uncomfortable to some players. The heroine herself is often portrayed as passive, easily embarrassed, or swept along by the advances of her chosen partner. This can make some romantic arcs feel less like mutual development and more like a sequence of suggestive scenarios designed for fanservice. For players who enjoy spicy otome titles and expect this tone, the experience may be satisfying; for those seeking deeper character growth, thoughtful handling of consent, or more grounded romance, these elements may feel underdeveloped. Narratively, the game delivers the essentials: dramatic workplace moments, awkward flirtations, hidden meetings, and the tension of maintaining a secret relationship under corporate scrutiny. However, the routes vary in quality. Some characters receive more fully realized arcs with believable growth and emotional depth, while others rely more heavily on cliché or lean too far into melodrama. The pacing is generally quick, making each route suitable for a short, focused playthrough. Yet the brevity also limits how deeply the characters and relationships can be explored, leading to a sense that some endings resolve too neatly or without sufficient buildup. The story’s foundation is enjoyable but not particularly rich, functioning primarily as a vessel for romantic fantasy rather than a nuanced exploration of office dynamics. Despite these shortcomings, Office lovers succeeds at the experience it intends to offer. It is accessible, straightforward, and filled with dramatic, sensual energy. For players who enjoy collecting routes, unlocking CGs, and immersing themselves in lightly structured romance narratives, the game offers hours of content across multiple playthroughs. It functions well as a guilty-pleasure otome—light, steamy, and not overly demanding. However, it remains best suited for audiences comfortable with adult themes and familiar with the conventions of the genre, as its writing and tone may not appeal to those seeking gentle romance or character-driven emotional storytelling. In the end, Office lovers is a niche but serviceable entry in the adult otome space: visually engaging, narratively indulgent, and unashamed of its dramatic, trope-filled approach to office romance. It may not stand out among more sophisticated visual novels, but for those who enjoy its particular blend of workplace tension, seductive scenarios, and multiple love interests, it delivers exactly the kind of escapist fantasy it promises. Rating: 5/10
get me out of here
me gustó
7/10
对话选项结构简单的乙游,没有分支一路摸到头就行了,没出结局直接选章节重来,很容易全成就~不过感觉剧情比较粗鄙
Not my cup of tea.
This is my 4th review of another Dogenzaka game. I've played Destiny Princess, My Butler, Pub Encounter and now Office Lover. (I might be a little obsessed with otomes right now but that is besides the point) I gave thumbs up for those games because I really enjoyed my experience and I feel the same way with this game too. In my opinion I think Dogenzaka games might have not reach the right crowd.... I think these otomes may have been meant for us mentally deranged individuals and as a mentally deranged individual I am very happy going down this otome games rabbit hole (: The good: 1. I played through all the routes except one, the routes follow a similar premise but still enough variation between them to be interesting. 2. The spice was good, there were aww, ahh, and *gasp* moments that make this otome feel more like an adult romance BUT still with out the smut 3. The romance music is funny, I don't know why I just find the romance music comical. 4. The Character designs are well done and the CGs are well done as well. 5. I found the Characters to be humorous and charming, Kaido is a little mean but he's a great route for anyone who has a degrading kink + Possessive kink <3 6. The MC is naive but shes very passionate and hardworking. In the beginning its hard to see but she actually does show character growth at the end of the routes. I liked her character, she loves her job and I love seeing her passion because I feel the same way about my career, so for me personally she is relatable. The Bad: 1. Can someone please tell me why are sweet guy Ken didn't get a route, he deserved a route... especially in Hyoga's route I felt bad Ken didn't get a route.... 2. Now I'm not saying he was terrible but Saijo's route was a little disappointing, I would have loved to see more spice. I didn't finish my route for him but He had some pretty good lines and the Possessiveness was there... I was sad there wasn't much spice :( 3. Kaido really came for the MC guys, he was ruthlessly mean to her in pretty much every beginning route. (which personally made his route all the more satisfying with his possessiveness) But I can definitely see how anyone reading this VN would be secondhand offended by his comments. (I know I was a little) Last thoughts: This was one of Dogenzaka's more tamed games but I thought it was enjoyable nonetheless. I enjoyed all the routes except for the one I skipped, each route has its own spice, twists and funny moments. I might just be easy to please But I've been enjoying Dogenzaka's games, well I'm off to go play The Men of Yoshiwara: Kikuya!! <3 <3 <3
女性向GAL···当时为哈买它!? ┗|`O′|┛ 嗷~~因为它有官中!? ~管它呢~玩~然后~剧透!?~ 办公室恋爱情节,剧情依旧很雷人,当童年那种超级无脑言情偶像小说看其实也还行。 套路就是先序章介绍背景和可攻略的男主们。 然后主线选男主分别攻略··· 每个男主都有正篇、后话、约会剧本3个块··· 每个男主都有6张CG,2个结局:好结局(BEST,100%好感)和一般结局(GOOD) 一般结局看过好结局后主菜单重新看完第八章就解锁。 全成就也很简单,所有剧情看完。 要是一路Ctrl跳过其实很快就全成就的! 游戏的分支选项可以选后直接看好感度增减。 这样用SL大法可以直接好感度拉满看结局。 剧情流水账: [spoiler] 太长写到静态博客里~ #/archives/f812bc54-fe1d-4c7a-88bb-8cd7556c6b48 [/spoiler] 男主挺多的,一共5位··· ···其实剧情看完我就忘了差不多了··· ···反正就是女主被各种性骚扰最后就成了··· ~哈哈哈~好假的感觉~ https://steamcommunity.com/sharedfiles/filedetails/?id=3366605696 https://steamcommunity.com/sharedfiles/filedetails/?id=3368043179 https://steamcommunity.com/sharedfiles/filedetails/?id=3368043115
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| VBridger | $38.8K | 208 | 77% | $9.99 |
| Straya | $38.8K | 104 | 86% | $17.99 |
| Adventures of Chris | $38.8K | 117 | 92% | $14.99 |
| Wings of Glory | $38.8K | 107 | 80% | $14.99 |
| Slime Heroes | $38.8K | 51 | 71% | $29.99 |
| Skeleton Boomerang | $38.8K | 184 | 96% | $9.99 |
Related
| Roblox | $2.5B | 50.1M | 84% | Free |
| Pokémon GO | $839.2M | 15.4M | 73% | Free |
| Black Myth: Wukong | $794.9M | 1.2M | 97% | $59.99 |
| PK XD: Fun, friends & games |
| $538.5M |
| 6.4M |
| 94% |
| Free |
| DayZ | $531.7M | 465.8K | 78% | $49.99 |
| 7 Days to Die | $425.3M | 403.6K | 87% | $44.99 |