
Slimeward is an idle game where players build and upgrade a village, recruit heroes, and defeat Monster 'Slime' that fell in front of the house one day,
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Monster 'Slime' that fell in front of the house one day, could you turn this crisis into an opportunity?
Slime can't easily get rid of it, the more you try to get rid of it, the myriad little slimes that pop out just despair you.
You should use these little slimes as your resources to strengthen your base.
Gather resources to build various buildings and gather courageous mercenaries! Only when your town becomes powerful can you defeat this heinous monster.
Make a stronger upgrade with various buildings and stronger upgradeendless challenges and colorful slides are waiting for you...
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Simplified Chinese, Russian
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
🤍Cute designs. 🤍Catchy gameplay loop as a leave in the background idler. No pressure grind or intense distractions. (Cannot even die or lose.) 🤍Achievements/Completionist 🤍Works on Steam Deck and has 🎮 support. 💔Storyline + gameplay/mechanics are too simple. It's not immersive or satisfying esp with how it abruptly ends. 💔 About 5-8 hrs of mostly idling collecting resources to click on upgrades and idling more to gain points to prestige. Not much substance/tactics/quests/variety/etc in comparison to other games in the genre. Hard to believe this is not early access. 💔The white haired character in the games ad is no where to be found. Not even to explain the very brief tutorial. Neither are the "endless challenges" alluded to in the game's description. Guess its opposites day.. Err game.? 💔Well that was... disappointing. The game is cozy and it seems to be going somewhere but it just falls short. Literally. We finished the game before our 5th Prestige which is an achievement before the end of game achievement. It's simply too bare bones all around. If the Devs fleshed it out a bit, gave it some replay value and added more achievements it would be worth the price of 2.99. 💔It also needs better automation. This game doesn't have a tag for clicker but it should as it requires lots of clicking to upgrade and/or to help units attack the slime. In its current state it is not worth the sale price of 2.39$. There are others the same price if not cheaper, definitely better, and with replay value out there than this. It really is such a shame. If the Devs decide to add/make changes will be more than happy to replay and amend this review.
didn't realize before playing but this is just a ripoff of (the) gnorp apalogue
개인적으로는 돈값은 한다고 보는 슬라임 퇴치 방치형게임입니다. 건물짓고 올려서 슬라임을 잡거나 데미지포인트로 스킬을 찍는방식의게임이며 엔딩보는것이라면 3-6시간정도면 볼수있습니다. 초반진행은 쉽지만 후반부에 갑자기 데미지가 잘안박혀 조금 고생할수잇지만 귀여운 슬라임과 도트캐릭터들을 보며 전 10시간넘게..개인적으로 재밌게 즐겨서 개인적으로 추천드립니다.
10小时都不用的简单挂机增量小游戏,很轻松就全成就了,也没啥游戏内容随便点点就完事。
Fácil y corto
too short
Cute fast paced incremental. Also cheap as dirt.
not too impressed progression is completely linear short, yet most of that time is waiting for that one more upgrade you need to get more prestige no strategy whatsoever unlike the games this is inspired by no dps monitor - you have no idea which upgrades are worth it music - normally I wouldn't care, but the 2 songs are so short that 2 loops was enough to turn it off completely the basics are there but the execution is still lacking
jogo rapidinho e bem relaxante
Nettes kleines spiel. Es reiht sich an in die Mechanik von the Gnorp Apologue und seinen Klonen. Was das Spiel anders macht: Man kann die Meilensteine Brute Forcen. Und das macht den entscheidenden Unterschied in Spiellänge und Wohlbefinden aus. Es tut einfach gut, dem letzten Schleim ohne ewige Planung und Tüftelei trotz seiner abartigen Regenerationsfähigkeit eins auf die Fresse zu geben. Klare Empfehlung. Vor allem wenn man die spirituellen Vorgänger geragequittet hat, weil der goldene Pfad zu versteckt war.
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Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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