
I DIDN'T WANT TO MAKE THE "OFFERING APP" SORRY 😭😭😭 NEMO ORDERED ME TO DO THAT SORRY 😭😭😭
Modeled estimate, not a reported figure. How we estimate →
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About
OFFERING APP is a journey. It's supposed this app is supposed to help us.
YOU can help U with this app.
2D C# programmed isometric locaions with obstacles!
You have to overcome each of them relying on your perversity and reaction speed. These levels are difficult. But they promise to bring you a lot of fun!
Scenes with horrendous mini-games!
The game includes funny-disturbing-nasty trip with mini-games, and also are big games and some small ones, and it's all have a different unique mechanics. Unbelievable. Me and Nemo cooked it together like a crazy cocktail. Wow. Crazy delicious. Enjoy.
Nonlinear story!
Deep lore and non-linear story with a choice. You will make are choices. But U have no choice.

You know, those voices in your head... The whispers. The intertwining. There's nothing can stop them. I'm not crazy. I don't just hear them. I also see them. They appear in my sleep paralysis states. I made a deal. I hardly had a choice. I even was proud at the beginning. I can't reveal to you the meaning of the application. I can't say more than U need to know. Sometimes I was very scared of what I'm doing. Sometimes I am tormented by doubts about how right it is. Now it's just very painful. But I can't stop. You may accept it as entertainment. I think that's all it trying to pretend to be. See for yourself. They will choose someone as their mascots.

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, Ukrainian, Japanese, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I wanna start this off by saying that I HAVEN'T FINISHED THE GAME. But I have had my grubby little hands on it for a bit now and think I have a formed opinion on it: I love this game. It has some of the most impressive art I’ve seen in a looong time and it really shows why it’s taken so long, especially with the bigger areas, the music is also mesmerizing with some parts making you feel like you’re inside a sewage pipe that’s rusty all over, and then in some areas you hear this almost melodic and calm music that really makes you feel like you’ve found a place that isn’t so chaotic and ♥♥♥♥♥♥, the gameplay so far has been fun, I do have some nitpicks and some parts feel like you’re missing out on 10 different things that you could have done in the level. Now there’s a fair critique to be made about the “crossy road simulator” portions which I personally don’t mind too much as they aren’t the entire game’s gameplay and if you lock in you could probably beat them in a few minutes (I hate Famous Racer) but like I said, it’s a fair criticism. So is the game perfect? No, then again I don’t know many games that are. But for a game that has beautiful, human art, I’d say that it’s great, maybe even amazing.
I had the chance to learn about OFFERING APP earlier in the year after seeing Oddheader feature the game. In the demo alone, I spent over 40 hours exploring, interpreting, and revisiting what I had seen. Few games have ever convinced me to spend that much time sitting with questions rather than searching for answers. OFFERING APP is a difficult game for me to review because the experience feels less like a traditional game and more like a conversation. Not a conversation where someone explains everything to you, but one where you are asked to participate. To have an interpretation. To spend time on reflection. To decide what certain moments resonated with and mean to you. Many games are memorable because of their mechanics or story. OFFERING APP has stayed with me because of how it made me feel. Long after putting it down, I found myself returning to its imagery, characters, and questions. The experience encouraged me to examine my own thoughts rather than consume someone else’s. There are very few games that I know I will remember for the rest of my life. For me, OFFERING APP joins titles like Lisa: The Painful as absolutely beautiful, with such emotional depth in the art. Both have an incredible ability to leave something behind after the credits roll. Not because they provide direct answers, but instead, they give you something worth carrying. “Nemo is everything”.
this game is definitely an experience. im in love with how things shift around and change throughout the game, the player animations and even the mechanics like how fast you move and which directions youre able to go in can change. ive never seen anything like that in a game before. now i will say obv this is a horror game, so be wary of that the game does have screamers in it and flashing images, which i personally dont like just cause they give me headaches, but regardless of that i am in love with this game and am excited for more from this developer <3
Pros: An unsettling adventure through a confusing, deadly world that oozes creativity around every corner. Lots of digital art that feels like a high budget Newgrounds flash game with the strange otherworldly feeling of obscure CDROM games, which is totally up my alley. Lots of interactivity with the art as well. Has funny moments. Edgy but not cringey (except maybe for the old reaction meme faces). Cons: Wish there was a in-game volume control because this game is loud as hell and wants to hurt your ears. Game consistently takes 3 tries to boot up like other reviewers mentioned. Easy to get lost in bigger segments and takes a while to get from place to place. Hard to tell when progress is being made with some puzzles. I was told it was made over the course of 10 years, and some of the art reflects that but isn't a big deal since there's so much art to see. Summary: Get it if you like edgy artsy games where the gimmick is it hates you. It was probably a better game idea 10 years ago, but is still worth checking out as a piece of interactable art. $20 might be too steep for some. The 30 GB file size is probably for the high-definition textures and video cutscenes.
"Мир прогнил и никто этого не видит, ни один человек, все слепые и гнилые и глухие и немые и больные и тупые и смешные, но Я один кто всё видит и всё понимает как устроен этот отвратительный жестокий мир очень жестокий и оочень отвратительный и жестокий и я покажу вам всем ХЭЙМЕРАМ чтобы вы поняли это всё УЗРИТЕ ПРАВДУ МАТКУ ИСТИНУ УЖАСА И СМЕРТИ И КОШМАРА КРОВИ ЗОНБИ УБИЙСТВА"
what the hell am I looking at
Such a beautiful blossom of a game, the consistent small and large details and beauty the world has is what makes this game really special especially considering this game took so long to build which is a reason itself as for why you should definitely give this game a go. The game has a variety of themes and a story that is fairly unclear but it does it so the player can have their own desired interpretation which is what makes this game completely stand out. This games is so phenomenal at doing whatever it does to be its own thing, this game is such a beautiful piece of work, I will definitely have to stay up to date on future projects to come.
まだプレイの最中でクリアはしていない時点のレビューです。 不条理かつ不気味な世界をひたすら歩き回るゲーム。ゲーム紹介のムービーやスクリーンショットを見て興味を惹かれた人は触ってみて損はないかと。 作中のパズルは不親切でわかりにくいが、一応ゲーム内にヒントも散りばめられている……と思う。というのも、どれの何がヒントなのか全くわからないまま進めている。わたしはこのゲームをなにもわからないまま進めている……。とりあえず詰まったら[spoiler] remove the 〇〇[/spoiler]をひと通り試してみるべし。 精神的恐怖や人によってはトラウマを誘発させるようなテキストや演出も多いためムービーやスクリーンショットに少しでも苦手意識や忌避感がある方は購入非推奨。あとでっけえ虫も出てくる。でっけえ虫苦手な人はやらない方がいい。 全体的にアートワークも音楽も良質なのだが、急に鼓膜破れるかと思うくらい大音量の悲鳴や車のブレーキの音やらがして確実に寿命を削ってくる。嬉しい。どんどん削ってくれ。ありがとう。 あとパズルというよりもタイミングゲー?死にゲー?に近い側面もある。ガキの頃から大縄跳びの入るタイミングが分からない自分には険しい道である。 今のところの感想としては、 ・進んでいるのかいないのか分からない不透明な状態を楽しめる ・とにかくこのアートワークが好き ・死にゲーが苦じゃない 上3つに当てはまるなら楽しめるんじゃないかと感じる。少なくとも自分は非常に楽しめている。
The least "created by focus group testing" game to exist
太棒了,我逐渐理解一切
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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