
Hade is a minimalist logic game with severely difficult puzzles softened by relaxing ambient music.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Traditional Chinese, Korean, Russian, Japanese
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Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The thing I like about this game is that unlike most puzzle games I've played the game focuses on elegance and reduction in time to play. There's little in the way of window dressing and a strong focus on just solving the puzzle, with quick retries and no tedious reloading. Everything is smooth and quick, letting you focus on the puzzle and not waiting around. In this manner it becomes far more zen, just you and the puzzles. It's visually simple, the audio is simple, the puzzles are delightful. And I usually hate puzzle games.
stellar puzzle game. basically, you need to construct a circuit-like path for the ball and claim all the blue squares on the boards. pros: ____ - more than 170 puzzles for so little money - devilishly brilliant puzzle design - many mechanics introduced at a good pace - minimalist and clean design that still has character and personality - non irritating music that you can swtich on and off on the fly cons: ____ - the panel moves as you move the mouse around. i personally got used to it because the puzzles are just too good, but this might not sit well with many users - i would have loved if the tiles you can move around are stacked in a side panel rather than on the puzzle board itself. it would have helped with imagining the route more easily. overall i definitely recommend this game to any puzzle fan. - EDIT - i contacted the dev @KirUn regarding a puzzle i was stuck with and he very kindly reached out to me. i take these things very seriously, and the fact that he did respond to me shows he cares for his gamers. i hope the best for him and for this little gem of a game. hopefully more to come!
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a tentative recommendation on the basis of two factors: (1) the number of puzzles for the price and (2) the cleverness of the puzzle solutions. However, I did not actually enjoy the game for three reasons: 1.) Despite what the store page's description and the game's start-up message say, this is not a logic game. Just because a puzzle adheres to a set of rules and has only one solution does not mean that it is logic-based. The number of possible positions and orientations of the "pieces" in many of Hade's puzzles far exceeds what human deductive abilities can consistently handle. Indeed, the store page's description even contradicts itself when it goes on to mention trial and error, though I think [i]that[/i] label does a disservice to the game. The nature of solving these puzzles instead falls somewhere between trial and error and logic. To be fair, I did not really expect a logic game after I viewed the store page's video and screenshots, but neither did I expect the complexity and size of later levels. I personally don't enjoy spending 30+ minutes trying to guess which 10 of the 30 available positions must be filled with which piece and in what orientation. I prefer the structure of puzzle games like Hexcells. 2.) Even though I listed the number of puzzles for the price as a positive, I feel that the game overstayed its welcome. New mechanics were regularly introduced for a while and used well, but they were not consistently game-changing in a way that kept me interested. They often served to instead make the game much more complicated and thus make the puzzles take much longer, e.g. the movable dots and rotating gear launcher, which took away two significant static level elements. (Static elements provide structure, which in turn forms a basis for using deductive reasoning instead of guesswork to reach solutions.) 80-100 levels, especially of a smaller size, would have been a better fit for me. 3.) The player is not free to play any puzzle at any time; they must be unlocked by solving previous puzzles. The developer did attempt a compromise: at any given time, three puzzles are available to play. I appreciate that, but in a level-based game with no story, score, or rewards, there really isn't any good reason to block the player's access to content for which he has paid just because he couldn't solve three difficult puzzles out of 150+. A user guide for every level is available, but that hardly excuses what I consider to be a significant puzzle game design sin. Given the number and complexity of puzzles in Hade, you can expect to play for quite a few hours if you want to finish it. For that very reason, however, you should be skeptical of any reviews with only a couple of hours of play time. The difficulty of the first third of the game does not compare to that of the rest.
Decent Puzzle at the beginning. Gradually becomes way Too Complicated with the additions of more portal tiles. Tedious in repeating Trial and Errors. Easy to draw up a maze, jumble the tiles around, and let the Consumers rake their brains. Playable but not worth the effort.
If you're looking for an enjoyable puzzle game, this is for you! There are surprisingly a lot of levels included in the game and seeking out their solutions is both challenging and satisfying.
✅Nice logical game but soon becomes boring ✅Calm music ✅many mechanics introduced at a good pace ✅The price is not bad
I made it about 50 levels in before I really started needing help on Hade. The mechanics are well-introduced, and new tile types are given nice easy levels in-between so you can understand the moves. But Hade would really benefit from a hint system so as to give a wider range of players an enjoyable experience. There's a time early on where you start to feel pretty clever. And then it keeps getting harder, more difficult, adding tile types that ramp up the complexity very fast until you realize the rest of the game might be a wash. At the beginning of Hade, the game puts up a message that yes, every level is technically beatable. But when facing the many larger puzzles later on, you start to wonder if it's worth the bother.
8/10 Good puzzles, good amount of content, easy to understand mechanics, yet challenging, neat visuals.
It looks like another crappy puzzle game from the pictures, but it's actually really good. The mechanics are simple yet novel, and the puzzles are minimalistic yet difficult. If you love puzzles, it's definitely worth checking out.
This minimalistic game can test your brain and nerves. Just put on some epic music and start solving. A number of levels that are more and more challenging and there is a good chance that you will get stuck in one of them and delete the game forever. If you are already on the edge, don't forget that there is a very useful guide on Steam. [b] 5% [/b]
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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